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In this paper, we present a GPU accelerated volume carving technique, that aims to estimate and render on the fly all visible parts of a visual hull from a ...
In this paper, we present a GPU accelerated volume carving technique, that aims to estimate and render on the fly all visible parts of a visual hull from a ...
In this paper, we present a GPU accelerated volume carving technique, that aims to estimate and render on the fly all visible parts of a visual hull from a ...
In this paper, we present a GPU accelerated volume carving technique, that aims to estimate and render on the fly all visible parts of a visual hull from a ...
In this paper, we present a GPU accelerated volume carving technique, that aims to estimate and render on the fly all visible parts of a visual hull from a ...
Implementation of a GPU accelerated volume carving technique, that aims to estimate and render on the fly all visible parts of a visual hull from a novel ...
Missing: modelling | Show results with:modelling
By computing depth images directly from the silhouette images, it usually outperforms indirect methods. GPU-hardware accelerated implementations exist, but due ...
This paper describes an efficient image-based approach to computing and shading visual hulls from silhouette image data that takes advantage of epipolar ...
Abstract. In this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data.
Missing: GPU- | Show results with:GPU-
In this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data.