Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
×
Abstract In this paper, we present an efficient yet easy-to-implement technique which performs automatic skinning and animation of skeletal models.
Apr 21, 2011 · In this paper, we present an efficient yet easy-to-implement technique which performs automatic skinning and animation of skeletal models.
People also ask
Apr 21, 2011 · In this paper, we present an efficient yet easy-to-implement technique which performs automatic skinning and animation of skeletal models.
In this paper, we present an efficient yet easy-to-implement technique which performs automatic skinning and animation of skeletal models.
To animate a 3D character, animators need to embed the skeleton into the character model and attach it to the sur- face mesh. This process is called rigging.
Animation typically involves attaching a skeleton to a character mesh with attachment weights and moving the skeleton's joints over time.
In this paper, we propose a novel method for automatically skinning skeletal character models. ... Automatic rigging and animation of 3D characters. ACM ...
In this paper, we show that skinning techniques can also be used to automatically skin deformable mesh animations, without any need for specifying skeletons or ...
Skinning algorithms that work across a broad range of character de- signs and poses are crucial to creating compelling animations. Cur- rently, linear blend ...
In this paper we present an approach to enrich skeleton-driven ani- mations with physically-based secondary deformation in real time. To achieve this goal, ...