Sep 29, 2021 · In this paper we describe a first attempt at using AI techniques to design balanced board games like checkers and Go by modifying the rules of the game.
In this paper we describe a first attempt at using AI techniques to design balanced board games like checkers and Go by modifying the rules of the game, not ...
Our approach involves the use of a commercial general game-playing (GGP) engine that plays according to rules that are specified in a general game-definition ...
Aug 17, 2018 · Automatic Game Balancing · Core mechanics that scale based on win rate. Each character/vehicle/faction a player selects has coefficients tied to ...
A study aims to create a system that automatically balances a turn-based board game by not changing the parameters of the game but the rules of the game by ...
Dynamic game-balancing techniques have been developed to modify a game-engine's parameters in response to user play. In this paper we describe a first attempt ...
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Feb 7, 2022 · 1. Program your game's rules into a computer simulation. Forget about art assets, user interface or tabletop simulator for now. Just keep track ...
Oct 21, 2022 · I am currently looking into testing my board game with a AI. Basically, that means that the AI learns the rules and tries to become a better player.