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readme.md

Modules

Introduction

Cinema 4D's functionality is extended with these modules.

Content

  • assets: Provide content as reusable assets served with the Cinema 4D Asset Browser.

  • batch_render: The batch renderer allows to organize multiple rendering jobs in a render queue.

  • bodypaint: BodyPaint is a module that allows drawing bitmap textures on polygon objects. The BodyPaint API allows to access the edited textures.

  • colorchooser: Color swatches are a system to handle colors or color groups. These color groups can be stored with Cinema 4D itself, a BaseDocument or a preset.
  • lod_object: The LodObject represents a LOD (level of detail) object generator. This generator creates geometry based on various parameters e.g. camera distance.

  • mograph: The MoGraph module allows the creation of dynamic animations. It is based on cloners, effectors and fields.

  • motion_tracker: The Motion Tracker API provides read-only access to properties of the Motion Tracker object. It is possible to access information on the loaded footage and on the created 2D tracks.

  • node: The node API allow you to manipulate nodes in both the materials and scene.

  • snap: The snap module lets you access to the snap settings, quantifying options, workplane etc.

  • substance: Allegorithmic Substance is a procedural texturing system. Substance assets can be created with Substance Designer from Allegorithmic and imported by Cinema 4D using the described API.
  • thinking_particles: Thinking Particles (TP) is an advanced particle system.

  • token_system: The token system allows the use of expressions in file names. The API makes it is possible to handle these tokens.

  • volume: The Volume module allows to import and edit OpenVDB data.

  • xpresso: XPRESSO is a node-based system to create custom expressions.