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WildWestOnlineApp.swift
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//
// WildWestOnlineApp.swift
// WildWestOnline
//
// Created by Hugues Telolahy on 02/04/2023.
//
import Redux
import AppCore
import GameCore
import CardsData
import SettingsCore
import SettingsData
import SwiftUI
import Theme
import MainUI
@main
struct WildWestOnlineApp: App {
@Environment(\.theme) private var theme
private let store = createStore()
var body: some Scene {
WindowGroup {
MainCoordinator()
.environmentObject(store)
.environment(\.colorScheme, .light)
.accentColor(theme.accentColor)
}
}
}
private func createStore() -> Store<AppState> {
let settingsService: SettingsService = SettingsRepository()
let settings = SettingsState.makeBuilder()
.withPlayersCount(settingsService.playersCount())
.withActionDelayMilliSeconds(settingsService.actionDelayMilliSeconds())
.withSimulation(settingsService.isSimulationEnabled())
.withPreferredFigure(settingsService.preferredFigure())
.build()
let inventory = Inventory(
cards: Cards.all,
figures: Figures.bang,
cardSets: CardSets.bang,
defaultAbilities: DefaultAbilities.all
)
let initialState = AppState(
navigation: .init(),
settings: settings,
inventory: inventory
)
return Store<AppState>(
initial: initialState,
reducer: AppReducer().reduce,
middlewares: [
Middlewares.lift(
Middlewares.updateGame,
deriveState: { $0.game }
),
Middlewares.lift(
Middlewares.playAIMove,
deriveState: { $0.game }
),
Middlewares.lift(
Middlewares.saveSettings(service: settingsService),
deriveState: { $0.settings }
),
Middlewares.lift(
Middlewares.setupGame,
deriveState: { $0 }
),
Middlewares.logger()
]
)
}