scholar.google.com › citations
The focus of this research is how to design AR experiences that support learning. These new spaces are inherently social, tangible, and real-time. These factors ...
(PDF) The Design and Evaluation of Augmented Learning Spaces.
www.researchgate.net › ... › Evaluation
PDF | On Jan 1, 2010, Carl Smith published The Design and Evaluation of Augmented Learning Spaces. | Find, read and cite all the research you need on ...
We adopted a high interactive AR mode that allows students to freely assemble puzzle cards to compare various 3D animated programming results.
People also ask
What is the theory of augmented learning?
What is the application of augmented reality technology for interior design?
Aim: This study was designed to examine the effects of a novel interactive augmented reality (AR) program on children's understanding of clinical research.
Dec 9, 2024 · Objectives This research aims to design and develop a Mobile Augmented Reality (MAR) environment that can be used for teaching science history.
We designed an augmented reality tool for electronic signal visualizations that could be deployed in a maker space and used to aid the learning of electronics.
This study aims to design and evaluate an Augmented Reality (AR) application for workshop tool recognition, with a focus on enhancing interactivity and ...
Work-in-Progress—Design and Evaluation of an Augmented and Virtual Reality Flipped-Learning Course for K-12 Educators · 4 Citations · 26 References.
Mar 1, 2021 · The present study introduces an AR-learning prototype developed by using SAM I (Successive Approximation Model I), and the Threshold Concepts Framework.
Jan 3, 2024 · In this study, we developed an AR-based application EDINAR to learn engineering drawing concepts for undergraduate engineering students.