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In this paper, we propose an architecture for computer gaming that leverages cloud advantages for gaming in the absence of necessary bandwidth to support remote ...
This paper proposes an architecture for computer gaming that leverages cloud advantages for gaming in the absence of necessary bandwidth to support remote ...
A Bandwidth Friendly Architecture for Cloud Gaming. Muhammad Usman. Department of Computer Science. Namal College, Mianwali, Pakistan muhammad.usman@namal.edu ...
Considering the network bandwidth issue in cloud gaming, a new game model was proposed by Muhammad et al. [8] . The model is based on a cloud-end and ...
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This article conducts a systematic analysis of state-of-the-art cloud gaming platforms, and highlights the uniqueness of their framework design.
The architecture of cloud gaming is simple. You take games, you put them on the server in the cloud, and you virtualize and stream it in the form of a video ...
Aug 14, 2022 · I've noticed that xCloud seems to have a serious limit on the amount of bandwidth it can provide while streaming. I usually have a fairly ...
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Oct 21, 2021 · We find that GeForce Now and Stadia use the. RTP protocol to stream the multimedia content, with the latter relying on the standard WebRTC APIs.
This paper proposes GCloud, a GPU/CPU hybrid cluster for cloud gaming based on the user-level virtualization technology. Specially, we present a performance ...
Jan 17, 2024 · If internet speeds doubled, Cloud Computing would surpass the value of PC gaming.
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