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Jun 25, 2021 · In this work, we outline a system for modeling these complex games at a precise and low level in terms of hybrid automata. With this ...
Abstract. Platformers and action-adventure games have high- dimensional state spaces with difficult, non-linear constraints.
This work outlines a system for modeling these complex games at a precise and low level in terms of hybrid automata, and shows how standard incremental ...
In this work, we outline a system for modeling these complex games at a precise and low level in terms of hybrid automata. With this representation, standard ...
Bibliographic details on HyPED: Modeling and Analyzing Action Games as Hybrid Systems.
Aug 26, 2019 · We show a generic method for posing and answering feasible-path, optimal-path, and reachable-space queries in action games, and we devise a ...
We show a generic method for posing and answering feasible-path, optimal-path, and reachable-space queries in action games, and we devise a measure of game ...
Aug 30, 2019 · ABSTRACT. Design support tools benefit from rich information about games' emergent behavior. Inventing successful AI players for particular.
Best Student Paper: HyPED: Modeling and Analyzing Action Games as Hybrid Systems by Joseph C. Osborn, Brian Lambrigger, and Michael Mateas; Best Program ...
Joseph C. Osborn, Brian Lambrigger, Michael Mateas: HyPED: Modeling and Analyzing Action Games as Hybrid Systems. AIIDE 2017: 87-93.