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Real-time strategy (RTS) games can be seen as simulating real and complex dynamic environments in a limited and small world, posing important challenges for ...
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Jul 26, 2023 · This experiment concerns three implementations of the Monte Carlo Tree Search. (MCTS) algorithm. The two pre-existing algorithms are the MCTS ...
Table 1. AI Techniques Used for StarCraft. Tactical Decision Making. Strategic Decision Making and Plan Recognition. Reinforcement Learning.
ABSTRACT. Real-time strategy (RTS) games can be seen as simulating real and complex dynamic environments in a limited and small world,.
Jan 2, 2024 · This comprehensive exploration delves into the transformative impact of artificial intelligence (AI) on Real-Time Strategy (RTS) games.
The purpose of this paper is to systematically review the artificial intelligence technologies used in R TS games in recent years, including the definition ...
Strategy. In the context of RTS games, high-level strategic reasoning has been addressed using many AI techniques, like hard-coded approaches, planning, or  ...
The general purpose of this research is to investigate the possibilities offered for the use of Artificial Intelligence theory and methods in advanced game ...