Jun 16, 2022 · This paper encircles explorative design research in a multiple stakeholder triple helix project concerning circular economy and household recycling.
Jun 26, 2022 · This paper encircles explorative design research in a multiple stakeholder triple helix project concerning circular economy and household recycling.
Jun 17, 2022 · This paper encircles explorative design research in a multiple stakeholder triple helix project concerning circular economy and household ...
Design Implications for a Gamified Recycling House - DiVA portal
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Jun 17, 2022 · This paper encircles explorative design research in a multiple stakeholder triple helix project concerning circular economy and household ...
Abstract. This paper encircles explorative design research in a multiple stakeholder triple helix project concerning circular economy and household recycling.
This paper encircles explorative design research in a multiple stakeholder triple helix project concerning circular economy and household recycling. Design ...
Dec 9, 2024 · Design ethnography was employed to find implications for outlining a gamification artifact that would fa-cilitate recycling behaviors. We ...
Our hypothesis that a gamified test can passively educate consumers about types of plastics and recycling procedures was tested in a three-phase Product-Service ...
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Dec 13, 2021 · That the recycling house is “gamified” means that the users will become engaged in the recycling with the help of inspiration from the gaming ...
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Gamify your waste management, boosting workplace recycling engagement with office competitions, leaderboards or prizes.