Oct 6, 2009 · This paper presents level design patterns for first-person shooter (FPS) games, providing cause-effect relationships between level design ...
This paper presents level design patterns for first-person shooter (FPS) games, providing cause-effect relationships between level design elements and gameplay.
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Design patterns in FPS levels | Request PDF - ResearchGate
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This paper presents level design patterns for first-person shooter (FPS) games, providing cause-effect relationships between level design elements and gameplay.
This dissertation presents a set of level design patterns for first-person shooter (FPS) games, providing cause-effect relationships between level design ...
Jun 13, 2016 · The design patterns we have identified are described in terms of how they are used by designers, the concerns the designers must address when ...
Level Design Patterns. A level design pattern is a repeating configuration (of space and logic) which can be found again and again in video games.
Apr 30, 2020 · For 90's FPS level design, you need to balance a sense of exploration with making sure the player doesn't get lost; you're right that players ...
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