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DLLs aren't properly copied when building the game
Bug
Something isn't working
Critical
Something that should be fixed quickly
#325
opened Nov 21, 2024 by
adriengivry
Shader define/feature toggle
Feature
New feature to the engine
Graphics
Graphical feature
#323
opened Nov 21, 2024 by
adriengivry
Frustum culling isn't working properly
Bug
Something isn't working
Critical
Something that should be fixed quickly
Graphics
Graphical feature
#322
opened Nov 21, 2024 by
adriengivry
Expand inspector by default
Editor
Something relative with the editor
Feature
New feature to the engine
Good First Issue
An easy issue for new contributors
#321
opened Nov 21, 2024 by
adriengivry
Add support for uniform arrays
Feature
New feature to the engine
Graphics
Graphical feature
#320
opened Nov 20, 2024 by
adriengivry
The longer the log, the greater the lag.
Bug
Something isn't working
Editor
Something relative with the editor
Good First Issue
An easy issue for new contributors
#314
opened Nov 15, 2024 by
adriengivry
Add missing types to serializer, material, and shader uniforms
Feature
New feature to the engine
#313
opened Nov 15, 2024 by
adriengivry
Extract textures from fbx files
Feature
New feature to the engine
#303
opened Apr 24, 2024 by
dosusang
Setup unit tests with GitHub workflow
Feature
New feature to the engine
Project Configuration
Anything related to setuping our projects
QA
Bug and feature tracking
#298
opened Dec 28, 2023 by
adriengivry
Add support for USD scenes import
Feature
New feature to the engine
Graphics
Graphical feature
#297
opened Dec 18, 2023 by
adriengivry
Abstract the New feature to the engine
ScriptInterpreter
to allow for multiple implementations (Lua, Python, C#)
Feature
#296
opened Dec 15, 2023 by
adriengivry
Components Something isn't working
Refactoring
Something that needs a refactoring
OnDisable
and OnDestroy
logic doesn't match OnAwake
, OnEnable
, and OnStart
Bug
#295
opened Dec 13, 2023 by
adriengivry
Consider updating Overload C++ version from 17 to 20
Feature
New feature to the engine
Optimization
Optimization related stuff
#294
opened Dec 12, 2023 by
adriengivry
Investigate dropping OvUI to follow the IMGUI paradigm
Documentation
Improvements or additions to documentation
Editor
Something relative with the editor
Refactoring
Something that needs a refactoring
#293
opened Dec 11, 2023 by
adriengivry
Implement a tool (debug only) to track memory allocations during the lifecycle of our applications
Feature
New feature to the engine
Optimization
Optimization related stuff
#292
opened Dec 10, 2023 by
adriengivry
OvMaths::Internal::TransformNotifier
shouldn't be referred to in any .h file
Good First Issue
#291
opened Dec 10, 2023 by
adriengivry
We should perform a pass to update parts of the engine that aren't in line with our current coding conventions.
Cleanup
Code cleanup
#290
opened Dec 10, 2023 by
adriengivry
Move editor textures from Code cleanup
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
RawTextures
to proper image files
Cleanup
#285
opened Dec 8, 2023 by
adriengivry
Remove redundant code in components by using inheritence instead of adding an abstraction layer
Cleanup
Code cleanup
Feature
New feature to the engine
Refactoring
Something that needs a refactoring
#284
opened Dec 7, 2023 by
adriengivry
FMatrix3
and FMatrix4
are initialized using memcpy
Feature
#283
opened Dec 7, 2023 by
adriengivry
Remove serialization unnecessary Code cleanup
Good First Issue
An easy issue for new contributors
Refactoring
Something that needs a refactoring
p_doc
parameter
Cleanup
#282
opened Dec 7, 2023 by
adriengivry
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