My name is Ryan Flynn. I teach Games design and development at the University of Greenwich. I am well into my PHD and I have a number of different research areas, basically involving anything shiny, techy and new!
This research considers the issues of emotional affect in virtual and augmented reality training ... more This research considers the issues of emotional affect in virtual and augmented reality training environments. It describes two different training environments, in which the use of computational models to engender affect are fundamental to the impact of the environment on the trainee. These situations are both distinct and different, one utilising avatar-based representations of emotion to create quasi-realistic scenarios supportive of trainee interaction, the other using information and environmental management, within an augmented reality environment, to create affective ambience for the trainees. The paper discusses the structure and nature of both environments, compares the approaches and computational models in use, and current standards in this area. It then concludes with a brief description of early evaluative findings from end-user evaluations of both environments, and a consideration of the value and use of affective impact in e-learning and on-line training situations.
A project within a computing department at the University of Greenwich, has been carried out to i... more A project within a computing department at the University of Greenwich, has been carried out to identify whether podcasting can be used to help understanding and learning of a subject (3D Animation). We know that the benefits of podcasting in education (HE) can be justified, [1]; [2]; [3]; [4]; [5]; [6] and that some success has been proven, but this paper aims to report the results of a term-long project that provided podcast materials for students to help support their learning using Xserve and Podcast Producer technology. Findings in a previous study [6] identified podcasting as a way to diversify learning and provde a more personalised learning experience for students, as well as being able to provide access to a greater mix of learning styles [7]. Finally this paper aims to present the method of capture and distribution, the methodologies of the study, analysis of results, and conclusions that relate to podcasting and enhanced supported learning.
With the advent of internet technologies and the closer integration of mobile and ubiquitous devi... more With the advent of internet technologies and the closer integration of mobile and ubiquitous devices, learning and teaching has changed the way we view the learning process. Indisputably, there are many ways of using technology to support students' learning which enables them to manage the pace, time and place of their learning. Technology enhanced learning (TEL) can place students at the centre of the learning process, but this means that students need to take more responsibility for their learning. The literature refers to this as self-directed and self-regulated learning (Liu, Gomez, Khan and Yen, 2007; Nicol, 2006). Students can take more control over their learning and develop leadership of their own 'learning curve'. Self-directed learning includes management of the learning materials, monitoring learning progress and regulating cognitive learning styles. However, this requires students to develop metacognitive strategies so they can identify their own learning sty...
A project within a computing department at the University of Greenwich, has been carried out to i... more A project within a computing department at the University of Greenwich, has been carried out to identify whether podcasting can be used to help understanding and learning of a subject (3D Animation). We know that the benefits of podcasting in education (HE) can be ...
Abstract: This work seeks to investigate how the main theories of learning have impacted on the d... more Abstract: This work seeks to investigate how the main theories of learning have impacted on the design of computer and video games. Starting with a basic overview of the main theories of learning (learning paradigms and hierarchical learning theory), it is then offered that ...
Ryan Flynn, Department of Information Systems and Multimedia, School of Computing and Mathematica... more Ryan Flynn, Department of Information Systems and Multimedia, School of Computing and Mathematical Sciences, The University of Greenwich, UK, rdflynn@gre.ac.uk ... Nigel Newbutt, Department of Information Systems and Multimedia, School of Computing and Mathematical ...
Page 1. 39 PODCASTING AND VIDCASTING DELIVERING ENGAGING LEARNING TO ANEW GENERATION Ryan Flynn... more Page 1. 39 PODCASTING AND VIDCASTING DELIVERING ENGAGING LEARNING TO ANEW GENERATION Ryan Flynn School of Computing and Mathematical Sciences University of Greenwich 30 Park Row, Greenwich, London, SE10 9LS rdflynn@gre.ac.uk ...
This research considers the issues of emotional affect in virtual and augmented reality training ... more This research considers the issues of emotional affect in virtual and augmented reality training environments. It describes two different training environments, in which the use of computational models to engender affect are fundamental to the impact of the environment on the trainee. These situations are both distinct and different, one utilising avatar-based representations of emotion to create quasi-realistic scenarios supportive of trainee interaction, the other using information and environmental management, within an augmented reality environment, to create affective ambience for the trainees. The paper discusses the structure and nature of both environments, compares the approaches and computational models in use, and current standards in this area. It then concludes with a brief description of early evaluative findings from end-user evaluations of both environments, and a consideration of the value and use of affective impact in e-learning and on-line training situations.
A project within a computing department at the University of Greenwich, has been carried out to i... more A project within a computing department at the University of Greenwich, has been carried out to identify whether podcasting can be used to help understanding and learning of a subject (3D Animation). We know that the benefits of podcasting in education (HE) can be justified, [1]; [2]; [3]; [4]; [5]; [6] and that some success has been proven, but this paper aims to report the results of a term-long project that provided podcast materials for students to help support their learning using Xserve and Podcast Producer technology. Findings in a previous study [6] identified podcasting as a way to diversify learning and provde a more personalised learning experience for students, as well as being able to provide access to a greater mix of learning styles [7]. Finally this paper aims to present the method of capture and distribution, the methodologies of the study, analysis of results, and conclusions that relate to podcasting and enhanced supported learning.
With the advent of internet technologies and the closer integration of mobile and ubiquitous devi... more With the advent of internet technologies and the closer integration of mobile and ubiquitous devices, learning and teaching has changed the way we view the learning process. Indisputably, there are many ways of using technology to support students' learning which enables them to manage the pace, time and place of their learning. Technology enhanced learning (TEL) can place students at the centre of the learning process, but this means that students need to take more responsibility for their learning. The literature refers to this as self-directed and self-regulated learning (Liu, Gomez, Khan and Yen, 2007; Nicol, 2006). Students can take more control over their learning and develop leadership of their own 'learning curve'. Self-directed learning includes management of the learning materials, monitoring learning progress and regulating cognitive learning styles. However, this requires students to develop metacognitive strategies so they can identify their own learning sty...
A project within a computing department at the University of Greenwich, has been carried out to i... more A project within a computing department at the University of Greenwich, has been carried out to identify whether podcasting can be used to help understanding and learning of a subject (3D Animation). We know that the benefits of podcasting in education (HE) can be ...
Abstract: This work seeks to investigate how the main theories of learning have impacted on the d... more Abstract: This work seeks to investigate how the main theories of learning have impacted on the design of computer and video games. Starting with a basic overview of the main theories of learning (learning paradigms and hierarchical learning theory), it is then offered that ...
Ryan Flynn, Department of Information Systems and Multimedia, School of Computing and Mathematica... more Ryan Flynn, Department of Information Systems and Multimedia, School of Computing and Mathematical Sciences, The University of Greenwich, UK, rdflynn@gre.ac.uk ... Nigel Newbutt, Department of Information Systems and Multimedia, School of Computing and Mathematical ...
Page 1. 39 PODCASTING AND VIDCASTING DELIVERING ENGAGING LEARNING TO ANEW GENERATION Ryan Flynn... more Page 1. 39 PODCASTING AND VIDCASTING DELIVERING ENGAGING LEARNING TO ANEW GENERATION Ryan Flynn School of Computing and Mathematical Sciences University of Greenwich 30 Park Row, Greenwich, London, SE10 9LS rdflynn@gre.ac.uk ...
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