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An input map like Input.GetButtonDown in unity
Input.GetButtonDown
usecase could be like:
if lib.keydown('LMB') then -- DO STUFF end
instead of IsControlPressed() native
IsControlPressed()
in this case we dont have to search for every key ID we want, and also we can integrate support for controllers aswell!
The text was updated successfully, but these errors were encountered:
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An input map like
Input.GetButtonDown
in unityusecase could be like:
instead of
IsControlPressed()
nativein this case we dont have to search for every key ID we want, and also we can integrate support for controllers aswell!
The text was updated successfully, but these errors were encountered: