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| image = File:LMNO-screencap-visual-target.jpg
| image = File:LMNO-screencap-visual-target.jpg
| caption = A screencap from ''LMNO''{{'}}s visual target animation, showing Eve at a truck shop reacting as government officials arrive outside from the player-character's point-of-view
| caption = A screencap from ''LMNO''{{'}}s visual target animation, showing Eve at a truck shop reacting as government officials arrive outside from the player-character's point-of-view
| developer = {{Unbulleted list|[[Electronic Arts]]|[[Arkane Studios]]}}
| developer = {{Unbulleted list|[[EA Los Angeles]]|[[Arkane Studios]]}}
| publisher = [[Electronic Arts]]
| publisher = [[Electronic Arts]]
| engine = [[Unreal Engine 3]]
| engine = [[Unreal Engine 3]]
| released = Cancelled
| released = Cancelled
| platforms = [[Microsoft Windows]]
| platforms = [[Microsoft Windows]]
| genre = [[Action role-playing game|action role-playing]]
| genre = [[Action role-playing game]]
| modes =
| modes =
}}
}}


'''''LMNO''''' had been the [[working title]] for a [[video game]] in development by [[Electronic Arts]], notable for [[Steven Spielberg]]'s involvement in the project.<ref name="1up">{{cite web |last = Leone |first = Matt |url =http://www.1up.com/features/story-steven-spielberg-lmno | archiveurl=https://web.archive.org/web/20140203184253/http://www.1up.com/features/story-steven-spielberg-lmno |date= November 1, 2010 |archivedate= February 3, 2014| title = The Story Behind Steven Spielberg's LMNO | website = [[1UP.com]] | publisher = [[Ziff Davis]] | accessdate = October 2, 2020}}</ref>
'''''LMNO''''' was the [[working title]] for a [[video game]] in development by [[EA Los Angeles]], notable for [[Steven Spielberg]]'s involvement in the project.<ref name="1up">{{cite web |last = Leone |first = Matt |url =http://www.1up.com/features/story-steven-spielberg-lmno | archiveurl=https://web.archive.org/web/20140203184253/http://www.1up.com/features/story-steven-spielberg-lmno |date= November 1, 2010 |archivedate= February 3, 2014| title = The Story Behind Steven Spielberg's LMNO | website = [[1UP.com]] | publisher = [[Ziff Davis]] | accessdate = October 2, 2020}}</ref>


The partnership with Spielberg, first announced back in 2005, had been to produce an action game with an aim to evoke emotion, described as "a mix of [[First person (video games)|first-person]] [[parkour]] movement with [[adventure game|adventure]] and [[Role-playing video game|role-playing]] elements and escape-focused gameplay, all involving the player's relationship with an [[Extraterrestrial life|alien]]-looking character named Eve".<ref name="1up"/> According to Sebastien Mitten, the art director at Arkane Studios, the story had seen the player-character rescue Eve from a government laboratory on the east coast of the United States and help her escape on a [[road trip]] to the west coast trying to keep her alien nature hidden from encounters with other humans, which he had described as a very typical Spielberg story.<ref name="noclip arkane doc"/> As a requirement of Spielberg, the game would have lacked gunplay, instead allowing the player to avoid combat by solving puzzles or if necessary resorting to hand-to-hand fighting. The game also had modeled a characterisation and expressions with player decisions having impacts on how the game progressed.<ref name="noclip arkane doc"/>
The partnership with Spielberg, first announced in 2005, was to produce an action game with an aim to evoke emotion, described as "a mix of [[First person (video games)|first-person]] [[parkour]] movement with [[adventure game|adventure]] and [[Role-playing video game|role-playing]] elements and escape-focused gameplay, all involving the player's relationship with an [[Extraterrestrial life|alien]]-looking character named Eve".<ref name="1up"/> According to Sébastien Mitton, the art director at Arkane Studios, the story had the player-character rescue Eve from a government laboratory on the east coast of the United States and help her escape on a [[road trip]] to the west coast trying to keep her alien nature hidden from encounters with other humans, which he described as a very typical Spielberg story.<ref name="noclip arkane doc"/> As a requirement of Spielberg, the game would have lacked gunplay, instead allowing the player to avoid combat by solving puzzles or if necessary resorting to hand-to-hand fighting. The game also had focused on characterization and expressions with player decisions having impacts on how the game progressed.<ref name="noclip arkane doc"/>


The [[EA Los Angeles]] studio, which Spielberg had referred to a collaboration with before, had brung established talent from other studios to help on the project, including [[Doug Church]], [[Randy Smith (game designer)|Randy Smith]], and [[Habib Zargarpour]]. They had also brung in [[Arkane Studios]] in [[Lyon]], France, to help with at least one level, that of a western [[truck stop]].<ref name="noclip arkane doc"/> The project was officially announced as cancelled sometime in late 2010,<ref>{{cite web |last = Goldman |first = Tom |website = [[The Escapist (magazine)|The Escapist]] |publisher = [[Defy Media]] |date = October 12, 2010 |url = http://www.escapistmagazine.com/news/view/104277-EA-Confirms-Cancelation-of-Steven-Spielbergs-LMNO |title = EA Confirms Cancelation of Steven Spielberg's LMNO|accessdate = September 30, 2015}}</ref> although sources place the actual date that work ceased on the project as being around a year earlier.<ref name="1up"/><ref>{{cite web |last = Kohler|first = Chris| date = August 24, 2010|url = https://www.wired.com/gamelife/2010/08/indie-games/2/ |title = When Game Developers Go Indie, Everybody Wins| website = [[Wired (website)|Wired]] |publisher = [[Condé Nast]]| accessdate = September 30, 2015}}</ref>
[[EA Los Angeles]], which Spielberg had collaborated with before, brought established talent from other studios to help on the project, including [[Doug Church]], [[Randy Smith (game designer)|Randy Smith]], and [[Habib Zargarpour]]. They also brought in [[Arkane Studios]] to help with at least one level, that of a western [[truck stop]].<ref name="noclip arkane doc"/> The project was officially announced as cancelled in late 2010,<ref>{{cite web |last = Goldman |first = Tom |website = [[The Escapist (magazine)|The Escapist]] |publisher = [[Defy Media]] |date = October 12, 2010 |url = http://www.escapistmagazine.com/news/view/104277-EA-Confirms-Cancelation-of-Steven-Spielbergs-LMNO |title = EA Confirms Cancelation of Steven Spielberg's LMNO |accessdate = September 30, 2015 |archive-date = August 11, 2019 |archive-url = https://web.archive.org/web/20190811233812/http://www.escapistmagazine.com/news/view/104277-EA-Confirms-Cancelation-of-Steven-Spielbergs-LMNO |url-status = dead }}</ref> although sources place the actual date that work ceased on the project as being around a year earlier.<ref name="1up"/><ref>{{cite web |last = Kohler|first = Chris| date = August 24, 2010|url = https://www.wired.com/gamelife/2010/08/indie-games/2/ |title = When Game Developers Go Indie, Everybody Wins| website = [[Wired (website)|Wired]] |publisher = [[Condé Nast]]| accessdate = September 30, 2015}}</ref>


Details about ''LMNO'', including preliminary gameplay footage, had been revealed as part of a larger documentary on Arkane Studios released by [[Noclip]] in May 2020.<ref name="noclip arkane doc">{{cite video | url = https://www.youtube.com/watch?v=h4kdqwdbZZ8 | title = The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing | publisher = [[Noclip]] | date= May 26, 2020 | accessdate = May 26, 2020 | via = [[YouTube]] | time = 23:00 }}</ref>
Details about ''LMNO'', including preliminary gameplay footage, were revealed as part of a larger documentary on Arkane Studios released by [[Noclip]] in May 2020.<ref name="noclip arkane doc">{{cite video | url = https://www.youtube.com/watch?v=h4kdqwdbZZ8 | title = The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing | publisher = [[Noclip]] | date= May 26, 2020 | accessdate = May 26, 2020 | via = [[YouTube]] | time = 23:00 }}</ref>


== See also ==
== See also ==
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{{Arkane Studios}}
{{Arkane Studios}}


[[Category:Cancelled video games]]
[[Category:Cancelled PC games]]
[[Category:Cancelled Windows games]]
[[Category:Cancelled Windows games]]
[[Category:Electronic Arts games]]
[[Category:Electronic Arts games]]

Latest revision as of 20:32, 4 January 2025

LMNO
A screencap from LMNO's visual target animation, showing Eve at a truck shop reacting as government officials arrive outside from the player-character's point-of-view
Developer(s)
Publisher(s)Electronic Arts
EngineUnreal Engine 3
Platform(s)Microsoft Windows
ReleaseCancelled
Genre(s)Action role-playing game

LMNO was the working title for a video game in development by EA Los Angeles, notable for Steven Spielberg's involvement in the project.[1]

The partnership with Spielberg, first announced in 2005, was to produce an action game with an aim to evoke emotion, described as "a mix of first-person parkour movement with adventure and role-playing elements and escape-focused gameplay, all involving the player's relationship with an alien-looking character named Eve".[1] According to Sébastien Mitton, the art director at Arkane Studios, the story had the player-character rescue Eve from a government laboratory on the east coast of the United States and help her escape on a road trip to the west coast trying to keep her alien nature hidden from encounters with other humans, which he described as a very typical Spielberg story.[2] As a requirement of Spielberg, the game would have lacked gunplay, instead allowing the player to avoid combat by solving puzzles or if necessary resorting to hand-to-hand fighting. The game also had focused on characterization and expressions with player decisions having impacts on how the game progressed.[2]

EA Los Angeles, which Spielberg had collaborated with before, brought established talent from other studios to help on the project, including Doug Church, Randy Smith, and Habib Zargarpour. They also brought in Arkane Studios to help with at least one level, that of a western truck stop.[2] The project was officially announced as cancelled in late 2010,[3] although sources place the actual date that work ceased on the project as being around a year earlier.[1][4]

Details about LMNO, including preliminary gameplay footage, were revealed as part of a larger documentary on Arkane Studios released by Noclip in May 2020.[2]

See also

[edit]

References

[edit]
  1. ^ a b c Leone, Matt (November 1, 2010). "The Story Behind Steven Spielberg's LMNO". 1UP.com. Ziff Davis. Archived from the original on February 3, 2014. Retrieved October 2, 2020.
  2. ^ a b c d The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing. Noclip. May 26, 2020. Event occurs at 23:00. Retrieved May 26, 2020 – via YouTube.
  3. ^ Goldman, Tom (October 12, 2010). "EA Confirms Cancelation of Steven Spielberg's LMNO". The Escapist. Defy Media. Archived from the original on August 11, 2019. Retrieved September 30, 2015.
  4. ^ Kohler, Chris (August 24, 2010). "When Game Developers Go Indie, Everybody Wins". Wired. Condé Nast. Retrieved September 30, 2015.