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NSLocalizedDescription = "Asset validation failed";
NSLocalizedFailureReason = "Invalid bundle. The \xxx.app\U201d bundle supports arm64 but not Intel-based Mac computers. Your build must include the x86_64 architecture to support Intel-based Mac computers. To support arm64 only, your macOS deployment target must be 12.0 or higher. For details, view: https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary";
After fbs freeze , I checked the target/Pyinstaller/xxx.spec "target_arch=None". If work to change target_arch: ["x86_64", "arm64"]? How to do? Thanks
The text was updated successfully, but these errors were encountered:
My environment is:
After fbs freeze , I checked the target/Pyinstaller/xxx.spec "target_arch=None". If work to change target_arch: ["x86_64", "arm64"]? How to do? Thanks
The text was updated successfully, but these errors were encountered: