This paper discusses operational lessons learnt from the 2013 Euro\-Moon\-Mars-B (MDRS crew 125) ... more This paper discusses operational lessons learnt from the 2013 Euro\-Moon\-Mars-B (MDRS crew 125) analogue campaign for future habitat operations on the Moon and Mars. The two-week campaign conducted a series of geologic, technological, operational, and human factors research toward the goals of the International Lunar Exploration Working Group (ILEWG). The results from those operations provide recommendations for future crewed expeditions for increasing the science return based on improved resource allocation and crew habitation.<br>
1* Karlsruhe Institute of Technology, Germany, 2 International Association for the Advancement of... more 1* Karlsruhe Institute of Technology, Germany, 2 International Association for the Advancement of Space Safety (IAASS), The Netherlands. (iaass.spacesafety.org & www.extreme-design.eu), 3 Deutsches Zentrum für Luftund Raumfahrt e.V. (DLR), Germany 4 Department of Pediatrics and Adolescent Medicine, University of Cologne, Germany 5 Universitá di Torino, Italy 6 Mars Planet, Italy 7 ESA/ESTEC, ILEWG & VU Amsterdam, The Netherlands
Living in Outer Space has a deep influence on human life. Isolation, extreme conditions and modif... more Living in Outer Space has a deep influence on human life. Isolation, extreme conditions and modified gravity affect the human psycho-physiologically. Astronauts have to uphold themselves on the interior design of a space habitat for their well-being and safety (Schlacht et al., 2006). In weightlessness with a new dimensional cognition visual stimuli as the interior configuration are fundamental to achieve orientation because the vestibular system becomes silent (Mallowe, 2001). In the context of a PhD study on “Habitability for Outer Space” at the TU-Berlin HumanMachine System Dept., colours, shapes and movements are the visual stimuli involved in a Human Factors investigation aimed to increase the habitability of space habitat.
In the context of building a minimum autonomous modular architecture for the Moon & extreme envir... more In the context of building a minimum autonomous modular architecture for the Moon & extreme environments on earth, a simulation has been performed considering also the potentiality for Art & Science applications. In specific ExoHab and ExoLab has been equipped as technical mockup at ESTEC for multidisciplinary mission simulation [1,2, 3].
Will humans be able to keep their habits even in extreme conditions such as on the Moon? Or will ... more Will humans be able to keep their habits even in extreme conditions such as on the Moon? Or will their habits change to adjust to new spaces? In order to answer these questions, we decided to analyze the primary needs of humans to design to new living spaces. In extreme contexts or confined spaces, it is very hard to preserve one’s emotional and psychological balance. Therefore, man becomes an actor within the space, adjusting to make it his own and changing his habits. This is why we chose to use the philosophy of User Centered Design for our design: humans are the source of our inspiration. We aim to design a living space employing a standard container that can be used as a research station for working and living on both the Moon and Mars, or in emergency contexts on Earth. This project is divided into three equally important parts: analysis, meta-design, and technical design. We started by researching confined spaces under extreme conditions, such as military shelters, submarines...
All human habitat problems fall into three major categories – the environment, the habitat itself... more All human habitat problems fall into three major categories – the environment, the habitat itself, and the occupants. By breaking these problems down into common themes and addressing them directly, we can build a common knowledge base for all three challenges faced by humanity. A crew living in space has the new problems of coping with radiation, microgravity, and vacuum. Meanwhile, they are dealing with the usual issues of eating, sleeping, and getting along with the rest of the occupants. By isolating the differences between space and earth habitats, we can create common architectural approaches for each human habitat challenge where commonality is appropriate. We can then examine the differences, and finally isolate and modularize the secondary systems where possible. This simplifies experimentation and testing of the physical and psychological design of a structure on Earth prior to attempting to use it in space. It also allows spin-off architectures for extreme environments, o...
NewSpace bears all the hallmarks of past revolutions in technology. Since we have other examples ... more NewSpace bears all the hallmarks of past revolutions in technology. Since we have other examples of exponential growth of specific technologies, we should maximize the economic and engineering potential of this movement by expanding the envelopes for long term crewed habitats in deep space. We should also take an approach that minimizes waste in both design and fabrication as these bases expand. This paper provides a systematic approach to habitats optimized for volume, radiation protection, crew psychology, reusability, affordability, crowd-sourced subsystem design, and expansion. These habitats and systems are designed to be as “future proof” as possible to allow rapid and safe technological advancement within the structures. One of major “showstoppers” of human space exploration is cosmic and solar events radiation. It is a serious problem that may cause cancer and other types of tissue damage and equipment malfunction. It has to be addressed in space vehicles design especially f...
B.H. Foing , A. Lillo, P. Evellin, A. Kołodziejczyk, C. Heinicke, M. Harasymczuk, L. Authier, A. ... more B.H. Foing , A. Lillo, P. Evellin, A. Kołodziejczyk, C. Heinicke, M. Harasymczuk, L. Authier, A. Blanc, C. Chahla, A. Tomic, M. Mirino, I. Schlacht, S. Hettrich, T. Pacher, L. Maller, A.Decadi, J. Villa-Massone, J. Preusterink, A. Neklesa, A. Barzileye, T. Volkova, ESA/ESTEC & ILEWG EuroMoonMars 2017 (PB 299, 2200 AG Noordwijk, NL, Bernard.Foing@esa.int ), 3 VU Amsterdam, 4 Supaero Toulouse, 5 ISU Strasbourg, 6 Extreme Design, 7 SGAC, 8 Puli team, 9 EAC European Astronaut Centre, 10 ESA HQ
How high do we jump on the Moon? Should we build architecture with steps or should we support dif... more How high do we jump on the Moon? Should we build architecture with steps or should we support different ways of moving, e.g. climbing? The reduced gravity will lead to a loss of muscular mass and stiffness of the legs, negatively affecting a person’s balance: Yes, we can climb, but we can also easily lose our balance and trip up against the surrounding architecture. To avoid all of this, we need to better understand and address human walking behavior and balance on the Moon and Mars in the design already. A number of studies already exist on simulation of hypogravity locomotion, but how we can use results from hypogravity simulation studies to inform the architectural design of Moon or Mars habitats? This paper addresses how measurements from hypogravity locomotion studies can inform the architectural design of planetary habitats. To better understand human walking behavior, one key factor to consider that is addressed here for the first time is the effect of deconditioning and the ...
This paper discusses operational lessons learnt from the 2013 Euro\-Moon\-Mars-B (MDRS crew 125) ... more This paper discusses operational lessons learnt from the 2013 Euro\-Moon\-Mars-B (MDRS crew 125) analogue campaign for future habitat operations on the Moon and Mars. The two-week campaign conducted a series of geologic, technological, operational, and human factors research toward the goals of the International Lunar Exploration Working Group (ILEWG). The results from those operations provide recommendations for future crewed expeditions for increasing the science return based on improved resource allocation and crew habitation.<br>
1* Karlsruhe Institute of Technology, Germany, 2 International Association for the Advancement of... more 1* Karlsruhe Institute of Technology, Germany, 2 International Association for the Advancement of Space Safety (IAASS), The Netherlands. (iaass.spacesafety.org & www.extreme-design.eu), 3 Deutsches Zentrum für Luftund Raumfahrt e.V. (DLR), Germany 4 Department of Pediatrics and Adolescent Medicine, University of Cologne, Germany 5 Universitá di Torino, Italy 6 Mars Planet, Italy 7 ESA/ESTEC, ILEWG & VU Amsterdam, The Netherlands
Living in Outer Space has a deep influence on human life. Isolation, extreme conditions and modif... more Living in Outer Space has a deep influence on human life. Isolation, extreme conditions and modified gravity affect the human psycho-physiologically. Astronauts have to uphold themselves on the interior design of a space habitat for their well-being and safety (Schlacht et al., 2006). In weightlessness with a new dimensional cognition visual stimuli as the interior configuration are fundamental to achieve orientation because the vestibular system becomes silent (Mallowe, 2001). In the context of a PhD study on “Habitability for Outer Space” at the TU-Berlin HumanMachine System Dept., colours, shapes and movements are the visual stimuli involved in a Human Factors investigation aimed to increase the habitability of space habitat.
In the context of building a minimum autonomous modular architecture for the Moon & extreme envir... more In the context of building a minimum autonomous modular architecture for the Moon & extreme environments on earth, a simulation has been performed considering also the potentiality for Art & Science applications. In specific ExoHab and ExoLab has been equipped as technical mockup at ESTEC for multidisciplinary mission simulation [1,2, 3].
Will humans be able to keep their habits even in extreme conditions such as on the Moon? Or will ... more Will humans be able to keep their habits even in extreme conditions such as on the Moon? Or will their habits change to adjust to new spaces? In order to answer these questions, we decided to analyze the primary needs of humans to design to new living spaces. In extreme contexts or confined spaces, it is very hard to preserve one’s emotional and psychological balance. Therefore, man becomes an actor within the space, adjusting to make it his own and changing his habits. This is why we chose to use the philosophy of User Centered Design for our design: humans are the source of our inspiration. We aim to design a living space employing a standard container that can be used as a research station for working and living on both the Moon and Mars, or in emergency contexts on Earth. This project is divided into three equally important parts: analysis, meta-design, and technical design. We started by researching confined spaces under extreme conditions, such as military shelters, submarines...
All human habitat problems fall into three major categories – the environment, the habitat itself... more All human habitat problems fall into three major categories – the environment, the habitat itself, and the occupants. By breaking these problems down into common themes and addressing them directly, we can build a common knowledge base for all three challenges faced by humanity. A crew living in space has the new problems of coping with radiation, microgravity, and vacuum. Meanwhile, they are dealing with the usual issues of eating, sleeping, and getting along with the rest of the occupants. By isolating the differences between space and earth habitats, we can create common architectural approaches for each human habitat challenge where commonality is appropriate. We can then examine the differences, and finally isolate and modularize the secondary systems where possible. This simplifies experimentation and testing of the physical and psychological design of a structure on Earth prior to attempting to use it in space. It also allows spin-off architectures for extreme environments, o...
NewSpace bears all the hallmarks of past revolutions in technology. Since we have other examples ... more NewSpace bears all the hallmarks of past revolutions in technology. Since we have other examples of exponential growth of specific technologies, we should maximize the economic and engineering potential of this movement by expanding the envelopes for long term crewed habitats in deep space. We should also take an approach that minimizes waste in both design and fabrication as these bases expand. This paper provides a systematic approach to habitats optimized for volume, radiation protection, crew psychology, reusability, affordability, crowd-sourced subsystem design, and expansion. These habitats and systems are designed to be as “future proof” as possible to allow rapid and safe technological advancement within the structures. One of major “showstoppers” of human space exploration is cosmic and solar events radiation. It is a serious problem that may cause cancer and other types of tissue damage and equipment malfunction. It has to be addressed in space vehicles design especially f...
B.H. Foing , A. Lillo, P. Evellin, A. Kołodziejczyk, C. Heinicke, M. Harasymczuk, L. Authier, A. ... more B.H. Foing , A. Lillo, P. Evellin, A. Kołodziejczyk, C. Heinicke, M. Harasymczuk, L. Authier, A. Blanc, C. Chahla, A. Tomic, M. Mirino, I. Schlacht, S. Hettrich, T. Pacher, L. Maller, A.Decadi, J. Villa-Massone, J. Preusterink, A. Neklesa, A. Barzileye, T. Volkova, ESA/ESTEC & ILEWG EuroMoonMars 2017 (PB 299, 2200 AG Noordwijk, NL, Bernard.Foing@esa.int ), 3 VU Amsterdam, 4 Supaero Toulouse, 5 ISU Strasbourg, 6 Extreme Design, 7 SGAC, 8 Puli team, 9 EAC European Astronaut Centre, 10 ESA HQ
How high do we jump on the Moon? Should we build architecture with steps or should we support dif... more How high do we jump on the Moon? Should we build architecture with steps or should we support different ways of moving, e.g. climbing? The reduced gravity will lead to a loss of muscular mass and stiffness of the legs, negatively affecting a person’s balance: Yes, we can climb, but we can also easily lose our balance and trip up against the surrounding architecture. To avoid all of this, we need to better understand and address human walking behavior and balance on the Moon and Mars in the design already. A number of studies already exist on simulation of hypogravity locomotion, but how we can use results from hypogravity simulation studies to inform the architectural design of Moon or Mars habitats? This paper addresses how measurements from hypogravity locomotion studies can inform the architectural design of planetary habitats. To better understand human walking behavior, one key factor to consider that is addressed here for the first time is the effect of deconditioning and the ...
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