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Editing Sierra Entertainment

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=== Rebranding to Sierra On-Line (1982–1988) ===
=== Rebranding to Sierra On-Line (1982–1988) ===
[[File:Jim-Henson-and-Ken-Williams.jpg|thumb|[[Jim Henson]] with [[Ken Williams (game developer)|Ken Williams]], promoting ''[[The Dark Crystal (video game)|The Dark Crystal]]'' game, inspired by Henson's 1982 fantasy film]]
[[File:Jim-Henson-and-Ken-Williams.jpg|thumb|[[Jim Henson]] with [[Ken Williams (game developer)|Ken Williams]], promoting ''[[The Dark Crystal (video game)|The Dark Crystal]]'' game, inspired by Henson's 1982 fantasy film.]]


On-Line Systems was renamed Sierra On-Line in 1982, and moved to [[Oakhurst, California]].<ref>{{cite book |last=Levy |first=Stephen |title=[[Hackers: Heroes of the Computer Revolution]] |publisher=[[Doubleday (publisher)|Doubleday]] |year=1984 |isbn=0-385-19195-2}}</ref> The "Sierra" name was taken from the [[Sierra Nevada]] mountain range that Oakhurst was near, and its new logo incorporated the imagery of [[Half Dome]] mountain.<ref>{{cite web |url=http://www.gamespy.com/articles/697/697083p17.html |title=GameSpy Retro: Developer Origins, Page 17 of 19 |first=John |last=Keefer |date=March 31, 2006 |website=[[GameSpy]] |archive-url=https://web.archive.org/web/20070609133112/http://www.gamespy.com/articles/697/697083p17.html |archive-date=June 9, 2007 |url-status=dead}}</ref> By early 1984, ''InfoWorld'' estimated that Sierra was the world's 12th-largest microcomputer software company, with {{US$|12.5 million|long=no}} in 1983 sales.<ref>{{cite magazine |url=https://books.google.com/books?id=kC4EAAAAMBAJ&pg=PA80 |title=Company Strategies Boomerang |magazine=[[InfoWorld]] |date=April 2, 1984 |volume=6 |issue=14 |access-date=February 10, 2015 |last=Caruso |first=Denise |pages=80–83 |url-status=live |archive-url=https://web.archive.org/web/20150316090408/https://books.google.com/books?id=kC4EAAAAMBAJ&lpg=PA80&pg=PA80 |archive-date=March 16, 2015}}</ref>
On-Line Systems was renamed Sierra On-Line in 1982, and moved to [[Oakhurst, California]].<ref>{{cite book |last=Levy |first=Stephen |title=[[Hackers: Heroes of the Computer Revolution]] |publisher=[[Doubleday (publisher)|Doubleday]] |year=1984 |isbn=0-385-19195-2}}</ref> The "Sierra" name was taken from the [[Sierra Nevada]] mountain range that Oakhurst was near, and its new logo incorporated the imagery of [[Half Dome]] mountain.<ref>{{cite web |url=http://www.gamespy.com/articles/697/697083p17.html |title=GameSpy Retro: Developer Origins, Page 17 of 19 |first=John |last=Keefer |date=March 31, 2006 |website=[[GameSpy]] |archive-url=https://web.archive.org/web/20070609133112/http://www.gamespy.com/articles/697/697083p17.html |archive-date=June 9, 2007 |url-status=dead}}</ref> By early 1984, ''InfoWorld'' estimated that Sierra was the world's 12th-largest microcomputer software company, with {{US$|12.5 million|long=no}} in 1983 sales.<ref>{{cite magazine |url=https://books.google.com/books?id=kC4EAAAAMBAJ&pg=PA80 |title=Company Strategies Boomerang |magazine=[[InfoWorld]] |date=April 2, 1984 |volume=6 |issue=14 |access-date=February 10, 2015 |last=Caruso |first=Denise |pages=80–83 |url-status=live |archive-url=https://web.archive.org/web/20150316090408/https://books.google.com/books?id=kC4EAAAAMBAJ&lpg=PA80&pg=PA80 |archive-date=March 16, 2015}}</ref>
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=== Acquisition and absorption under Vivendi Games (2004–2008) ===
=== Acquisition and absorption under Vivendi Games (2004–2008) ===
[[File:Vivendi Universal Games Headquarters.jpg|thumb|Headquarters of Vivendi Universal Games, located at 6060 Center Dr., Los Angeles]]
[[File:Vivendi Universal Games Headquarters.jpg|thumb|Headquarters of Vivendi Universal Games, located at 6060 Center Dr., Los Angeles.]]
In early 2004, cost-cutting measures were taken at Sierra's parent company [[Vivendi Universal Games]] due to financial troubles and because of Sierra's lack of profitability as a working developer. Sierra's last owned studios [[Impressions Games]] and the [[Papyrus Design Group]] were both shut down in early 2004, laying off 50 people; 180 Sierra-related positions were eliminated at Vivendi's Los Angeles offices; and by June 2004, Vivendi had completely shut down Sierra's Bellevue location, laid off more than 100 employees, dispersed Sierra's work to other VU Games divisions, and re-located the remains of Sierra's assets to Vivendi's corporate headquarters in [[Fresno, California]]. In total, 350 people were laid off. Some assets were retired in the process, including [[Print Artist]], and some like the ''Hoyle'' franchise were sold to other publishers or developers. Sierra was simply a publishing label and brand name for Vivendi assets, being used in tandem with its own name for publishing. As a company, Sierra was disestablished on August 24, 2004.<ref name="rg">{{cite magazine |title=Developer Lookback: Sierra Online |magazine=[[Retro Gamer]] |issue=31 |publisher=[[Imagine Publishing]] |pages=44–51}}</ref> The business continued to operate as a division of Vivendi Games.<ref name="arst">{{cite web |url=https://arstechnica.com/gaming/2008/03/activision-vivendi-merger-not-quite-as-rosy-as-it-seemed/ |title=Activision-Vivendi merger leads to problems for Sierra Games |first=Frank |last=Caron |date=March 21, 2008 |website=Ars Technica}}</ref>
In early 2004, cost-cutting measures were taken at Sierra's parent company [[Vivendi Universal Games]] due to financial troubles and because of Sierra's lack of profitability as a working developer. Sierra's last owned studios [[Impressions Games]] and the [[Papyrus Design Group]] were both shut down in early 2004, laying off 50 people; 180 Sierra-related positions were eliminated at Vivendi's Los Angeles offices; and by June 2004, Vivendi had completely shut down Sierra's Bellevue location, laid off more than 100 employees, dispersed Sierra's work to other VU Games divisions, and re-located the remains of Sierra's assets to Vivendi's corporate headquarters in [[Fresno, California]]. In total, 350 people were laid off. Some assets were retired in the process, including [[Print Artist]], and some like the ''Hoyle'' franchise were sold to other publishers or developers. Sierra was simply a publishing label and brand name for Vivendi assets, being used in tandem with its own name for publishing. As a company, Sierra was disestablished on August 24, 2004.<ref name="rg">{{cite magazine |title=Developer Lookback: Sierra Online |magazine=[[Retro Gamer]] |issue=31 |publisher=[[Imagine Publishing]] |pages=44–51}}</ref> The business continued to operate as a division of Vivendi Games.<ref name="arst">{{cite web |url=https://arstechnica.com/gaming/2008/03/activision-vivendi-merger-not-quite-as-rosy-as-it-seemed/ |title=Activision-Vivendi merger leads to problems for Sierra Games |first=Frank |last=Caron |date=March 21, 2008 |website=Ars Technica}}</ref>


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