Josef Spjut is a Research Scientist at NVIDIA working on new human experiences, such as esports and augmented reality.
Research Scientist, NVIDIA - Cited by 1151 - Computer Graphics - Computer Architecture - Ray Tracing - Human Computer Interaction - Esports
Josef Spjut joined NVIDIA Research in 2013. His research interests include Computer Graphics, Virtual and Augmented Reality, Computer Architecture, Embedded ...
I am a computer generalist with experience in graphics architecture, embedded systems and displays. My interests in human relationships and human computer ...
Affiliation: NVIDIA Corporation
Research interests: Computer Graphics, Computer Architecture, Ray Tracing, and more
Research on hardware design for real time ray tracing. 2000 - 2006 Activities and Societies: ACM, IEEE, Tau Beta Pi Specialization in Embedded Systems.
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Josef Spjut is a research scientist at NVIDIA, Santa Clara, CA, 95051, USA. He is focusing on esports, where he helped realize NVIDIA's low-latency Reflex ...
Josef B. Spjut. ORCID. 0000-0001-5483-7867. visit. author's page @ spjut.me; Google Scholar profile; ACM author profile; Twitter microblog; GitHub page.
Projects. TRaX Architecture. Graphics Processing Units (GPU) provide very high levels of parallelism and are designed for raster- ization with a z-buffer.
Josef SPJUT, Research Scientist | Cited by 764 | of NVIDIA, Santa Clara (Nvidia) | Read 70 publications | Contact Josef SPJUT.