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The focus of this research is how to design AR experiences that support learning. These new spaces are inherently social, tangible, and real-time. These factors ...
PDF | On Jan 1, 2010, Carl Smith published The Design and Evaluation of Augmented Learning Spaces. | Find, read and cite all the research you need on ...
We adopted a high interactive AR mode that allows students to freely assemble puzzle cards to compare various 3D animated programming results.
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Aim: This study was designed to examine the effects of a novel interactive augmented reality (AR) program on children's understanding of clinical research.
Dec 9, 2024 · Objectives This research aims to design and develop a Mobile Augmented Reality (MAR) environment that can be used for teaching science history.
We designed an augmented reality tool for electronic signal visualizations that could be deployed in a maker space and used to aid the learning of electronics.
This study aims to design and evaluate an Augmented Reality (AR) application for workshop tool recognition, with a focus on enhancing interactivity and ...
Work-in-Progress—Design and Evaluation of an Augmented and Virtual Reality Flipped-Learning Course for K-12 Educators · 4 Citations · 26 References.
Mar 1, 2021 · The present study introduces an AR-learning prototype developed by using SAM I (Successive Approximation Model I), and the Threshold Concepts Framework.
Jan 3, 2024 · In this study, we developed an AR-based application EDINAR to learn engineering drawing concepts for undergraduate engineering students.