Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
Skip to content

Simple Unity implementation of "Tunnelling" for VR - dynamic reduction of FOV to combat sim-sickness

License

Notifications You must be signed in to change notification settings

SixWays/UnityVrTunnelling

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

12 Commits
 
 
 
 
 
 
 
 

Repository files navigation

UnityVrTunnelling

Simple Unity implementation of Tunnelling for VR - dynamic reduction of FOV to combat sim-sickness

DEPRECATED

This package is now deprecated - our advanced plugin VR Tunnelling Pro is now open source and is strongly recommended over this repo.

Tunnelling

Tunnelling, as seen in Ubisoft's Eagle Flight, is dynamic vignetting to reduce FOV in VR while rotating. This reduces perceived motion for players and can be highly effective in reducing sim-sickness.

Use

Just attach to a camera and link the Ref Transform field to the player's vehicle or body (i.e. something which determines their gross rotation in the world - NOT the HMD). The default settings should work ok for most situations.

Note that Tunnelling.shader must be in the Resources folder, or the shader will work in editor but not in builds.

Cubemaps

Supports drawing a cubemap in the vignette for a "cage" effect.

VR Tunnelling Pro

For many more features, including masking, 3D cage, full cross-platform support, presets and a mobile-friendly version, see our upcoming Unity Asset Store plugin VR Tunnelling Pro: www.sigtrapgames.com/vrtp

Example

Tunnelling in Sublevel Zero

About

Simple Unity implementation of "Tunnelling" for VR - dynamic reduction of FOV to combat sim-sickness

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published