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Draft:Charles Sandison

From Wikipedia, the free encyclopedia
Charles Sandison
Born (1969-04-24) 24 April 1969 (age 55)
Haltwhistle, England
NationalityBritish
EducationGlasgow School of Art
Known forGenerative art, installation art
Notable workLiving Rooms, 2001 Venice Biennale
Movementpost-conceptualism
AwardsArs Fennica Award, (2010)

Charles Sandison (born 24 April 1969) is a Scottish visual artist who lives and works in Tampere, Finland. Prior to emigrating to Finland in 1995 he was associated with the "Glasgow Miracle"[1] generation of contemporary artists active in Glasgow during the 1990's where he was recognized[2] for his pioneering digital media art practice. His early works were exhibited alongside Young British Artists artists in UK London's Lisson Gallery[3], and the Institute of Contemporary Art[4]. He has subsequently become one of the most internationally visible Finnish contemporary artists[5]. He received the Ars Fennica Award in 2010[6][7].

Early life and education

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Charles Sandison was born in the Haltwhistle, England to Scottish parents. His father was environmentalist and journalist, Bruce Sandison[8][9] When he was five years old the family moved to Wick in the far North of Scotland where he attended Wick High School. Sandison studied at Glasgow School of Art between 1987 and 1993, graduating with a BA in Fine Art Photography and a Masters in Fine Art.

Work

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Sandison is known for his self coded computer programs that are exhibited as dynamic video projected installations. Growing up a child of the 8-bit home computing revolution Sandison had taught himself to code by the age of 12.[10] Upon beginning art education he initially considered computing unrelated to visual art and his artistic development followed a path through drawing and painting to photography. However, by the 1990's, disillusioned with traditional artistic mediums he returned to his fascination with computer programming. Influenced by conceptual art and meeting with Lawrence Weiner[11] in 1991 Sandison drew a parallel between computer language executed in a computer's CPU and the conceptualists understanding that an art-work could exist as written set of instructions. This realization led to an initial body of work that examined artistic concepts could be realized uniquely through computer code and would be impossible using traditional mediums.

The artist discovered his talent for programming at an early age: when he was just twelve years old. Sandison: “Some people paint, some people draw, I code – it’s a compulsion.”[12]

Inspired by Conway's Game of Life Sandison explored the concepts of emergence and self-organization through algorithmic art. Often incorporating text, code, and light projections, his installations invite viewers to engage with the fluidity of information and the evolving nature of digital environments.[13] Sandison's works have been exhibited internationally in museums, galleries, and public spaces, earning recognition for their ability to provoke thought about the nature of modern communication and the virtual world. The New York Times has described his work as being the forerunner of an evolved art form of a sci-fi world of the future[14].

Exhibitions

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His work came to wider public recognition when his art work Living Rooms[15] 2000 was exhibited at the 48th Venice Biennale[16]. Sandison has often chosen platforms for exhibiting his art outside those typically associated with contemporary art. Choosing to create artworks in situ and in reference to historical museums or locations. In 2008 Sandison's digital installation was part of the Blood on Paper[17] artists book exhibition at the Victoria and Albert Museum London. In his art work Carmina Figurata the book as a physical object was replaced by projected words that escaped into the rooms of the building.

Carmina Figurata is placed in intriguing territory in relation to the rest of the exhibition, as curatorially, physically and catalogically ‘othered’[18].

In 2018 was included in the Coder le Monde[19][20] exhibition at Center Pompidou and then Peabody Essex Museum where he created a site specific installation Figurehead.[21] Then Chamber[22], in Denver

Public Art Works

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Sandison has realized site specific artworks in public buildings around the world. Notably in Musée du Quai Branly – Jacques Chirac[23]

Since March 2010, the access ramp to the main collections level of the musée du quai Branly has hosted The River, an installation by the Scottish artist Charles Sandison. On the basis of computer programs, the work generates constantly changing flows of text: appearance, movement along the ground, combination with another word, mutation, deformation, change of trajectory, disappearance... The words come from the database of the collections of the musée du quai Branly: names of places, people, terms indicating objects, their materials and use. By the time the viewer has climbed and descended the ramp they will have unconsciously encountered the entire literal content of the collection as it flowed around them.[24]

His work Love Hate Hate Love[25][26], 2011 was created specifically for the new entrance hall of the Bundeswehr Military History Museum, Dresden, Germany. A vast swarm of white words, 'love' and 'hate', exist in perpetual conflict projected on to the walls of the atrium that bisects the new and old parts of the museum. The movement is the movement of the words and their interaction with each other is generated in real-time by an Artificial life computer program coded in C++ language by Sandison.


Manifesto, (Proclamación Solemne), was a "Commande publique" for the French Culture Ministry in 2008 realized for the facade of the Grande Palais,[27] Paris

A detail of the art work consisting of projected white text projected on to the facade of the Grande Palais.
A detail from the art-work Manifesto, (Proclamación Solemne) projected on the facade of the Grande Palais

Collaborations

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In 2011 Sandison collaborated with British architect Norman Foster to create the immersive art work, "Gateway" for the 13th [Venice Biennale of Architecture] in 2012[28][29]

Collections

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Living Rooms, was purchased by the Finnish National Gallery in 2001[15], two other editions of the work exist, one of them belongs to Collection Billarant.[30] His monumental art work Ocean[31], 2001 was purchased by Centre national des arts plastiques

References

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  1. ^ "How Glasgow conquered the art world". BBC News. 2012-07-16. Retrieved 2024-11-19.
  2. ^ Henry, Clare (1993-12-31). "The best and worst of 1993". The Herald. Retrieved 2024-11-19.
  3. ^ "Wonderful Life | Exhibitions". Lisson Gallery. Retrieved 2024-11-19.
  4. ^ "Institute of Cultural Anxiety — Works from the Collection (1994) — Jeremy Millar". jeremymillar.org. Retrieved 2024-11-19.
  5. ^ "Charles Sandison's light art comes to Tampere Art Museum for spring 2024 | www.tampere.fi". www.tampere.fi. 2023-11-01. Retrieved 2024-11-19.
  6. ^ "Artist wins Finland's answer to Turner Prize". BBC News. 2010-12-11. Retrieved 2024-11-19.
  7. ^ "Charles Sandison". Arsfennica (in Finnish). Retrieved 2024-11-19.
  8. ^ "Bruce Sandison". www.thetimes.com. 2017-03-14. Retrieved 2024-11-19.
  9. ^ Pollock, David (2016-11-17). "Obituary: Bruce Sandison, angler". The Scotsman. Retrieved 2024-11-19.
  10. ^ "Charles Sandison". V2_ Lab for the Unstable Media. Retrieved 2024-11-19.
  11. ^ https://www.nationalgalleries.org/exhibition/artist-rooms-lawrence-weiner
  12. ^ "Charles Sandison: "Some people paint, some people draw, ..." galleryviewer.com. Retrieved 2024-11-19.
  13. ^ Verzotti. February 2004 VOL. 42, NO. 6, Giorgio. "Charles Sandison". ArtForum. 42 (6).{{cite journal}}: CS1 maint: numeric names: authors list (link)
  14. ^ Johnson, Ken (2005-07-15). "Art in Review; Charles Sandison". The New York Times. Retrieved 2024-11-19.
  15. ^ a b "Finnish National Gallery - Work: Living Rooms". www.kansallisgalleria.fi. Retrieved 2024-11-19.
  16. ^ Birnbaum, Daniel (2001-05-03). "Venice Biennale". Artforum. Retrieved 2024-11-19.
  17. ^ Darwent, Charles (2008-05-04). "Blood on Paper: the Art of the Book, V&A, London". The Independent. Retrieved 2024-11-19.
  18. ^ [1] Ideologies and identities in digital artists’ books: parallels between Charles Sandison’s Carmina Figurata and Willem Boshoff’s Kykafrikaans, by Prof. David Paton 2009
  19. ^ "Coder le monde | Université Paris 1 Panthéon-Sorbonne". www.pantheonsorbonne.fr (in French). Retrieved 2024-11-19.
  20. ^ "Coder le monde - Mutations / Créations 2". www.centrepompidou.fr. Retrieved 2024-11-19.
  21. ^ "Charles Sandison". scholar.harvard.edu. Retrieved 2024-11-19.
  22. ^ Hart, Hugh. "Museum-Goer as Caveman: Blink! Video Art Evokes Mystic Lure of Fire". Wired. ISSN 1059-1028. Retrieved 2024-11-19.
  23. ^ "The River". www.quaibranly.fr. Retrieved 2024-11-19.
  24. ^ "The River - Charles Sandison". Google Arts & Culture. Retrieved 2024-11-19.
  25. ^ "Museum of Military History Dresden - iart". iart.ch. Retrieved 2024-11-19.
  26. ^ Dresden (2024-11-19). "Militärhistorisches Museum der Bundeswehr". www.dresden.de (in German). Retrieved 2024-11-19.
  27. ^ "Manifesto « Proclamación Solemne » de Charles Sandison | Cnap". www.cnap.fr. Retrieved 2024-11-19.
  28. ^ "Venice Biennale 2012: Gateway | Foster and Partners - Arch2O.com". 2016-01-25. Retrieved 2024-11-19.
  29. ^ Hoffmann, Jens (2013-03-30). "13th venice architecture biennale". Frieze. No. 153. ISSN 0962-0672. Retrieved 2024-11-19.
  30. ^ Adam, Georgina (2024-10-12). "Collectors Jean-Philippe and Françoise Billarant have maxed out on Minimalism". Financial Times. Retrieved 2024-11-19.
  31. ^ "Ocean, 2001 Charles Sandison". www.cnap.fr. Retrieved 2024-11-19.
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