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Collection of tools & resources for Foundry's Nuke software (compositing).

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MrLixm/nuke-tools-lxm

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Nuke

Collections of resources I made for Foundry's Nuke software.

Content

this table might not be always up-to-date

tool description type tag
nodeToText Convert the selected nodes knobs:values to a .json. script i-o
metadataToCamera A custom Nuke node to convert OpenEXR metadata to a Nuke Camera node. nodes i-o
localoRender A Nuke tool to replace the native Render dialog for Write nodes. tool i-o
imageCropDivide From given maximum dimensions, divide an input image into multiples crops. nodes, script transform
primaries_inset colorspace remapping to ensure smooth hue reproduction (AgX like) nodes, blink grading
ocio-contrast-linear contrast on linear encoded imagery based on the OCIO implementation nodes grading
ocio-contrast-log contrast on log encoded imagery based on the OCIO implementation nodes grading
ocio-saturation saturation with variable weights also based on OCIO implementation nodes grading
hsv color correction with HSV model nodes grading
whitebalance creative white balance with temperature/tint nodes, blink grading
exposure-bands generate successive bands of gradually increasing exposure nodes generate

Utilisation

Instructions can be found :

  • In a README.md in the resource's folder
  • In the top commented section of the script.

If no instructions found assume :

  • for .nk:
    • you can just copy-paste the content of the file in your nuke script
    • or change the extension to .gizmo and put it in your nuke preferences as usual

Licensing

Each LICENSE.md found in a directory override the upstream one. So unless the directory specify a license, this repo is licensed under Apache 2.0 license.

Check LICENSE.md.

Contact

monsieurlixm@gmail.com

Contributing

Feel free to open an issue if you spot anything that can be improved. Same goes for Pull-request, unless it's a very small easy fix please open an issue before to discuss about it.

Tips

  • generate the tile_color knob value from an hexadecimal color :

    # light sky blue
    hex(int("5A82DF" + "00", 16))
  • template for About section of each node

    addUserKnob {20 About}
    addUserKnob {26 toolName l name T TOOLNAME}
    addUserKnob {26 toolVersion l version T 1.0.0}
    addUserKnob {26 toolAuthor l author T "<a style=\"color: rgb(200,200,200);\" href=\"https://mrlixm.github.io/\">Liam Collod</a>"}
    addUserKnob {26 toolDescription l description T "some description..."}
    addUserKnob {26 toolUrl l url T "<a style=\"color: rgb(200,200,200);\" href=\"https://github.com/MrLixm/Foundry_Nuke\">https://github.com/MrLixm/Foundry_Nuke</a>"}