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This paper outlines a novel design framework for creating reusable ARGs that will help extend the lifespan of ARGs and allow them to permeate new domains such ...
This paper outlines a novel design framework for creating reusable ARGs that will help extend the lifespan of ARGs and allow them to permeate new domains such ...
This paper outlines a novel design framework for creating reusable ARGs that will help extend the lifespan of ARGs and allow them to permeate new domains such ...
Designing reusable alternate reality games. from press.etc.cmu.edu
We present the Maquette Framework for designing educational Alternate Reality Games (ARGs). The framework synthesizes prior ARG literature and integrates ...
Designing reusable alternate reality games. from www.semanticscholar.org
A novel design framework for creating reusable ARGs that will help extend the lifespan of ARGs and allow them to permeate new domains such as education is ...
Jun 5, 2013 · Full Title: Designing reusable alternate reality games Authors: Derek Hansen, Elizabeth Bonsignore, Marc Ruppel, Amanda Visconti, ...
The following webtext explores the educational and social potential of ARGs by describing and analyzing the design, curriculum, and objectives of an ARG ...
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This book presents eighteen situated design methods, offering cases and analyses of projects that range from designing interactive installations, urban spaces, ...
We designed it by reviewing relevant literature of past ARGs that had a reusable or a digital component, from which we have drawn conclusions and mixed them ...
Designing reusable alternate reality games. from www.gamedeveloper.com
Jun 17, 2013 · How to build fictionally appropriate ARG puzzles that people have fun solving, and which people can solve. How to build clues and solutions.