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We give a deterministic algorithm for triangulating a simple polygon in linear time. The basic strategy is to build a coarse approximation of a triangulation in ...
Jun 26, 2007 · We give a deterministic algorithm for triangulating a simple polygon in linear time. The basic strategy is to build a coarse approximation ...
Oct 19, 2011 · This is claimed to be an Implementation of Chazelle's Algorithm for Triangulating a Simple Polygon in Linear Time (mainly C++ and C).
A linear-time deterministic algorithm for triangulating a simple polygon is developed. The algorithm is elementary in that it does not require the use of any ...
Triangulating a Simple Polygon in Linear Time. B. Chazelle · Discrete & computational geometry (1991). Volume: 6, Issue: 5, page 485-524; ISSN: 0179-5376; ...
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Triangulating a simple polygon in linear time. Discrete Comput. Geom., 6(5):485-524, 1991. [5] B. Chazelle and J. Friedman. A deterministic view of random ...
We give a deterministic algorithm for triangulating a simple polygon in linear time. The basic strategy is to build a coarse approximation of a ...
May 13, 2014 · This can be done if O(n) time by simply iterating over the boundary list of P and verify if ℓ is crossed. This produces a set of sub-polygons.
In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles.
Introduction. Triangulating a simple polygon has been one of the most out- standing open problems in two-dimensional computational geom-.