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I tried using the Asset Store version of the plugin, and downloading from this repo.
When I try to trigger the file-picker on Android, I get the following error:
publicvoidpromptUserFilePicker(){
#if UNITY_ANDROID// Use MIMEs on Androidstring[]fileTypes=newstring[]{"video/*"};
#else
// Use UTIs on iOSstring[]fileTypes=newstring[]{"public.movie"};
#endif
// Pick image(s) and/or video(s)NativeFilePicker.Permissionpermission=NativeFilePicker.PickFile((path)=>{if(path==null)Debug.Log("Operation cancelled");else{Debug.Log("Picked file: "+path);Open(path);}},fileTypes);_ShowAndroidToastMessage($"Permission result: {permission}");Debug.Log("Permission result: "+permission);}
Reproduction steps
If possible, providing reproduction steps would be very helpful while pinpointing the issue. You can also post screenshots if you think they would be helpful.
Platform specs
Please provide the following info if this is a Unity 3D repository.
Looks like the class is stripped but I don't know how because the embedded Proguard file specifically tells the Gradle compiler not to strip any of the classes. I don't believe you can reproduce this issue on a new project, so something is interfering with Gradle build pipeline in a way I'm unfamiliar with.
Description of the bug
I tried using the Asset Store version of the plugin, and downloading from this repo.
When I try to trigger the file-picker on Android, I get the following error:
Reproduction steps
If possible, providing reproduction steps would be very helpful while pinpointing the issue. You can also post screenshots if you think they would be helpful.
Platform specs
Please provide the following info if this is a Unity 3D repository.
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