In this paper, we introduce the first stage of experiments on neuro-evolution mechanisms applied to predator/prey multicharacter computer games.
Abstract—In this paper we introduce the first stage of exper- iments on neuro-evolution mechanisms applied to predator/prey multi-character computer games.
An evolutionary mechanism for opponents that keep learning from a player while playing against it is presented and its efficiency and robustness in ...
In this paper we introduce the first stage of experiments on neuro-evolution mechanisms applied to predator/prey multi-character computer games. Our test-bed is ...
In this paper we introduce the first stage of experiments on neuro-evolution mechanisms applied to predator/prey multi-character computer games. Our test-bed is ...
Abstract: In this paper, we introduce the first stage of experiments on neuro-evolution mechanisms applied to predator/prey multicharacter computer games. Our ...
Our Evolutionary Model Generation (EMoGen) approach generates software models. · In video games, software models represent source code high level abstractions.
In this paper we introduce the first stage of experiments on neuro-evolution mechanisms applied to predator/prey multi-character computer games.
Jan 24, 2024 · In this study, we applied the theoretical approach of dynamic evolutionary game theory to establish a game model depicting the evolution of both ...
Missing: interactive | Show results with:interactive
An interactive self-learning game and evolution method based on non-cooperative equilibrium (ISGE-NCE) is proposed to take the benefits of both game theory and ...