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Construction of optimal deformations is one of the long standing problems of computational mathematics. We consider the problem of computing quasi-isometric deformations with minimal possible quasi-isometry constant (global estimate for relative length change).
Jan 28, 2022
Construction of optimal deformations is one of the long standing prob- lems of computational mathematics. We consider the problem of computing.
This paper reliably build 2D and 3D mesh deformations with smallest known distortion estimates (quasi-isometry constants) as well as stable quasi conformal ...
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In this paper we show the similarity between continuation problems for mesh untangling and for attaining prescribed deformation quality threshold. Both problems ...
Jan 28, 2022 · To sum up, we reliably build 2D and 3D mesh deformations with smallest known distortion estimates (quasi-isometry constants) as well as stable ...
Jan 22, 2020 · All map projections have some spatial distortion inherent to them, because no map matches the size and shape of the area being mapped.
Sep 12, 2024 · In this paper we show the similarity between continuation problems for mesh untangling and for attaining prescribed deformation quality ...
Jul 29, 2020 · A globe. I am serious. Every projection on a flat surface introduces distortions of areas, shapes and angles, distances, and/or gaps compensating for them.
Nov 2, 2022 · Optimal mapping is one of the longest standing problems in computational mathematics. It is natural to measure relative length error to assess ...
Sep 28, 2013 · In Part 2, I will describe the actual design of two real world Low Distortion Projections and the benefit implementing your own LDPs could present in your own ...