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In this paper, we leverage sparsely sampled points on vertices of dynamically-generated subdivision surfaces to approximate the ground-truth shading signal by ...
Mar 20, 2023 · In this paper, we leverage sparsely sampled points on vertices of dynamically-generated subdivision surfaces to approximate the ground-truth shading signal by ...
The shading functions are then re- constructed by piecewise linear interpolation using shading values computed on the vertices on subdivided surfaces. Formally, ...
In the main paper, we have analyzed piecewise interpolation errors on general convex polygons and introduced methods to compute subdivision parameters for ...
Oct 22, 2024 · In this paper, we leverage sparsely sampled points on vertices of dynamically‐generated subdivision surfaces to approximate the ground‐truth ...
Multirate Shading with Piecewise Interpolatory Approximation. Y Hu, Y Yuan, R Wang, Z Yang, H Bao. Computer Graphics Forum 41 (7), 255-266, 2022. 1, 2022.
Our multirate shading method significantly reduces the sample rate for shading functions, only performing 11% ~ 23% shading function evaluations compared to ...
Generating Procedural Materials from Text or Image Prompts · Multirate Shading with Piecewise Interpolatory Approximation · Node Graph Optimization Using ...
We present a multirate shading approach via dynamic sparse sampling with piecewise linear reconstruction. prl, ShaderTransformer: Predicting Shader Quality via ...
Multirate Shading with Piecewise Interpolatory Approximation. Yiwei Hu, Yazhen Yuan, Rui Wang, Zhuo Yang, Hujun Bao. Pacific Graphics 2022, Computer Graphics ...