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Automatic shader level of detail. HWWS '03: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware.
This sketch investigates per-pixel shader LOD for interactive applications, and presents a solution that produces smooth transitions between levels, ...
This sketch investigates per-pixel shader LOD for interactive applications. The focus here is on the latter two aspects presented above. A prototype solution is ...
On the right, per-pixel LOD values are color-coded to show the smooth transition from high detail (red) to medium (green) to low (blue). Note how the level is ...
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In this paper, we introduce the automatic generation of level-of-detail shaders (LOD shaders) from arbitrarily com- ... Per-pixel smooth shader level of detail.
Bibliographic details on Per-pixel smooth shader level of detail.
Oct 15, 2021 · I would like to know: Is there any way to accomplish the smoothing effect shown in the above video without applying a shader to each sprite individually?
In this chapter, we present distance mapping, a technique for adding small-scale displacement mapping to objects in a pixel shader.
Jun 25, 2014 · When you lower the shading rate you allow modo to fire more samples for every pixel, up to a maximum value defined by your global AA settings.
Missing: level | Show results with:level
In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. LOD can be decreased as the model moves away from the ...