Jun 30, 2021 · Speech recognition failures and limited vocabulary coverage pose challenges for speech interaction with characters in games. We describe an end- ...
Abstract. Speech recognition failures and limited vocabulary coverage pose challenges for speech interaction with characters in.
Oct 8, 2012 · Speech recognition failures and limited vocabulary coverage pose challenges for speech interaction with characters in games.
An end-to-end system for automating characters from a large corpus of recorded human game logs is described, and it is demonstrated that inferring utterance ...
Speech recognition failures and limited vocabulary coverage pose challenges for speech interaction with characters in games. We describe an end-to-end ...
Dense Data Collection Through the Speechome Recorder Better Reveals Developmental Trajectories. In the Extended Abstract of the International Meeting for ...
Crowdsourcing-based methods task human users with generating narrative scripts-by writing stories or playing brief interactive narratives-in order to train ...
Speech recognition failures and limited vocabulary coverage pose challenges for speech interaction with characters in games. We describe an end-to-end ...
Bibliographic details on Understanding Speech in Interactive Narratives with Crowdsourced Data.
Understanding speech in interactive narratives with crowdsourced data. J Orkin, D Roy. Proceedings of the AAAI Conference on Artificial Intelligence and ...