Sep 12, 2023 · In this paper, we use an approach for architecture recovery to create architectural models for 10 open-source game engines.
Nov 14, 2023 · In this paper, we use an approach for architecture recovery to create architectural models for 10 open-source game engines.
We use these models to answer the following questions: Which subsystems more often couple with one another? Do game engines share subsystem coupling patterns?
Nov 15, 2023 · In this paper, we use an approach for architecture recovery to create architectural models for 10 open-source game engines. We use these models ...
In this paper, we use an approach for architecture recovery to create architectural models for 10 open-source game engines.
In this paper, we present the Subsystem-Dependency Recovery Approach (SyDRA), which helps game engine developers understand game engine architecture.
Jul 12, 2022 · Any good resources on how a game engine's modules ( AI, audio, graphics, physics..) communicate with each other?
Missing: Visualising | Show results with:Visualising
Jan 2, 2022 · The two most notable ones are the entity-component-system (ECS) pattern to flexibly compose game entities from components and update them on a ...
We use these models to answer the following questions: Which subsystems more often couple with one another? Do game engines share subsystem coupling patterns?