The aim of this paper is to shed new light on an innovative teaching strategy and specifically pr... more The aim of this paper is to shed new light on an innovative teaching strategy and specifically presents the comparison between the use of Role Playing and the use of Role-Playing Games (RPGs) in the educational procedure emphasizing on the unique characteristics of the latter. I will present the theoretical framework of Role Playing and RPGs as well as their benefits and characteristics, concluding to their substantial difference.
The aim of this paper is to provide a different approach in the educational process, introducing ... more The aim of this paper is to provide a different approach in the educational process, introducing “The Theatre of Mind” - a term that we use instead of the term tabletop Role Playing Games (tRPGs)- as a powerful interdisciplinary educational tool with a view to cultivating and developing the emotional intelligence of students. According to this approach, my intention is to indicate how the use of the Theatre of Mind in the educational environment can be an integral asset; not only in teaching school’s subjects (ex. Language, History, Physics etc.) but also in teaching behavior, culture, ideals, and ethical values. Therefore, it aims at student's mental and emotional stimulation targeting the integration of mental and emotional process emphasizing the latter. Thus, the Theatre of Mind may provoke and develop concrete emotions, manners and behavior through simulating real life. It is a method that may provide a unique experience for the student. Concluding, I suggest that the Theat...
The aim of this paper is to present a different viewpoint on the educational process through the ... more The aim of this paper is to present a different viewpoint on the educational process through the usage of- adjusted to educational needs - RPGs (Role Playing Games), emphasizing on an interdisciplinary teaching in both cognitive and social-emotional level, which will offer intervention and simultaneously the improvement of the academic weaknesses for dyslexic students. RPGs -in any form- may be a powerful and unique teaching tool so that learning can be fun and meaningfully constructive to the dyslexic learners
The aim of this paper is to shed new light on an innovative teaching strategy and specifically pr... more The aim of this paper is to shed new light on an innovative teaching strategy and specifically presents the comparison between the use of Role Playing and the use of Role-Playing Games (RPGs) in the educational procedure emphasizing on the unique characteristics of the latter. I will present the theoretical framework of Role Playing and RPGs as well as their benefits and characteristics, concluding to their substantial difference.
The aim of this paper is to provide a different approach in the educational process, introducing ... more The aim of this paper is to provide a different approach in the educational process, introducing “The Theatre of Mind” - a term that we use instead of the term tabletop Role Playing Games (tRPGs)- as a powerful interdisciplinary educational tool with a view to cultivating and developing the emotional intelligence of students. According to this approach, my intention is to indicate how the use of the Theatre of Mind in the educational environment can be an integral asset; not only in teaching school’s subjects (ex. Language, History, Physics etc.) but also in teaching behavior, culture, ideals, and ethical values. Therefore, it aims at student's mental and emotional stimulation targeting the integration of mental and emotional process emphasizing the latter. Thus, the Theatre of Mind may provoke and develop concrete emotions, manners and behavior through simulating real life. It is a method that may provide a unique experience for the student. Concluding, I suggest that the Theat...
The aim of this paper is to present a different viewpoint on the educational process through the ... more The aim of this paper is to present a different viewpoint on the educational process through the usage of- adjusted to educational needs - RPGs (Role Playing Games), emphasizing on an interdisciplinary teaching in both cognitive and social-emotional level, which will offer intervention and simultaneously the improvement of the academic weaknesses for dyslexic students. RPGs -in any form- may be a powerful and unique teaching tool so that learning can be fun and meaningfully constructive to the dyslexic learners
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