We report on a participatory design workshop, which consisted of diverse activities in which part... more We report on a participatory design workshop, which consisted of diverse activities in which participants explored the concept of “connectedness” in various ways. The aim of the workshop was to facilitate multiplicity as a generative strategy to be used in early phases of design. In this position paper, we focus on the machine-mediated performance session of the workshop, in which participants extensively used their bodies to explore ways to couple with technological tools, their partners and the space. The aim of the ...
How far do adults truly understand youth? How do their conceptions inform interventions into youn... more How far do adults truly understand youth? How do their conceptions inform interventions into young lives or implicate young people’s experiences? Centrally exploring adults’ ideas about youth, Youth, Technology, Governance, Experience seeks to tackle these questions. Specifically, this timely volume uses the four central concepts of youth, technology, governance and experience to examine a range of relationships that exist between adults and youth including those within homes and educational institutions, government bureaucracies, online, via media representations and new technologies; and elsewhere in everyday life. Topics such as media classification, surveillance, sexting, tertiary education, and health provision are approached using a range of disciplines and methods, including survey and ethnographic interviews, action research, policy, archival and textual analysis, and critical theory. The collection’s key concepts – youth, technology, governance, and experience – provide connecting themes across the essays, while also considered on their own terms and with regard to their implications for how we interact with young people. Readers can expect analyses of young people differentiated by gender, class, race, and geography across a range of sites, with attention also given to dominant ideas about and expectations of youth and their varied effects.
Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, 2020
Mettamatics is an interactive sound sculpture that uses heart-rate-variability biofeedback to sup... more Mettamatics is an interactive sound sculpture that uses heart-rate-variability biofeedback to support participants to observe and experiment with very slow variations in heart rate patterning that can be voluntarily elicited through feelings of compassion, benevolence, gratitude and equanimity, coupled with relaxed, effortless breathing. In this paper arts-based health engagement is introduced as a context for designing and presenting body-focused interactive art, and frequency-domain methods for analysing and representing changes in heart rate variability are introduced. It outlines approaches used in the design of Mettamatics III for supporting participants to 'find their bearings' within the work, through the incorporation of pre-recorded inductions, and reflects on the effectiveness of these introductory recordings for improving participant engagement, and obtaining information on low and ultra-low frequency changes in heart rate that can only be obtained with several minutes of data.
Proceedings of the Designing Interactive Systems Conference on - DIS '12, 2012
We are exploring new possibilities for bodily-focused aesthetic experiences within participatory ... more We are exploring new possibilities for bodily-focused aesthetic experiences within participatory live-art contexts. As artist-researchers, we are interested in how we can understand and shape bodily experience and imagination as primary components of an interactive aesthetic experience, sonically mediated by digital biofeedback technologies. Through the making of a participatory live-art installation, we illustrate how we used the Bodyweather performance methodology
Page 1. 1 The BrightHearts Project: A New Approach to the Management of Procedure-Related Paediat... more Page 1. 1 The BrightHearts Project: A New Approach to the Management of Procedure-Related Paediatric Anxiety Dr George Poonkhin Khut Dr Angie Morrow Dr Melissa Yogui Watanabe Research Associate Staff Specialist Research Assistant ...
5 F or the past four years I've been exploring the possibility of interaction as a form of em... more 5 F or the past four years I've been exploring the possibility of interaction as a form of embodied inquiry through the development of my interactive art project Cardiomorphologies. This physiologically responsive art work responds to autonomically mediated changes in the patterns of breath and heart rates. 1 A large mandala-like video projection and real-time sonification respond to changes in breath and heart rhythms, collected from sensors attached to the participant's body. Participants are invited to explore how these patterns can be transformed through sustained mental/emotional focus and body awareness. Participants experience Cardiomorphologies in 20–30 minute sessions. Participants rest in a comfortable reclining chair and take hold of two cylindrical devices that measure their heart beats. The devices transmit data to the computer, and within 30 seconds participants begin to hear a deep throbbing triggered by their own heart beats, accompanied by the appearance of ...
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016
For the past twelve years I have been exploring the aesthetic and cultural potential of biofeedba... more For the past twelve years I have been exploring the aesthetic and cultural potential of biofeedback interactions as a means for facilitating experience of, and reflection on, the physiological dimensions of our embodiment. Information extracted in real-time from heart rate sensors, relating to specific modes or qualities of engagement and nervous system orientation, modulate the various layers that comprise work's visual and sonic appearance i.e. brightness, size, hue, timbre, pitch and harmonies etc. The biofeedback information displays used in these works need to support modes of interaction in which parasympathetic nervous system activity can be voluntarily increased and sympathetic nervous system activity i.e. stress/excitation responses, are decreased. This paper describes some approaches used in these works to address these competing requirements.
Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, Feb 9, 2020
Mettamatics is an interactive sound sculpture that uses heart-rate-variability biofeedback to sup... more Mettamatics is an interactive sound sculpture that uses heart-rate-variability biofeedback to support participants to observe and experiment with very slow variations in heart rate patterning that can be voluntarily elicited through feelings of compassion, benevolence, gratitude and equanimity, coupled with relaxed, effortless breathing. In this paper arts-based health engagement is introduced as a context for designing and presenting body-focused interactive art, and frequency-domain methods for analysing and representing changes in heart rate variability are introduced. It outlines approaches used in the design of Mettamatics III for supporting participants to 'find their bearings' within the work, through the incorporation of pre-recorded inductions, and reflects on the effectiveness of these introductory recordings for improving participant engagement, and obtaining information on low and ultra-low frequency changes in heart rate that can only be obtained with several minutes of data.
The objective of this pilot study was to assess the acceptability and feasibility of using Bright... more The objective of this pilot study was to assess the acceptability and feasibility of using BrightHearts, a biofeedback‐assisted relaxation application (app), in children undergoing painful procedures.
Pain practice : the official journal of World Institute of Pain, Jan 27, 2017
The objective of this study was to develop a child-friendly biofeedback mediated relaxation devic... more The objective of this study was to develop a child-friendly biofeedback mediated relaxation device called "BrightHearts". Qualitative data were collected at a tertiary pediatric hospital to inform an iterative design process. Clinicians participated in expert group interviews to identify practical considerations which would facilitate the use of BrightHearts during procedures and provide feedback on prototype designs. Children aged 7-18 years participated in interactive exhibitions of the prototypes and were interviewed about their experience using BrightHearts. Twenty-four clinicians participated in 6 group interviews. Thirty-nine children participated in interactive exhibitions and 21 were interviewed. Clinicians placed high value on the following factors in the management of procedural pain: providing children with an element of control, the use of relaxation techniques, the use of portable electronic devices such as iPads (Apple Inc Cupertino CA). They highlighted the ...
We report on a participatory design workshop, which consisted of diverse activities in which part... more We report on a participatory design workshop, which consisted of diverse activities in which participants explored the concept of “connectedness” in various ways. The aim of the workshop was to facilitate multiplicity as a generative strategy to be used in early phases of design. In this position paper, we focus on the machine-mediated performance session of the workshop, in which participants extensively used their bodies to explore ways to couple with technological tools, their partners and the space. The aim of the ...
How far do adults truly understand youth? How do their conceptions inform interventions into youn... more How far do adults truly understand youth? How do their conceptions inform interventions into young lives or implicate young people’s experiences? Centrally exploring adults’ ideas about youth, Youth, Technology, Governance, Experience seeks to tackle these questions. Specifically, this timely volume uses the four central concepts of youth, technology, governance and experience to examine a range of relationships that exist between adults and youth including those within homes and educational institutions, government bureaucracies, online, via media representations and new technologies; and elsewhere in everyday life. Topics such as media classification, surveillance, sexting, tertiary education, and health provision are approached using a range of disciplines and methods, including survey and ethnographic interviews, action research, policy, archival and textual analysis, and critical theory. The collection’s key concepts – youth, technology, governance, and experience – provide connecting themes across the essays, while also considered on their own terms and with regard to their implications for how we interact with young people. Readers can expect analyses of young people differentiated by gender, class, race, and geography across a range of sites, with attention also given to dominant ideas about and expectations of youth and their varied effects.
Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, 2020
Mettamatics is an interactive sound sculpture that uses heart-rate-variability biofeedback to sup... more Mettamatics is an interactive sound sculpture that uses heart-rate-variability biofeedback to support participants to observe and experiment with very slow variations in heart rate patterning that can be voluntarily elicited through feelings of compassion, benevolence, gratitude and equanimity, coupled with relaxed, effortless breathing. In this paper arts-based health engagement is introduced as a context for designing and presenting body-focused interactive art, and frequency-domain methods for analysing and representing changes in heart rate variability are introduced. It outlines approaches used in the design of Mettamatics III for supporting participants to 'find their bearings' within the work, through the incorporation of pre-recorded inductions, and reflects on the effectiveness of these introductory recordings for improving participant engagement, and obtaining information on low and ultra-low frequency changes in heart rate that can only be obtained with several minutes of data.
Proceedings of the Designing Interactive Systems Conference on - DIS '12, 2012
We are exploring new possibilities for bodily-focused aesthetic experiences within participatory ... more We are exploring new possibilities for bodily-focused aesthetic experiences within participatory live-art contexts. As artist-researchers, we are interested in how we can understand and shape bodily experience and imagination as primary components of an interactive aesthetic experience, sonically mediated by digital biofeedback technologies. Through the making of a participatory live-art installation, we illustrate how we used the Bodyweather performance methodology
Page 1. 1 The BrightHearts Project: A New Approach to the Management of Procedure-Related Paediat... more Page 1. 1 The BrightHearts Project: A New Approach to the Management of Procedure-Related Paediatric Anxiety Dr George Poonkhin Khut Dr Angie Morrow Dr Melissa Yogui Watanabe Research Associate Staff Specialist Research Assistant ...
5 F or the past four years I've been exploring the possibility of interaction as a form of em... more 5 F or the past four years I've been exploring the possibility of interaction as a form of embodied inquiry through the development of my interactive art project Cardiomorphologies. This physiologically responsive art work responds to autonomically mediated changes in the patterns of breath and heart rates. 1 A large mandala-like video projection and real-time sonification respond to changes in breath and heart rhythms, collected from sensors attached to the participant's body. Participants are invited to explore how these patterns can be transformed through sustained mental/emotional focus and body awareness. Participants experience Cardiomorphologies in 20–30 minute sessions. Participants rest in a comfortable reclining chair and take hold of two cylindrical devices that measure their heart beats. The devices transmit data to the computer, and within 30 seconds participants begin to hear a deep throbbing triggered by their own heart beats, accompanied by the appearance of ...
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016
For the past twelve years I have been exploring the aesthetic and cultural potential of biofeedba... more For the past twelve years I have been exploring the aesthetic and cultural potential of biofeedback interactions as a means for facilitating experience of, and reflection on, the physiological dimensions of our embodiment. Information extracted in real-time from heart rate sensors, relating to specific modes or qualities of engagement and nervous system orientation, modulate the various layers that comprise work's visual and sonic appearance i.e. brightness, size, hue, timbre, pitch and harmonies etc. The biofeedback information displays used in these works need to support modes of interaction in which parasympathetic nervous system activity can be voluntarily increased and sympathetic nervous system activity i.e. stress/excitation responses, are decreased. This paper describes some approaches used in these works to address these competing requirements.
Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, Feb 9, 2020
Mettamatics is an interactive sound sculpture that uses heart-rate-variability biofeedback to sup... more Mettamatics is an interactive sound sculpture that uses heart-rate-variability biofeedback to support participants to observe and experiment with very slow variations in heart rate patterning that can be voluntarily elicited through feelings of compassion, benevolence, gratitude and equanimity, coupled with relaxed, effortless breathing. In this paper arts-based health engagement is introduced as a context for designing and presenting body-focused interactive art, and frequency-domain methods for analysing and representing changes in heart rate variability are introduced. It outlines approaches used in the design of Mettamatics III for supporting participants to 'find their bearings' within the work, through the incorporation of pre-recorded inductions, and reflects on the effectiveness of these introductory recordings for improving participant engagement, and obtaining information on low and ultra-low frequency changes in heart rate that can only be obtained with several minutes of data.
The objective of this pilot study was to assess the acceptability and feasibility of using Bright... more The objective of this pilot study was to assess the acceptability and feasibility of using BrightHearts, a biofeedback‐assisted relaxation application (app), in children undergoing painful procedures.
Pain practice : the official journal of World Institute of Pain, Jan 27, 2017
The objective of this study was to develop a child-friendly biofeedback mediated relaxation devic... more The objective of this study was to develop a child-friendly biofeedback mediated relaxation device called "BrightHearts". Qualitative data were collected at a tertiary pediatric hospital to inform an iterative design process. Clinicians participated in expert group interviews to identify practical considerations which would facilitate the use of BrightHearts during procedures and provide feedback on prototype designs. Children aged 7-18 years participated in interactive exhibitions of the prototypes and were interviewed about their experience using BrightHearts. Twenty-four clinicians participated in 6 group interviews. Thirty-nine children participated in interactive exhibitions and 21 were interviewed. Clinicians placed high value on the following factors in the management of procedural pain: providing children with an element of control, the use of relaxation techniques, the use of portable electronic devices such as iPads (Apple Inc Cupertino CA). They highlighted the ...
Uploads
Papers by George Khut