Gris: Difference between revisions
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| engine = [[Unity (game engine)|Unity]] |
| engine = [[Unity (game engine)|Unity]] |
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| platforms = {{Unbulleted list|[[macOS]]|[[Nintendo Switch]]|[[Windows]]|[[iOS]]|[[PlayStation 4]]|[[Android (operating system)|Android]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X/S]]}} |
| platforms = {{Unbulleted list|[[macOS]]|[[Nintendo Switch]]|[[Windows]]|[[iOS]]|[[PlayStation 4]]|[[Android (operating system)|Android]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X/S]]}} |
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| released = {{Unbulleted list|'''macOS, Nintendo Switch, Windows'''|13 December 2018|'''iOS'''|21 August 2019<ref>{{cite web |url=https://toucharcade.com/2019/08/21/gris-available-now-price-app-store-nomada-studio-devolver/ |title='GRIS' from Nomada Studio and Devolver Digital Has Just Launched on the App Store |first=Mikhail |last=Mandani |date=21 August 2019 |website=[[TouchArcade]]}}</ref>|'''PlayStation 4'''|26 November 2019<ref>{{cite web | url = https://gematsu.com/2019/11/gris-coming-to-ps4-on-november-26 | title = GRIS coming to PS4 on November 26 | last = Romano | first = Sal | date = 22 November 2019 | website = Gematsu | access-date = 25 November 2019}}</ref>|'''Android'''|1 April 2020|'''PlayStation 5''', '''Xbox One''', '''Xbox Series X/S'''|13 December 2022}} |
| released = {{Unbulleted list|'''macOS, Nintendo Switch, Windows'''|13 December 2018|'''iOS'''|21 August 2019<ref>{{cite web |url=https://toucharcade.com/2019/08/21/gris-available-now-price-app-store-nomada-studio-devolver/ |title='GRIS' from Nomada Studio and Devolver Digital Has Just Launched on the App Store |first=Mikhail |last=Mandani |date=21 August 2019 |website=[[TouchArcade]] |access-date=21 August 2019 |archive-date=2 December 2019 |archive-url=https://web.archive.org/web/20191202113955/https://toucharcade.com/2019/08/21/gris-available-now-price-app-store-nomada-studio-devolver/ |url-status=live }}</ref>|'''PlayStation 4'''|26 November 2019<ref>{{cite web | url = https://gematsu.com/2019/11/gris-coming-to-ps4-on-november-26 | title = GRIS coming to PS4 on November 26 | last = Romano | first = Sal | date = 22 November 2019 | website = Gematsu | access-date = 25 November 2019 | archive-date = 23 November 2019 | archive-url = https://web.archive.org/web/20191123081514/https://gematsu.com/2019/11/gris-coming-to-ps4-on-november-26 | url-status = live }}</ref>|'''Android'''|1 April 2020|'''PlayStation 5''', '''Xbox One''', '''Xbox Series X/S'''|13 December 2022}} |
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| genre = [[Platform-adventure]] |
| genre = [[Platform-adventure]] |
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| modes = [[Single-player]] |
| modes = [[Single-player]] |
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== Synopsis == |
== Synopsis == |
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The game follows a girl named Gris,<ref name="etymology">{{cite web |url=https://www.gamereactor.eu/news/715353/What+does+GRIS+mean+We+talk+to+Nomada+Studio/ |title=What does GRIS mean? We talk to Nomada Studio |first=David |last=Caballero |date=4 December 2018 |website=[[Gamereactor]]}}</ref> who wakes up in the palm of a crumbling statue of a woman. She attempts to sing out, but quickly becomes choked up and the statue's hands crumble, dropping her to the colourless earth below. After landing, she continues walking forward and discovers a number of strange structures that seem to be powered by mysterious points of light resembling stars. Gris can collect these lights to gain new abilities, such as turning into a heavy block of stone, and creating new pathways made of constellations. |
The game follows a girl named Gris,<ref name="etymology">{{cite web |url=https://www.gamereactor.eu/news/715353/What+does+GRIS+mean+We+talk+to+Nomada+Studio/ |title=What does GRIS mean? We talk to Nomada Studio |first=David |last=Caballero |date=4 December 2018 |website=[[Gamereactor]] |access-date=27 December 2018 |archive-date=3 April 2019 |archive-url=https://web.archive.org/web/20190403174556/https://www.gamereactor.eu/news/715353/What+does+GRIS+mean+We+talk+to+Nomada+Studio/ |url-status=live }}</ref> who wakes up in the palm of a crumbling statue of a woman. She attempts to sing out, but quickly becomes choked up and the statue's hands crumble, dropping her to the colourless earth below. After landing, she continues walking forward and discovers a number of strange structures that seem to be powered by mysterious points of light resembling stars. Gris can collect these lights to gain new abilities, such as turning into a heavy block of stone, and creating new pathways made of constellations. |
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After reaching a central tower, Gris can travel to four new locations to collect lights and restore colour back to her world at statues resembling the broken one from the beginning of the story. These areas include a desert filled with windmills, a lush forest, underwater caverns, and a world with buildings made of light. Along the way she encounters various living beings, some of which help her on her journey, as well as an inky black monster which manifests as large creatures that threaten to consume her. The final power Gris obtains is the ability to sing again, which brings life to various plants and mechanical animals. In addition, hints throughout the story via other statues similar to the first reveal that the woman that Gris constantly grieves in front is her late mother. |
After reaching a central tower, Gris can travel to four new locations to collect lights and restore colour back to her world at statues resembling the broken one from the beginning of the story. These areas include a desert filled with windmills, a lush forest, underwater caverns, and a world with buildings made of light. Along the way she encounters various living beings, some of which help her on her journey, as well as an inky black monster which manifests as large creatures that threaten to consume her. The final power Gris obtains is the ability to sing again, which brings life to various plants and mechanical animals. In addition, hints throughout the story via other statues similar to the first reveal that the woman that Gris constantly grieves in front is her late mother. |
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[[File:Adrián Cuevas, Game Developers Choice Awards 2019 (cropped).jpg|thumb|upright|left|Adrián Cuevas, the programmer for ''Gris'', in 2019]] |
[[File:Adrián Cuevas, Game Developers Choice Awards 2019 (cropped).jpg|thumb|upright|left|Adrián Cuevas, the programmer for ''Gris'', in 2019]] |
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''Gris'' was developed by Nomada Studio, a Barcelona-based company which was formed after a chance meeting between two [[Ubisoft]] employees, Roger Mendoza and Adrián Cuevas, and artist Conrad Roset. The two met Roset while attending a going away party held for Cuevas who was temporarily moving to [[Ubisoft Montreal]] to work on ''[[Rainbow Six Siege]]''. Roset noted to Mendoza and Cuevas that he was interested in working on video games, at the time the two were interested in creating an independent game but lacked the artistic skills, so the three decided to form Nomada Studios.<ref name="Grisgamesindustry">{{cite web |last1=Handrahan |first1=Matthew |title=Balancing beauty and meaning in Gris |url=https://www.gamesindustry.biz/articles/2019-01-15-the-beauty-and-meaning-of-gris |website=Ganesindustry.biz |access-date=13 December 2020}}</ref> |
''Gris'' was developed by Nomada Studio, a Barcelona-based company which was formed after a chance meeting between two [[Ubisoft]] employees, Roger Mendoza and Adrián Cuevas, and artist Conrad Roset. The two met Roset while attending a going away party held for Cuevas who was temporarily moving to [[Ubisoft Montreal]] to work on ''[[Rainbow Six Siege]]''. Roset noted to Mendoza and Cuevas that he was interested in working on video games, at the time the two were interested in creating an independent game but lacked the artistic skills, so the three decided to form Nomada Studios.<ref name="Grisgamesindustry">{{cite web |last1=Handrahan |first1=Matthew |title=Balancing beauty and meaning in Gris |url=https://www.gamesindustry.biz/articles/2019-01-15-the-beauty-and-meaning-of-gris |website=Ganesindustry.biz |access-date=13 December 2020 |archive-date=14 August 2020 |archive-url=https://web.archive.org/web/20200814232317/https://www.gamesindustry.biz/articles/2019-01-15-the-beauty-and-meaning-of-gris |url-status=live }}</ref> |
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Intending the game to be "a mix of [[Journey (2012 video game)|''Journey'']] and ''[[Ori and the Blind Forest]]''", the game was designed with accessibility in mind.<ref name="Grisgamesindustry"/> As such there are no [[game over|fail states]], a decision that proved to be challenging.<ref name="Redbullinterview">{{cite web |last1=Pickard |first1=James |title=Here's why Gris is the best-looking narrative adventure game of 2018 |url=https://www.redbull.com/ng-en/gris-preview-interview |website=Red Bull |access-date=13 December 2020}}</ref> Mendoza has described their approach as "If there's a puzzle you can probably finish it at the second or third try. When the puzzle is more complicated, we give the player options." Partway through development the team consulted with a psychologist about the game's narrative themes of grief (especially the [[five stages of grief]]) and depression, resulting in gameplay decisions to echo the turmoil of the main character. An example of this is how at the beginning of the game the player is unable to jump which helps reinforce the notion that "something is wrong with this girl".<ref name="EGMNOW">{{cite web |last1=Sanchez |first1=Antonio |title=Recovering Hearts: The Games Challenging Mental Health Stigmas |url=https://egmnow.com/recovering-hearts-the-games-challenging-mental-health-stigmas/ |website=EGMNOW |date=5 August 2019 |access-date=13 December 2020}}</ref><ref name= "Redbullinterview" /> |
Intending the game to be "a mix of [[Journey (2012 video game)|''Journey'']] and ''[[Ori and the Blind Forest]]''", the game was designed with accessibility in mind.<ref name="Grisgamesindustry"/> As such there are no [[game over|fail states]], a decision that proved to be challenging.<ref name="Redbullinterview">{{cite web |last1=Pickard |first1=James |title=Here's why Gris is the best-looking narrative adventure game of 2018 |url=https://www.redbull.com/ng-en/gris-preview-interview |website=Red Bull |access-date=13 December 2020}}</ref> Mendoza has described their approach as "If there's a puzzle you can probably finish it at the second or third try. When the puzzle is more complicated, we give the player options." Partway through development the team consulted with a psychologist about the game's narrative themes of grief (especially the [[five stages of grief]]) and depression, resulting in gameplay decisions to echo the turmoil of the main character. An example of this is how at the beginning of the game the player is unable to jump which helps reinforce the notion that "something is wrong with this girl".<ref name="EGMNOW">{{cite web |last1=Sanchez |first1=Antonio |title=Recovering Hearts: The Games Challenging Mental Health Stigmas |url=https://egmnow.com/recovering-hearts-the-games-challenging-mental-health-stigmas/ |website=EGMNOW |date=5 August 2019 |access-date=13 December 2020}}</ref><ref name= "Redbullinterview" /> |
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The art style created some unique problems for the developers. Since the game becomes more lively as players progress designing the early areas in an appealing way proved challenging. The team eventually solved this problem by taking inspiration from [[Aquascaping#Iwagumi|Iwagumi]] style aquariums.<ref name="artbehind">{{cite web |last1=Webster |first1=Andrew |title=THE ART BEHIND THE GORGEOUS INDIE GAME GRIS |url=https://www.theverge.com/2018/12/20/18148805/gris-nintendo-switch-steam-art-animation |website=The Verge |date=20 December 2018 |access-date=13 December 2020}}</ref> Another challenging issue was readability, which resulted in several level design and camera angle tweaks during development. Initially the main character's dress was going to change as more colors became unlocked, however this eventually proved impractical due partly to the camera angles.<ref name="artbehind"/> The game's title refers to the name of the protagonist, as well as the Spanish word for the colour [[grey]].<ref name="etymology" /> |
The art style created some unique problems for the developers. Since the game becomes more lively as players progress designing the early areas in an appealing way proved challenging. The team eventually solved this problem by taking inspiration from [[Aquascaping#Iwagumi|Iwagumi]] style aquariums.<ref name="artbehind">{{cite web |last1=Webster |first1=Andrew |title=THE ART BEHIND THE GORGEOUS INDIE GAME GRIS |url=https://www.theverge.com/2018/12/20/18148805/gris-nintendo-switch-steam-art-animation |website=The Verge |date=20 December 2018 |access-date=13 December 2020 |archive-date=15 April 2020 |archive-url=https://web.archive.org/web/20200415071151/https://www.theverge.com/2018/12/20/18148805/gris-nintendo-switch-steam-art-animation |url-status=live }}</ref> Another challenging issue was readability, which resulted in several level design and camera angle tweaks during development. Initially the main character's dress was going to change as more colors became unlocked, however this eventually proved impractical due partly to the camera angles.<ref name="artbehind"/> The game's title refers to the name of the protagonist, as well as the Spanish word for the colour [[grey]].<ref name="etymology" /> |
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== Reception == |
== Reception == |
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{{Video game reviews |
{{Video game reviews |
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| MC = PC: 84/100<ref name="MCPC">{{cite web | url = https://www.metacritic.com/game/pc/gris | title = GRIS for PC Reviews | website = [[Metacritic]] | publisher = [[CBS Interactive]] | access-date = 13 December 2018}}</ref><br />NS: 83/100<ref name="MCNS">{{cite web | url = https://www.metacritic.com/game/switch/gris | title = GRIS for Switch Reviews | website = [[Metacritic]] | publisher = [[CBS Interactive]] | access-date = 13 December 2018}}</ref><br />PS4: 82/100<ref name="MCPS4">{{cite web | url = https://www.metacritic.com/game/playstation-4/gris | title = GRIS for PlayStation 4 Reviews | website = [[Metacritic]] | publisher = [[CBS Interactive]] | access-date = 11 March 2020}}</ref> |
| MC = PC: 84/100<ref name="MCPC">{{cite web | url = https://www.metacritic.com/game/pc/gris | title = GRIS for PC Reviews | website = [[Metacritic]] | publisher = [[CBS Interactive]] | access-date = 13 December 2018 | archive-date = 19 December 2018 | archive-url = https://web.archive.org/web/20181219040023/https://www.metacritic.com/game/pc/gris | url-status = live }}</ref><br />NS: 83/100<ref name="MCNS">{{cite web | url = https://www.metacritic.com/game/switch/gris | title = GRIS for Switch Reviews | website = [[Metacritic]] | publisher = [[CBS Interactive]] | access-date = 13 December 2018 | archive-date = 19 December 2018 | archive-url = https://web.archive.org/web/20181219032918/https://www.metacritic.com/game/switch/gris | url-status = live }}</ref><br />PS4: 82/100<ref name="MCPS4">{{cite web | url = https://www.metacritic.com/game/playstation-4/gris | title = GRIS for PlayStation 4 Reviews | website = [[Metacritic]] | publisher = [[CBS Interactive]] | access-date = 11 March 2020 | archive-date = 16 February 2022 | archive-url = https://web.archive.org/web/20220216043623/https://www.metacritic.com/game/playstation-4/gris | url-status = live }}</ref> |
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| Destruct = 10/10<ref name="Destruct">{{cite web | url = https://www.destructoid.com/review-gris-534591.phtml | title = Review: GRIS | last = Moyse | first = Chris | date = 13 December 2018 | website = [[Destructoid]] | publisher = Enthusiast Gaming | access-date = 13 December 2018}}</ref> |
| Destruct = 10/10<ref name="Destruct">{{cite web | url = https://www.destructoid.com/review-gris-534591.phtml | title = Review: GRIS | last = Moyse | first = Chris | date = 13 December 2018 | website = [[Destructoid]] | publisher = Enthusiast Gaming | access-date = 13 December 2018 | archive-date = 3 April 2019 | archive-url = https://web.archive.org/web/20190403143023/https://www.destructoid.com/review-gris-534591.phtml | url-status = live }}</ref> |
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| EGM = 8/10<ref name="EGM">{{cite web | url = http://www.egmnow.com/articles/reviews/gris-review/ | title = Gris review | last = Harmon | first = Josh | date = 13 December 2018 | website = [[Electronic Gaming Monthly|EGMNow]] | publisher = EGM Media, LLC | access-date = 13 December 2018}}</ref> |
| EGM = 8/10<ref name="EGM">{{cite web | url = http://www.egmnow.com/articles/reviews/gris-review/ | title = Gris review | last = Harmon | first = Josh | date = 13 December 2018 | website = [[Electronic Gaming Monthly|EGMNow]] | publisher = EGM Media, LLC | access-date = 13 December 2018 | archive-date = 14 December 2018 | archive-url = https://web.archive.org/web/20181214122825/http://www.egmnow.com/articles/reviews/gris-review/ | url-status = live }}</ref> |
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| EuroG = {{Rating|4|5}}<ref name="EG">{{cite web | url = https://www.eurogamer.net/articles/2018-12-13-gris-review-an-evocative-ethereal-experience-you-dont-want-to-miss | title = Gris review - an evocative, ethereal experience you don't want to miss | last = Blake | first = Vikki | date = 13 December 2018 | website = [[Eurogamer]] | publisher = Gamer Network | access-date = 13 December 2018}}</ref> |
| EuroG = {{Rating|4|5}}<ref name="EG">{{cite web | url = https://www.eurogamer.net/articles/2018-12-13-gris-review-an-evocative-ethereal-experience-you-dont-want-to-miss | title = Gris review - an evocative, ethereal experience you don't want to miss | last = Blake | first = Vikki | date = 13 December 2018 | website = [[Eurogamer]] | publisher = Gamer Network | access-date = 13 December 2018 | archive-date = 13 December 2018 | archive-url = https://web.archive.org/web/20181213172949/https://www.eurogamer.net/articles/2018-12-13-gris-review-an-evocative-ethereal-experience-you-dont-want-to-miss | url-status = live }}</ref> |
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| GI = 8.25/10<ref name="GI">{{cite magazine | url = https://www.gameinformer.com/review/gris/not-all-who-wander-are-lost | title = Gris Review - Not All Who Wander Are Lost | last = Kato | first = Matthew | date = 13 December 2018 | magazine = [[Game Informer]] | publisher = [[GameStop]] | access-date = 13 December 2018}}</ref> |
| GI = 8.25/10<ref name="GI">{{cite magazine | url = https://www.gameinformer.com/review/gris/not-all-who-wander-are-lost | title = Gris Review - Not All Who Wander Are Lost | last = Kato | first = Matthew | date = 13 December 2018 | magazine = [[Game Informer]] | publisher = [[GameStop]] | access-date = 13 December 2018 | archive-date = 19 December 2018 | archive-url = https://web.archive.org/web/20181219022408/https://www.gameinformer.com/review/gris/not-all-who-wander-are-lost | url-status = live }}</ref> |
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| GSpot = 9/10<ref name="GSpot">{{cite web | url = https://www.gamespot.com/reviews/gris-review-seeing-in-color/1900-6417057/ | title = Gris Review - Seeing In Color | last = Mc Shea | first = Tom | date = 13 December 2018 | website = [[GameSpot]] | publisher = [[CBS Interactive]] | access-date = 13 December 2018}}</ref> |
| GSpot = 9/10<ref name="GSpot">{{cite web | url = https://www.gamespot.com/reviews/gris-review-seeing-in-color/1900-6417057/ | title = Gris Review - Seeing In Color | last = Mc Shea | first = Tom | date = 13 December 2018 | website = [[GameSpot]] | publisher = [[CBS Interactive]] | access-date = 13 December 2018 | archive-date = 15 December 2018 | archive-url = https://web.archive.org/web/20181215070126/https://www.gamespot.com/reviews/gris-review-seeing-in-color/1900-6417057/ | url-status = live }}</ref> |
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| IGN = 6.5/10<ref name="IGN">{{cite web | url = https://www.ign.com/articles/2018/12/13/gris-review | title = Gris Review | last = Crowd | first = Dan | date = 12 December 2018 | website = [[IGN]] | publisher = [[Ziff Davis]] | access-date = 13 December 2018}}</ref> |
| IGN = 6.5/10<ref name="IGN">{{cite web | url = https://www.ign.com/articles/2018/12/13/gris-review | title = Gris Review | last = Crowd | first = Dan | date = 12 December 2018 | website = [[IGN]] | publisher = [[Ziff Davis]] | access-date = 13 December 2018 | archive-date = 16 December 2018 | archive-url = https://web.archive.org/web/20181216033029/https://www.ign.com/articles/2018/12/13/gris-review | url-status = live }}</ref> |
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| JXV = 16/20<ref>{{cite web|language=fr|author=Kaaraj|url=http://www.jeuxvideo.com/test/972605/gris-un-superbe-univers-a-la-narration-minimaliste.htm|title=Test : GRIS : Un superbe univers à la narration minimaliste |
| JXV = 16/20<ref>{{cite web|language=fr|author=Kaaraj|url=http://www.jeuxvideo.com/test/972605/gris-un-superbe-univers-a-la-narration-minimaliste.htm|title=Test : GRIS : Un superbe univers à la narration minimaliste|website=jeuxvideo.com|date=31 December 2018|access-date=31 January 2019|archive-date=31 January 2019|archive-url=https://web.archive.org/web/20190131021543/http://www.jeuxvideo.com/test/972605/gris-un-superbe-univers-a-la-narration-minimaliste.htm|url-status=live}}</ref> |
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| NLife = 9/10<ref name="NLife">{{cite web | url = http://www.nintendolife.com/reviews/switch-eshop/gris | title = GRIS Review (Switch eShop) | last = Scullion | first = Chris | date = 13 December 2018 | website = [[Nintendo Life]] | publisher = Gamer Network | access-date = 13 December 2018}}</ref> |
| NLife = 9/10<ref name="NLife">{{cite web | url = http://www.nintendolife.com/reviews/switch-eshop/gris | title = GRIS Review (Switch eShop) | last = Scullion | first = Chris | date = 13 December 2018 | website = [[Nintendo Life]] | publisher = Gamer Network | access-date = 13 December 2018 | archive-date = 15 December 2018 | archive-url = https://web.archive.org/web/20181215110344/http://www.nintendolife.com/reviews/switch-eshop/gris | url-status = live }}</ref> |
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| USG = {{Rating|3|5}}<ref name="USGamer">{{cite web | url = https://www.usgamer.net/articles/gris-review | title = Gris Review | last = Cryer | first = Hirun | date = 13 December 2018 | website = [[Eurogamer|USGamer]] | publisher = Gamer Network | access-date = 13 December 2018}}</ref> |
| USG = {{Rating|3|5}}<ref name="USGamer">{{cite web | url = https://www.usgamer.net/articles/gris-review | title = Gris Review | last = Cryer | first = Hirun | date = 13 December 2018 | website = [[Eurogamer|USGamer]] | publisher = Gamer Network | access-date = 13 December 2018 | archive-date = 16 December 2018 | archive-url = https://web.archive.org/web/20181216031040/https://www.usgamer.net/articles/gris-review | url-status = live }}</ref> |
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| VG = 6/10<ref name="VG">{{cite web | url = https://www.videogamer.com/reviews/gris-review | title = Gris review | last = Ahern | first = Colm | date = 13 December 2018 | website = VideoGamer.com | publisher = Resero Network | access-date = 13 December 2018}}</ref> |
| VG = 6/10<ref name="VG">{{cite web | url = https://www.videogamer.com/reviews/gris-review | title = Gris review | last = Ahern | first = Colm | date = 13 December 2018 | website = VideoGamer.com | publisher = Resero Network | access-date = 13 December 2018 | archive-date = 25 May 2019 | archive-url = https://web.archive.org/web/20190525223740/https://www.videogamer.com/reviews/gris-review | url-status = live }}</ref> |
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''[[GameSpot]]'' stated "Gris understands intrinsically how magical video games can be and continually pushes your imagination until you're almost bursting with joy. The ways in which it reinvents itself as you gain powers and dive ever deeper into this world is truly special, and just as it knows exactly when to pull back the camera or introduce a new song, it's keenly aware of when it's time to say goodbye. Like a comet streaking across the sky, Gris is full of wonder and beauty and leaves you with a warm glow in your heart."<ref name="GSpot" /> |
''[[GameSpot]]'' stated "Gris understands intrinsically how magical video games can be and continually pushes your imagination until you're almost bursting with joy. The ways in which it reinvents itself as you gain powers and dive ever deeper into this world is truly special, and just as it knows exactly when to pull back the camera or introduce a new song, it's keenly aware of when it's time to say goodbye. Like a comet streaking across the sky, Gris is full of wonder and beauty and leaves you with a warm glow in your heart."<ref name="GSpot" /> |
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[[Apple Inc.|Apple]] stated "This spectacularly satisfying puzzle-platformer is a soul-stirring work of digital art—one that explores hope, grief and the triumph of piecing a life back together after tragic loss" and awarded it Mac Game of the Year in 2019.<ref>{{Cite web|url=https://www.apple.com/newsroom/2019/12/apple-celebrates-the-best-apps-and-games-of-2019/|title=Apple celebrates the best apps and games of 2019|website=Apple Newsroom|language=en-US|access-date=15 March 2020}}</ref> |
[[Apple Inc.|Apple]] stated "This spectacularly satisfying puzzle-platformer is a soul-stirring work of digital art—one that explores hope, grief and the triumph of piecing a life back together after tragic loss" and awarded it Mac Game of the Year in 2019.<ref>{{Cite web|url=https://www.apple.com/newsroom/2019/12/apple-celebrates-the-best-apps-and-games-of-2019/|title=Apple celebrates the best apps and games of 2019|website=Apple Newsroom|language=en-US|access-date=15 March 2020|archive-date=13 May 2020|archive-url=https://web.archive.org/web/20200513071331/https://www.apple.com/newsroom/2019/12/apple-celebrates-the-best-apps-and-games-of-2019/|url-status=live}}</ref> |
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=== Sales === |
=== Sales === |
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| Off Broadway Award for Best Indie Game |
| Off Broadway Award for Best Indie Game |
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| {{Nom}} |
| {{Nom}} |
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| style="text-align:center;" | <ref>{{cite web | url = https://screenrant.com/2018-new-york-game-awards-nominees/ | title = 2018 New York Game Awards Nominees Revealed | last = Keyes | first = Rob | date = 3 January 2019 | website = [[Screen Rant]] | publisher = Valnet, Inc. | access-date = 7 January 2019}}</ref> |
| style="text-align:center;" | <ref>{{cite web | url = https://screenrant.com/2018-new-york-game-awards-nominees/ | title = 2018 New York Game Awards Nominees Revealed | last = Keyes | first = Rob | date = 3 January 2019 | website = [[Screen Rant]] | publisher = Valnet, Inc. | access-date = 7 January 2019 | archive-date = 9 February 2019 | archive-url = https://web.archive.org/web/20190209193056/https://screenrant.com/2018-new-york-game-awards-nominees/ | url-status = live }}</ref> |
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|- |
|- |
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| [[46th Annie Awards]] |
| [[46th Annie Awards]] |
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| Character Animation in a Video Game |
| Character Animation in a Video Game |
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| {{Won}} |
| {{Won}} |
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| style="text-align:center;" | <ref>{{cite web | url = https://deadline.com/2019/02/awards-2019-winners-list-spider-man-into-the-spider-verse-snares-top-prize-six-others-at-anifa-hollywood-gala-1202548292/ | title = Annie Awards: 'Spider-Man: Into The Spider-Verse' Snares Best Animated Feature & Six Others – Winners List | last = Pedersen | first = Erik | date = 2 February 2019 | website = [[Deadline Hollywood]] | publisher = [[Penske Media Corporation]] | access-date = 3 February 2019}}</ref> |
| style="text-align:center;" | <ref>{{cite web | url = https://deadline.com/2019/02/awards-2019-winners-list-spider-man-into-the-spider-verse-snares-top-prize-six-others-at-anifa-hollywood-gala-1202548292/ | title = Annie Awards: 'Spider-Man: Into The Spider-Verse' Snares Best Animated Feature & Six Others – Winners List | last = Pedersen | first = Erik | date = 2 February 2019 | website = [[Deadline Hollywood]] | publisher = [[Penske Media Corporation]] | access-date = 3 February 2019 | archive-date = 7 November 2020 | archive-url = https://web.archive.org/web/20201107234939/https://deadline.com/2019/02/awards-2019-winners-list-spider-man-into-the-spider-verse-snares-top-prize-six-others-at-anifa-hollywood-gala-1202548292/ | url-status = live }}</ref> |
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|- |
|- |
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| rowspan="2" | [[D.I.C.E. Awards]] |
| rowspan="2" | [[D.I.C.E. Awards]] |
||
| Outstanding Achievement in Animation |
| Outstanding Achievement in Animation |
||
| {{Nom}} |
| {{Nom}} |
||
| rowspan="2" style="text-align:center;" | <ref>{{cite web | url = https://www.gamespot.com/articles/god-of-war-spider-man-lead-dice-awards-heres-all-t/1100-6464345/ | title = God Of War, Spider-Man Lead DICE Awards; Here's All The Nominees | first = Eddie | last = Makuch | date = 10 January 2019 | website = [[GameSpot]] | publisher = [[CBS Interactive]] | access-date = 11 January 2019}}</ref> |
| rowspan="2" style="text-align:center;" | <ref>{{cite web | url = https://www.gamespot.com/articles/god-of-war-spider-man-lead-dice-awards-heres-all-t/1100-6464345/ | title = God Of War, Spider-Man Lead DICE Awards; Here's All The Nominees | first = Eddie | last = Makuch | date = 10 January 2019 | website = [[GameSpot]] | publisher = [[CBS Interactive]] | access-date = 11 January 2019 | archive-date = 11 January 2019 | archive-url = https://web.archive.org/web/20190111065623/https://www.gamespot.com/articles/god-of-war-spider-man-lead-dice-awards-heres-all-t/1100-6464345/ | url-status = live }}</ref> |
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| Outstanding Achievement in Art Direction |
| Outstanding Achievement in Art Direction |
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| Excellence in Art |
| Excellence in Art |
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| {{Nom}} |
| {{Nom}} |
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| rowspan="4" style="text-align:center;" | <ref>{{cite web | url = https://gaming.sxsw.com/news/2019/2019-sxsw-gaming-awards-finalists/ | title = Here Are Your 2019 SXSW Gaming Awards Finalists! | last = Trent | first = Logan | date = 11 February 2019 | website = [[South by Southwest]] | access-date = 15 February 2019}}</ref> |
| rowspan="4" style="text-align:center;" | <ref>{{cite web | url = https://gaming.sxsw.com/news/2019/2019-sxsw-gaming-awards-finalists/ | title = Here Are Your 2019 SXSW Gaming Awards Finalists! | last = Trent | first = Logan | date = 11 February 2019 | website = [[South by Southwest]] | access-date = 15 February 2019 | archive-date = 15 February 2019 | archive-url = https://web.archive.org/web/20190215051341/https://gaming.sxsw.com/news/2019/2019-sxsw-gaming-awards-finalists/ | url-status = live }}</ref> |
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| Excellence in Visual Achievement |
| Excellence in Visual Achievement |
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| Best Debut (Nomada Studio) |
| Best Debut (Nomada Studio) |
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| {{Nom}} |
| {{Nom}} |
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| rowspan="2" style="text-align:center;" | <ref>{{cite web | url = https://www.polygon.com/platform/amp/2019/1/4/18168931/gdc-choice-awards-2019-nominees-red-dead-redemption-2-spider-man-god-of-war-celeste | title = Red Dead Redemption 2 tops list of Game Developers Choice nominees | last = Good | first = Owen S. | date = 4 January 2019 | website = [[Polygon (website)|Polygon]] | publisher = [[Vox Media]] | access-date = 7 January 2019}}</ref><ref>{{cite web | url = https://www.usgamer.net/articles/god-of-war-wins-another-goty-at-2019-game-developers-choice-awards | title = God of War Wins Another GOTY at 2019 Game Developers Choice Awards | last = Williams | first = Mike | date = 20 March 2019 | website = [[Eurogamer|USGamer]] | publisher = [[Gamer Network]] | access-date = 21 March 2019}}</ref> |
| rowspan="2" style="text-align:center;" | <ref>{{cite web | url = https://www.polygon.com/platform/amp/2019/1/4/18168931/gdc-choice-awards-2019-nominees-red-dead-redemption-2-spider-man-god-of-war-celeste | title = Red Dead Redemption 2 tops list of Game Developers Choice nominees | last = Good | first = Owen S. | date = 4 January 2019 | website = [[Polygon (website)|Polygon]] | publisher = [[Vox Media]] | access-date = 7 January 2019 | archive-date = 5 January 2019 | archive-url = https://web.archive.org/web/20190105145410/https://www.polygon.com/platform/amp/2019/1/4/18168931/gdc-choice-awards-2019-nominees-red-dead-redemption-2-spider-man-god-of-war-celeste | url-status = live }}</ref><ref>{{cite web | url = https://www.usgamer.net/articles/god-of-war-wins-another-goty-at-2019-game-developers-choice-awards | title = God of War Wins Another GOTY at 2019 Game Developers Choice Awards | last = Williams | first = Mike | date = 20 March 2019 | website = [[Eurogamer|USGamer]] | publisher = [[Gamer Network]] | access-date = 21 March 2019 | archive-date = 21 March 2019 | archive-url = https://web.archive.org/web/20190321035132/https://www.usgamer.net/articles/god-of-war-wins-another-goty-at-2019-game-developers-choice-awards | url-status = dead }}</ref> |
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| Best Visual Art |
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| Artistic Achievement |
| Artistic Achievement |
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| {{Nom}} |
| {{Nom}} |
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| rowspan="3" style="text-align:center;" | <ref>{{cite web | url = https://variety.com/2019/gaming/news/british-academy-games-awards-2019-nominees-1203163369/ | title = 'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations | last = Fogel | first = Stefanie | date = 14 March 2019 | website = [[Variety (magazine)|Variety]] | publisher = [[Penske Media Corporation]] | access-date = 14 March 2019}}</ref> |
| rowspan="3" style="text-align:center;" | <ref>{{cite web | url = https://variety.com/2019/gaming/news/british-academy-games-awards-2019-nominees-1203163369/ | title = 'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations | last = Fogel | first = Stefanie | date = 14 March 2019 | website = [[Variety (magazine)|Variety]] | publisher = [[Penske Media Corporation]] | access-date = 14 March 2019 | archive-date = 14 March 2019 | archive-url = https://archive.ph/20190314185010/https://variety.com/2019/gaming/news/british-academy-games-awards-2019-nominees-1203163369/ | url-status = live }}</ref> |
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| Debut Game |
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| Best Art Direction |
| Best Art Direction |
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| {{Nom}} |
| {{Nom}} |
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| rowspan="3" style="text-align:center;" | <ref>{{cite web | url = https://italianvideogameawards.com/awards | title = Italian Video Game Awards Nominees and Winners | website = Italian Video Game Awards | date = 11 April 2019 | access-date = 24 May 2019}}</ref> |
| rowspan="3" style="text-align:center;" | <ref>{{cite web | url = https://italianvideogameawards.com/awards | title = Italian Video Game Awards Nominees and Winners | website = Italian Video Game Awards | date = 11 April 2019 | access-date = 24 May 2019 | archive-date = 21 March 2018 | archive-url = https://web.archive.org/web/20180321193010/https://italianvideogameawards.com/awards | url-status = dead }}</ref> |
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| Best Indie Game |
| Best Indie Game |
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| Best Visual Design |
| Best Visual Design |
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| {{Won}} |
| {{Won}} |
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| style="text-align:center;" | <ref>{{cite web | url = https://www.theverge.com/2019/4/23/18511329/2019-webby-awards-all-the-winners | title = Here are all the winners of the 2019 Webby Awards | last = Liao | first = Shannon | date = 23 April 2019 | website = [[The Verge]] | publisher = [[Vox Media]] | access-date = 25 April 2019}}</ref> |
| style="text-align:center;" | <ref>{{cite web | url = https://www.theverge.com/2019/4/23/18511329/2019-webby-awards-all-the-winners | title = Here are all the winners of the 2019 Webby Awards | last = Liao | first = Shannon | date = 23 April 2019 | website = [[The Verge]] | publisher = [[Vox Media]] | access-date = 25 April 2019 | archive-date = 23 April 2019 | archive-url = https://web.archive.org/web/20190423233428/https://www.theverge.com/2019/4/23/18511329/2019-webby-awards-all-the-winners/ | url-status = live }}</ref> |
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|- |
|- |
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| [[Games for Change]] Awards |
| [[Games for Change]] Awards |
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| Best Gameplay |
| Best Gameplay |
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| {{Won}} |
| {{Won}} |
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| style="text-align:center;" | <ref>{{cite web | url = https://www.gamasutra.com/view/news/343591/Detroit_Become_Human_Nintendo_Labo_among_Games_for_Change_Awards_Finalists.php | title = Detroit: Become Human, Nintendo Labo among Games for Change Awards finalists | last = McAloon | first = Alissa | date = 30 May 2019 | website = [[Gamasutra]] | publisher = [[UBM plc]] | access-date = 30 May 2019}}</ref><ref>{{cite web | url = https://www.gamasutra.com/view/news/345071/Nintendo_and_Ubisoft_honored_at_the_2019_Games_for_Change_Awards.php | title = Nintendo and Ubisoft honored at the 2019 Games for Change Awards | last = Kerr | first = Chris | date = 19 June 2019 | website = [[Gamasutra]] | publisher = [[UBM plc]] | access-date = 19 June 2019}}</ref> |
| style="text-align:center;" | <ref>{{cite web | url = https://www.gamasutra.com/view/news/343591/Detroit_Become_Human_Nintendo_Labo_among_Games_for_Change_Awards_Finalists.php | title = Detroit: Become Human, Nintendo Labo among Games for Change Awards finalists | last = McAloon | first = Alissa | date = 30 May 2019 | website = [[Gamasutra]] | publisher = [[UBM plc]] | access-date = 30 May 2019 | archive-date = 7 May 2021 | archive-url = https://web.archive.org/web/20210507181049/https://www.gamasutra.com/view/news/343591/Detroit_Become_Human_Nintendo_Labo_among_Games_for_Change_Awards_Finalists.php | url-status = live }}</ref><ref>{{cite web | url = https://www.gamasutra.com/view/news/345071/Nintendo_and_Ubisoft_honored_at_the_2019_Games_for_Change_Awards.php | title = Nintendo and Ubisoft honored at the 2019 Games for Change Awards | last = Kerr | first = Chris | date = 19 June 2019 | website = [[Gamasutra]] | publisher = [[UBM plc]] | access-date = 19 June 2019 | archive-date = 9 May 2021 | archive-url = https://web.archive.org/web/20210509061859/https://www.gamasutra.com/view/news/345071/Nintendo_and_Ubisoft_honored_at_the_2019_Games_for_Change_Awards.php | url-status = live }}</ref> |
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|- |
|- |
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| [[Golden Joystick Awards]] |
| [[Golden Joystick Awards]] |
||
| Best Visual Design |
| Best Visual Design |
||
| {{Nom}} |
| {{Nom}} |
||
| style="text-align:center;" | <ref>{{cite web | url = http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards | title = Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards | last = Tailby | first = Stephen | date = 20 September 2019 | website = Push Square | publisher = [[Gamer Network]] | access-date = 21 September 2019}}</ref> |
| style="text-align:center;" | <ref>{{cite web | url = http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards | title = Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards | last = Tailby | first = Stephen | date = 20 September 2019 | website = Push Square | publisher = [[Gamer Network]] | access-date = 21 September 2019 | archive-date = 20 September 2019 | archive-url = https://web.archive.org/web/20190920222955/http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards | url-status = live }}</ref> |
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|- |
|- |
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| rowspan="2" | [[Fun & Serious Game Festival|Titanium Awards]] |
| rowspan="2" | [[Fun & Serious Game Festival|Titanium Awards]] |
||
| Best Art |
| Best Art |
||
| {{Won}} |
| {{Won}} |
||
| rowspan="2" style="text-align:center;" | <ref>{{cite web | url = https://en.funandseriousgamefestival.com/awards/ | title = Titanium Awards 2019 | website = [[Fun & Serious Game Festival]] | date = 9 March 2017 | archive-url = https://web.archive.org/web/20191121193654/https://en.funandseriousgamefestival.com/awards/ | archive-date = 21 November 2019 | url-status = live | access-date = 22 November 2019}}</ref><ref>{{cite web | url = https://generacionxbox.com/ganadores-premios-titanium-2019-fun-serious/ | title = Ganadores de los premios Titanium del Fun & Serious 2019 | language = es | website = Generación Xbox | date = 10 December 2019 | access-date = 10 December 2019}}</ref> |
| rowspan="2" style="text-align:center;" | <ref>{{cite web | url = https://en.funandseriousgamefestival.com/awards/ | title = Titanium Awards 2019 | website = [[Fun & Serious Game Festival]] | date = 9 March 2017 | archive-url = https://web.archive.org/web/20191121193654/https://en.funandseriousgamefestival.com/awards/ | archive-date = 21 November 2019 | url-status = live | access-date = 22 November 2019}}</ref><ref>{{cite web | url = https://generacionxbox.com/ganadores-premios-titanium-2019-fun-serious/ | title = Ganadores de los premios Titanium del Fun & Serious 2019 | language = es | website = Generación Xbox | date = 10 December 2019 | access-date = 10 December 2019 | archive-date = 22 February 2020 | archive-url = https://web.archive.org/web/20200222164052/https://generacionxbox.com/ganadores-premios-titanium-2019-fun-serious/ | url-status = live }}</ref> |
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| Best Spanish Development |
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| Best Art Direction |
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| {{Nom}} |
| {{Nom}} |
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| rowspan="3" style="text-align:center;" | <ref>{{cite web | url = https://www.gamespot.com/articles/the-game-awards-2019-nominees-full-list/1100-6471564/ | title = The Game Awards 2019 Nominees Full List | last = Winslow | first = Jeremy | date = 19 November 2019 | website = [[GameSpot]] | publisher = [[CBS Interactive]] | access-date = 19 November 2019}}</ref><ref>{{cite web | url = https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/ | title = The Game Awards 2019 Winners: Sekiro Takes Game Of The Year | last = Makuch | first = Eddie | date = 13 December 2019 | website = [[GameSpot]] | publisher = [[CBS Interactive]] | access-date = 13 December 2019}}</ref> |
| rowspan="3" style="text-align:center;" | <ref>{{cite web | url = https://www.gamespot.com/articles/the-game-awards-2019-nominees-full-list/1100-6471564/ | title = The Game Awards 2019 Nominees Full List | last = Winslow | first = Jeremy | date = 19 November 2019 | website = [[GameSpot]] | publisher = [[CBS Interactive]] | access-date = 19 November 2019 | archive-date = 23 November 2019 | archive-url = https://web.archive.org/web/20191123042344/https://www.gamespot.com/articles/the-game-awards-2019-nominees-full-list/1100-6471564/ | url-status = live }}</ref><ref>{{cite web | url = https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/ | title = The Game Awards 2019 Winners: Sekiro Takes Game Of The Year | last = Makuch | first = Eddie | date = 13 December 2019 | website = [[GameSpot]] | publisher = [[CBS Interactive]] | access-date = 13 December 2019 | archive-date = 13 December 2019 | archive-url = https://web.archive.org/web/20191213184227/https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/ | url-status = live }}</ref> |
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| Games for Impact |
| Games for Impact |
Revision as of 09:51, 2 February 2023
Gris | |
---|---|
Developer(s) | Nomada Studio |
Publisher(s) | Devolver Digital |
Director(s) | Conrad Roset |
Producer(s) | Roger Mendoza |
Designer(s) |
|
Programmer(s) | Adrián Cuevas |
Artist(s) | Conrad Roset |
Composer(s) | Berlinist |
Engine | Unity |
Platform(s) | |
Release | |
Genre(s) | Platform-adventure |
Mode(s) | Single-player |
Gris is a platform-adventure game by Spanish developer Nomada Studio and published by Devolver Digital. The game was released for macOS, Nintendo Switch, and Windows in December 2018, for iOS in August 2019, for PlayStation 4 in November 2019, for Android in April 2020, for Amazon Luna in November 2021, and for PlayStation 5, Xbox One and Xbox Series X/S in December 2022. The game has sold over 1 million copies.
Synopsis
The game follows a girl named Gris,[3] who wakes up in the palm of a crumbling statue of a woman. She attempts to sing out, but quickly becomes choked up and the statue's hands crumble, dropping her to the colourless earth below. After landing, she continues walking forward and discovers a number of strange structures that seem to be powered by mysterious points of light resembling stars. Gris can collect these lights to gain new abilities, such as turning into a heavy block of stone, and creating new pathways made of constellations.
After reaching a central tower, Gris can travel to four new locations to collect lights and restore colour back to her world at statues resembling the broken one from the beginning of the story. These areas include a desert filled with windmills, a lush forest, underwater caverns, and a world with buildings made of light. Along the way she encounters various living beings, some of which help her on her journey, as well as an inky black monster which manifests as large creatures that threaten to consume her. The final power Gris obtains is the ability to sing again, which brings life to various plants and mechanical animals. In addition, hints throughout the story via other statues similar to the first reveal that the woman that Gris constantly grieves in front is her late mother.
Gris eventually collects enough stars to form a constellation path to the heavens, but the final pathway is blocked by the creature, who morphs into a monstrous form of herself and swallows her whole. She wakes up in an ocean of toxic black sludge and swims to the surface. As she climbs a tower rising out of the ocean, the creature tries to pull her back. However, Gris begins singing and her mother's statue begins to reform itself through the power of her voice. Just as she is completely consumed by the black oil, the statue of Gris's mother comes alive and begins singing as well, banishing the creature and the sea of despair. Encouraged by her mother's song, Gris continues to sing and the duet fully restores the world back to its beauty and colour. Gris and her mother tearfully embrace, with Gris giving a farewell kiss and she climbs the final constellation path into the light and the unknown, having accepted her mother's death and moving forward with the knowledge of her mother's love still being with her.
If all mementos are collected, Gris's childhood is revealed in a secret room. It is nighttime. A child Gris is in the meadows with her mother. Gris's mother encloses a firefly between her hands then releases it to fly around child Gris. Then under the bright full moon child Gris and her mother embrace.
Development
Gris was developed by Nomada Studio, a Barcelona-based company which was formed after a chance meeting between two Ubisoft employees, Roger Mendoza and Adrián Cuevas, and artist Conrad Roset. The two met Roset while attending a going away party held for Cuevas who was temporarily moving to Ubisoft Montreal to work on Rainbow Six Siege. Roset noted to Mendoza and Cuevas that he was interested in working on video games, at the time the two were interested in creating an independent game but lacked the artistic skills, so the three decided to form Nomada Studios.[4]
Intending the game to be "a mix of Journey and Ori and the Blind Forest", the game was designed with accessibility in mind.[4] As such there are no fail states, a decision that proved to be challenging.[5] Mendoza has described their approach as "If there's a puzzle you can probably finish it at the second or third try. When the puzzle is more complicated, we give the player options." Partway through development the team consulted with a psychologist about the game's narrative themes of grief (especially the five stages of grief) and depression, resulting in gameplay decisions to echo the turmoil of the main character. An example of this is how at the beginning of the game the player is unable to jump which helps reinforce the notion that "something is wrong with this girl".[6][5]
The art style created some unique problems for the developers. Since the game becomes more lively as players progress designing the early areas in an appealing way proved challenging. The team eventually solved this problem by taking inspiration from Iwagumi style aquariums.[7] Another challenging issue was readability, which resulted in several level design and camera angle tweaks during development. Initially the main character's dress was going to change as more colors became unlocked, however this eventually proved impractical due partly to the camera angles.[7] The game's title refers to the name of the protagonist, as well as the Spanish word for the colour grey.[3]
Reception
Aggregator | Score |
---|---|
Metacritic | PC: 84/100[8] NS: 83/100[9] PS4: 82/100[10] |
Publication | Score |
---|---|
Destructoid | 10/10[11] |
Electronic Gaming Monthly | 8/10[12] |
Eurogamer | [13] |
Game Informer | 8.25/10[14] |
GameSpot | 9/10[15] |
IGN | 6.5/10[16] |
Jeuxvideo.com | 16/20[17] |
Nintendo Life | 9/10[18] |
USgamer | [19] |
VideoGamer.com | 6/10[20] |
Gris received "generally favorable" reviews, according to review aggregator Metacritic.[8][9]
EGMNow wrote that "with an arresting art style and admirable commitment to minimalist game design, Gris manages to turn a straightforward, often derivative platformer into something that feels far more special and important."[12]
GameSpot stated "Gris understands intrinsically how magical video games can be and continually pushes your imagination until you're almost bursting with joy. The ways in which it reinvents itself as you gain powers and dive ever deeper into this world is truly special, and just as it knows exactly when to pull back the camera or introduce a new song, it's keenly aware of when it's time to say goodbye. Like a comet streaking across the sky, Gris is full of wonder and beauty and leaves you with a warm glow in your heart."[15]
Apple stated "This spectacularly satisfying puzzle-platformer is a soul-stirring work of digital art—one that explores hope, grief and the triumph of piecing a life back together after tragic loss" and awarded it Mac Game of the Year in 2019.[21]
Sales
As of March 2019, Gris has sold 300,000 copies worldwide.[22] By April 2020, sales exceeded one million units.[23]
Accolades
Year | Award | Category | Result | Ref |
---|---|---|---|---|
2019 | New York Game Awards | Off Broadway Award for Best Indie Game | Nominated | [24] |
46th Annie Awards | Character Animation in a Video Game | Won | [25] | |
D.I.C.E. Awards | Outstanding Achievement in Animation | Nominated | [26] | |
Outstanding Achievement in Art Direction | Nominated | |||
National Academy of Video Game Trade Reviewers Awards | Animation, Artistic | Nominated | [27][28] | |
Art Direction, Contemporary | Won | |||
Original Light Mix Score, New IP | Nominated | |||
SXSW Gaming Awards | Excellence in Art | Nominated | [29] | |
Excellence in Visual Achievement | Nominated | |||
Excellence in Musical Score | Nominated | |||
Most Promising New Intellectual Property | Nominated | |||
Game Developers Choice Awards | Best Debut (Nomada Studio) | Nominated | [30][31] | |
Best Visual Art | Won | |||
15th British Academy Games Awards | Artistic Achievement | Nominated | [32] | |
Debut Game | Nominated | |||
Music | Nominated | |||
Italian Video Game Awards | Best Art Direction | Nominated | [33] | |
Best Indie Game | Won | |||
Game Beyond Entertainment | Nominated | |||
2019 Webby Awards | Best Visual Design | Won | [34] | |
Games for Change Awards | Best Gameplay | Won | [35][36] | |
Golden Joystick Awards | Best Visual Design | Nominated | [37] | |
Titanium Awards | Best Art | Won | [38][39] | |
Best Spanish Development | Nominated | |||
The Game Awards 2019 | Best Art Direction | Nominated | [40][41] | |
Games for Impact | Won | |||
Fresh Indie Game (Nomada Studio) | Nominated |
Legacy
In 2021, GQ España named Gris one of the best Spanish-made games ever.[42]
See also
References
- ^ Mandani, Mikhail (21 August 2019). "'GRIS' from Nomada Studio and Devolver Digital Has Just Launched on the App Store". TouchArcade. Archived from the original on 2 December 2019. Retrieved 21 August 2019.
- ^ Romano, Sal (22 November 2019). "GRIS coming to PS4 on November 26". Gematsu. Archived from the original on 23 November 2019. Retrieved 25 November 2019.
- ^ a b Caballero, David (4 December 2018). "What does GRIS mean? We talk to Nomada Studio". Gamereactor. Archived from the original on 3 April 2019. Retrieved 27 December 2018.
- ^ a b Handrahan, Matthew. "Balancing beauty and meaning in Gris". Ganesindustry.biz. Archived from the original on 14 August 2020. Retrieved 13 December 2020.
- ^ a b Pickard, James. "Here's why Gris is the best-looking narrative adventure game of 2018". Red Bull. Retrieved 13 December 2020.
- ^ Sanchez, Antonio (5 August 2019). "Recovering Hearts: The Games Challenging Mental Health Stigmas". EGMNOW. Retrieved 13 December 2020.
- ^ a b Webster, Andrew (20 December 2018). "THE ART BEHIND THE GORGEOUS INDIE GAME GRIS". The Verge. Archived from the original on 15 April 2020. Retrieved 13 December 2020.
- ^ a b "GRIS for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 19 December 2018. Retrieved 13 December 2018.
- ^ a b "GRIS for Switch Reviews". Metacritic. CBS Interactive. Archived from the original on 19 December 2018. Retrieved 13 December 2018.
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