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We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view ...
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Definition. – Computing an image of a scene [from a novel view] by interpolating between [depth and] color samples. • Advantages.
The occlusion camera is introduced: a non-pinhole camera with 3D distorted rays that covers the entire silhouette of an object, whereas many depth images ...
Interactive soft shadows using the soft shadow occlusion camera run at 85 fps for this scene. Note the self-shadowing and the varying size of overlapping ...
The Occlusion Camera. The Occlusion Camera. No Thumbnail Available. Date. 2005. Authors. Mei, Chunhui · Popescu, Voicu · Sacks, Elisha. Journal Title ...
The Occlusion Camera. from citeseerx.ist.psu.edu
We present the depth discontinuity occlusion camera. (DDOC), a non-pinhole camera that samples surfaces which are hidden in the reference view, but are likely ...
Occlusion, when a sensor is hidden from all but three cameras. This occurs when a performer passes by an obstructing object.
The Occlusion Camera. from docs.unity3d.com
Occlusion culling is a process which prevents Unity from performing rendering calculations for GameObjects.
3.3 Dynamic occlusion. Dynamic occlusion occurs when a target point is not visible from a camera due to occlusion by the target itself or other objects in ...