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Based on a simple maze game with exchangeable visuals and audio styles we test how users receive 'usual' and 'unusual' facet compositions by means of rank trace ...
An Experiment on Game Facet Combination\. from ieee-cog.org
More pre- cisely, so-called game facets describe high-level components of a game such as visuals, audio, narrative, game design, level design or gameplay [2].
The problem of how to combine several facets of generation is largely unsolved, but nevertheless very important. One of its subproblems is that we currently do ...
An Experiment on Game Facet Combination ; Publication type. Research article in proceedings (conference) ; Peer reviewed. Yes ; Publication status. Published ; Year.
Raphael Patrick Prager, Laura Troost, Simeon Brüggenjürgen, David Melhart, Georgios N. Yannakakis , Mike Preuss: An Experiment on Game Facet Combination\.
An Experiment on Game Facet Combination. Prager Raphael Patrick, Troost Laura, Brüggenjürgen Simeon, Melhart David, Yannakakis Georgios, Preuss Mike.
The findings demonstrate that the proposed method of game facet orchestration can produce improved designs of both facets without the use of simulations and ...
Apr 16, 2020 · ... Experiments The obtained model does a pretty good job at ... game simulations by combining the levels. Mechanics as inputs and ...
We propose a model of coupled population games where intra- and intergroup interactions overlap. We analyze the general class of symmetric 2×2 games.
An Experiment on Game Facet Combination\. RP Prager, L Troost, S Brüggenjürgen, D Melhart, G Yannakakis, ... 2019 IEEE Conference on Games (CoG), 1-8, 2019. 5 ...