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Turok: Rage Wars

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Turok: Rage Wars
Developer(s)Acclaim Studios Austin
Publisher(s)Acclaim Entertainment
Director(s)Mark Pacini
Designer(s)Jason Behr
Neill Glancy
Artist(s)Michael Daubert
Composer(s)Darren Mitchell
SeriesTurok
Platform(s)Nintendo 64
Release
  • NA: November 23, 1999[1]
  • EU: December 26, 1999
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Turok: Rage Wars is a first-person shooter video game developed by Acclaim Studios Austin and published by Acclaim Entertainment. It was released for the Nintendo 64 video game console in 1999. Rage Wars is a game in the Turok video game series, with a heavy emphasis on multiplayer. It supports a maximum of four players simultaneously via split-screen. The game also supports the Nintendo 64 Expansion Pak for high-resolution graphics, but does not require it.[2] A separate game, also titled Turok: Rage Wars, which is set in the same universe but features a different gameplay and storyline, was released for the Game Boy Color in 1999.

Gameplay

Turok: Rage Wars is a first-person shooter with a heavy emphasis on multiplayer.[3] It features three distinct modes of gameplay:

Single-Player Trials Mode - In the Single-Player Campaign, the player must go through a number of death matches through the various game mode types and must face all four game bosses as well. Each character in the game must be played to the end of their campaign at least once to unlock other characters and rewards, including Talismans and an increase in maximum health.

Two-Player Trials Mode - This mode is similar to the Single-Player Campaign with the addition of cooperative gameplay. Some rewards can only be gained in the Two-Player Campaign. In early copies of the game, the two-player trials mode was affected by a glitch which prevented progressing past a certain point.[4]

Multiplayer - In this mode, the player selects a character and level to play. The player starts with Turok, Adon, Bio Bot Elite, and Mantid Drone as the first playable characters, with more characters unlockable through the Single-Player Trials Mode. Multiplayer has several game type options, including, Bloodlust and Team Bloodlust, which are deathmatch-style games, Capture the Flag, and Monkey Tag, in which a random player is transformed into a monkey that other players can frag to score points. In this mode, the player can configure the options for gameplay before each game.

The game features weapons divided into three ammunition types: bullet rounds, energy rounds, and explosive rounds. A player may only carry six pre-selected weapons at one time. However, when playing as Tal'Set, the player has access to every weapon in the game at once.

In addition to weapons that can be picked up in-game, most arena maps contain a Power Core, a glowing pink-and-blue crystalline item floating in a set location. They are similar to the "Power Ups" in Quake III Arena and grant the player a randomly selected power. Each Power Core lasts approximately 15 to 20 seconds.

There are 50 medals that can be earned in the game to unlock cheats and character skins. Medals are awarded for completing a range of actions, from defeating bosses to committing suicides. One of the medals is impossible to achieve in the United States version of early (black-cartridge) copies of the game due to a Two-Player Trials glitch in the "Creature Tag" levels. Acclaim recognized this glitch and exchanged any black cartridges with fixed grey cartridges. The recalled variants weren't widely known, however, and have led to the grey cartridge variant of the game being a rare collector's item.[4]

Development

Turok: Rage Wars was developed by Acclaim Studios Austin and conceived before Turok 2: Seeds of Evil was released.[5] According to creative director Dave Dienstbier, the game "was born out of knowing that we couldn't flesh out all our multiplayer ideas in Turok 2 in time for the holiday season".[5] The Turok 2 engine was used as a basis to build the game.[5]

Reception

Turok: Rage Wars received above-average reviews according to the review aggregation website GameRankings.[6] Game Industry News praised the game for its multiplayer, noting the extensive character selection and wide variety of battle grounds.[22] GameCritics remarked that the "graphics and animation are more than competent" and the "controls are also responsive and handle with considerable ease".[3] Nintendo Power also praised the responsive controls, especially when aiming or shooting, but criticized the jumping ability for being challenging.[21] However, Chris Kramer of NextGen called the game "The very definition of a 'quickie,'" saying that "The guts of the previous Turok titles have been ripped free, leaving a bland multiplayer game with very little reason to play. There is a single-player game, but merely a ladder-like competition where you face off bots of dubious intelligence." He concluded, "If you want a good multiplayer N64 game, pick up Quake II or go back to GoldenEye."[19]

The game has been criticized for multiple issues. Although Edge praised the game's speed of play, well-defined arenas and varied weapons, the magazine described the single-player aspect as "little more than a limited training ground for the multiplayer version", thus questioning whether its price was actually justified.[9] GameSpot said similar cons and noted that the game's artificial intelligence "can't stand up to any steady-handed human player".[15] While the game does not require the RAM Expansion Pack, the reviewer felt that playing without it resulted in the game having "mushy and quite ugly" graphics.[15] Daily Radar noted that the "audio feedback is lacking" and "the weapons interface, as well as the lack of ammo, makes the game frustrating".[23]

Notes

  1. ^ In Electronic Gaming Monthly's review of the game, one critic gave it 6/10, another gave it 7/10, and the rest gave it each a score of 6.5/10.
  2. ^ In GameFan's viewpoint of the game, three critics gave it each a score of 78, 68, and 91.
  3. ^ GamePro gave the game three 5/5 scores for graphics, sound, and overall fun factor, and 4/5 for control.

References

  1. ^ "Acclaim's Turok: Rage Wars Explodes Into Stores". Acclaim Entertainment. November 23, 1999. Archived from the original on August 26, 2004.
  2. ^ Mander, Kevan (1999). "Turok: Rage Wars". Console Domain. Archived from the original on August 18, 2001. Retrieved April 2, 2014.
  3. ^ a b Lui, Chi Kong (December 23, 1999). "Turok: Rage Wars". GameCritics. Archived from the original on February 14, 2001. Retrieved March 2, 2021.
  4. ^ a b Ames, Kevin (June 7, 2012). "Major glitch in Turok Rage Wars". Micro-64. Retrieved April 3, 2014.
  5. ^ a b c Mielke, James (August 9, 1999). "Turok: Rage Wars Interview [date mislabeled as "May 5, 2000"]". GameSpot. CBS Interactive. Archived from the original on March 6, 2000. Retrieved March 2, 2021.
  6. ^ a b "Turok: Rage Wars for Nintendo 64". GameRankings. CBS Interactive. Archived from the original on May 12, 2019. Retrieved March 2, 2021.
  7. ^ Scoleri III, Joseph. "Turok: Rage Wars (N64) - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved March 2, 2021.
  8. ^ Torres, Ricardo (August 24, 1999). "Turok: Rage Wars (N64)". Gamecenter. CNET. Archived from the original on August 23, 2000. Retrieved March 4, 2021.
  9. ^ a b Edge staff (December 1999). "Turok: Rage Wars (N64)". Edge. No. 79. Future Publishing. p. 87. Retrieved March 2, 2021.
  10. ^ Davison, John; Hsu, Dan "Shoe"; Boyer, Crispin; Smith, Shawn (January 2000). "Turok: Rage Wars (N64)". Electronic Gaming Monthly. No. 126. Ziff Davis. p. 226. Retrieved March 4, 2021.
  11. ^ "Turok: Rage Wars (N64)". Game Informer. No. 80. FuncoLand. December 1999.
  12. ^ Rodriguez, Tyrone "Cerberus" (January 2000). "Turok: Rage Wars (N64)". GameFan. Vol. 8, no. 1. Shinno Media. p. 62. Retrieved March 4, 2021.
  13. ^ Mylonas, Eric "ECM"; Ngo, George "Eggo"; Weitzner, Jason "Fury" (January 2000). "Turok: Rage Wars (N64)". GameFan. Vol. 8, no. 1. Shinno Media. p. 18. Retrieved March 4, 2021.
  14. ^ The Enforcer (January 2000). "Turok: Rage Wars (N64)". GamePro. No. 136. IDG Entertainment. p. 102. Retrieved March 4, 2021.
  15. ^ a b c Gerstmann, Jeff (November 23, 1999). "Turok: Rage Wars Review [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive. Retrieved April 2, 2014.
  16. ^ Shea, Cam (February 2000). "Turok: Rage Wars". Hyper. No. 76. Next Media Pty Ltd. pp. 60–61. Retrieved March 4, 2021.
  17. ^ Boulding, Aaron (November 24, 1999). "Turok: Rage Wars". IGN. Ziff Davis. Retrieved March 2, 2021.
  18. ^ "Turok: Rage Wars (N64)". N64 Magazine. No. 35. Future Publishing. December 1999.
  19. ^ a b Kramer, Chris (January 2000). "Turok: Rage Wars (N64)". NextGen. No. 61. Imagine Media. p. 95. Retrieved March 2, 2021.
  20. ^ Reece, Mark (September 27, 2011). "Turok: Rage Wars Review (N64)". Nintendo Life. Future plc. Retrieved April 2, 2014.
  21. ^ a b "Turok: Rage Wars (N64)". Nintendo Power. Vol. 127. Nintendo of America. December 1999. p. 160. Retrieved March 2, 2021.
  22. ^ Jenkins, Jevon (February 23, 2000). "Turok: Rage Wars is classic shooter action". Game Industry News. Noble Order Press Enterprises Inc. Archived from the original on September 25, 2011. Retrieved March 2, 2021.
  23. ^ Wolf, Michael (1999). "Turok: Rage Wars Review". Daily Radar. Imagine Media. Archived from the original on February 14, 2001. Retrieved April 2, 2014.