We propose an injury assessment model for physics-based virtual characters that is based on a comprehensive set of publications on human injury response.
We have constructed a model for injury assessment that relates results from research on human injury response to parameters in physics-based animation systems.
We propose an injury assessment model for physics-based virtual characters that is based on a comprehensive set of publications on human injury response.
A model for injury assessment that relates results from research on human injury response to parameters in physics-based animation systems is constructed ...
Determining injury levels for virtual characters is an important aspect of many games. For characters that are animated using simulated physics, ...
We have constructed a model for injury assessment that relates results from research on human injury response to parameters in physics-based animation systems.
Determining injury levels for virtual characters is an important aspect of many games. For characters that are animated using simulated physics, ...
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This special issue brings together four examples of the innovations in a new generation of physics-based animation approaches beginning to emerge that are ...
Thomas Geijtenbeek , Diana Vasilescu, Arjan Egges: Injury Assessment for Physics-Based Characters. MIG 2011: 74-85. manage site settings.
For characters that are animated using simulated physics, it is possible assess injury levels based on physical properties, such as accelerations and forces. We ...