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In this paper we propose a new rain rendering algorithm that extends present state of the art in the field, achieving real-time rendering of rain streaks and ...
Realistic rain simulation is a challenging problem due to the variety of different phenomena to consider. In this paper we propose a new rain rendering ...
This work proposes a new GPU based technique to render realistic rain in real-time, and incorporates pre-computed radiance transfer (PRT) in the particle ...
In this paper we propose a new rain rendering algorithm that extends present state of the art in the field, achieving real-time rendering of rain streaks and ...
Realistic rain simulation is a challenging problem due to the variety of different phenomena to consider. In this paper we propose a new rain rendering ...
In this paper we propose a new rain rendering algorithm that extends present state of the art in the field, achieving real-time rendering of rain streaks and ...
In this report, we propose a new technique to render realistic rain in real-time using a commodity graphics accelerator. Our technique consists of two ...
Missing: R4: | Show results with:R4:
In this paper we propose a new rain rendering algorithm that extends present state of the art in the field, achieving real-time rendering of rain streaks and ...
Real-time rendering of virtual weather conditions has been investigated in many papers. Inserting fog or snow in a scene is rather straightforward.
This work proposes a new GPU based technique to render realistic rain in real-time, and incorporates pre-computed radiance transfer (PRT) in the particle ...