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In this work, we study the problem of deciding at which node a heuristic should be run, such that the overall (primal) performance of the solver is optimized.
In the same spirit of augmenting exact solvers with ML, we propose a framework for learning when to run heuristics during branch- and-bound tree search, a task ...
In this work, we study the problem of deciding at which node a heuristic should be run, such that the overall (primal) performance of the solver is optimized.
In this work, we study the problem of deciding at which node a heuristic should be run, such that the overall (primal) performance of the solver is optimized.
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This work gives a theoretical framework for analyzing this decision-making process in a simplified setting, proposes a ML approach for modeling heuristic ...
Nov 20, 2023 · I am currently writing an AI to quickly simulate and prototype a turn-based game where the player moves through a world with mostly-deterministic placement.
Feb 12, 2022 · An optimal value function from reinforcement learning on a game is a perfect heuristic, allowing a single ply search for the best action.
– How to use the evaluations to guide search. – How to generate ... function Tree-Search(problem, fringe) returns a solution, or failure fringe ...
During B&B, some of these heuristics are executed successively at each node of the search tree, and improved solutions, if any, are reported back to the solver.
We use the famous N-Queens problem to illustrate how heuristics can be applied to backtrack search through variable and value selection.
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