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Josef Spjut is a Research Scientist at NVIDIA working on new human experiences, such as esports and augmented reality.
Josef B. Spjut from pratt.duke.edu
Josef Spjut is an Adjunct Associate Professor in the Game Design, Development & Innovation Master of Engineering in the Pratt School of Engineering at Duke ...
Research Scientist, NVIDIA - ‪‪Cited by 1151‬‬ - ‪Computer Graphics‬ - ‪Computer Architecture‬ - ‪Ray Tracing‬ - ‪Human Computer Interaction‬ - ‪Esports‬
Josef Spjut joined NVIDIA Research in 2013. His research interests include Computer Graphics, Virtual and Augmented Reality, Computer Architecture, Embedded ...
I am a computer generalist with experience in graphics architecture, embedded systems and displays. My interests in human relationships and human computer ...
Josef B. Spjut

Josef B. Spjut

Affiliation: NVIDIA Corporation
Research interests: Computer Graphics, Computer Architecture, Ray Tracing, and more
Research on hardware design for real time ray tracing. 2000 - 2006 Activities and Societies: ACM, IEEE, Tau Beta Pi Specialization in Embedded Systems.
Missing: B. | Show results with:B.
Josef Spjut is a research scientist at NVIDIA, Santa Clara, CA, 95051, USA. He is focusing on esports, where he helped realize NVIDIA's low-latency Reflex ...
Josef B. Spjut. ORCID. 0000-0001-5483-7867. visit. author's page @ spjut.me; Google Scholar profile; ACM author profile; Twitter microblog; GitHub page.
Projects. TRaX Architecture. Graphics Processing Units (GPU) provide very high levels of parallelism and are designed for raster- ization with a z-buffer.
Josef SPJUT, Research Scientist | Cited by 764 | of NVIDIA, Santa Clara (Nvidia) | Read 70 publications | Contact Josef SPJUT.