This paper reports on a series of interviews with three mainstream and three alternative/complime... more This paper reports on a series of interviews with three mainstream and three alternative/complimentary health professionals about the use of interactive technologies as a tool to improve the physical and mental well-being of the elderly. The questions are based around an Analytic Framework for investigating Interactive Technologies and the elderly. Four balance games using the Wii were demonstrated to the interviewees and their opinion of the suitability or otherwise of these games are discussed. The chosen games did not meet with universal approval but did provide us with useful insights on how to ensure the development of appropriate games for the elderly.
2009 IEEE International Conference on Systems, Man and Cybernetics, 2009
Abstract This paper describes the use of gyroscopes to provide three-dimensional data acquisition... more Abstract This paper describes the use of gyroscopes to provide three-dimensional data acquisition capabilities to an eddy current inspection system. The prototype combines positional and eddy-current data to produce a C-scan of tested material. The preliminary ...
This paper presents a complete and integrated demo scenario through which an access platform and ... more This paper presents a complete and integrated demo scenario through which an access platform and residential gateway prototypes, both developed under the scope of MUSE project, will be shown. The paper also intends to clearly expose the innovative aspects of each one of the prototypes.
ABSTRACT The Choice Stepping Reaction Time (CSRT) task is time-based clinical test that has shown... more ABSTRACT The Choice Stepping Reaction Time (CSRT) task is time-based clinical test that has shown to reliably predict falls in older adults. Its current mode of delivery involves the use of a custom-made dance mat device. This mat is a measurement tool that can reliably obtain step data to discriminate between fallers and non-fallers. One of the pitfalls of this test is that the technology in use still imposes an obstacle on the degree of freedom to be able to perform adaptive exercises suitable for the elderly. In this paper, we describe a Kinect-based system that measures stepping performance through the use of a hybrid version of the CSRT task. This study focuses on assessing this system’s capabilities to reliably measure a time-based clinical test of fall risk. Results showed a favorable correspondence and agreement between the two systems, suggesting that this platform could be potentially useful in the clinical practice.
The IETF P2PSIP WG is currently standardising a protocol for distributed mul- timedia services co... more The IETF P2PSIP WG is currently standardising a protocol for distributed mul- timedia services combining the media session functionality of SIP and the decen- tralised distribution and localisation of resources in peer-to-peer networks. The cur- rent P2PSIP scenarios only consider the infrastructure for the connectivity inside a single domain. This paper proposes an extension of the current work to a
This paper presents methods based on information filters for solving matching problems with empha... more This paper presents methods based on information filters for solving matching problems with emphasis on real time, or effectively real-time applications. Both applications discussed in this paper deal with ultrasound-based rigid registration in computer-assisted orthopedic surgery. In the first application, the usual workflow of rigid registration is reformulated such that registration algorithms would iterate while the surgeon is acquiring ultrasound images of the anatomy to be operated. Using this effectively real-time approach to registration, the surgeon would then receive feedback in order to better gauge the quality of the final registration outcome. The second application considered in this paper circumvents the need to attach physical markers to bones for anatomical referencing. Experiments using anatomical objects immersed in water are performed in order to evaluate and compare the different methods presented herein, using both 2-D as well as real-time 3-D ultrasound.
This paper reports on a series of interviews with three mainstream and three alternative/complime... more This paper reports on a series of interviews with three mainstream and three alternative/complimentary health professionals about the use of interactive technologies as a tool to improve the physical and mental well-being of the elderly. The questions are based around an Analytic Framework for investigating Interactive Technologies and the elderly. Four balance games using the Wii were demonstrated to the interviewees and their opinion of the suitability or otherwise of these games are discussed. The chosen games did not meet with universal approval but did provide us with useful insights on how to ensure the development of appropriate games for the elderly.
2009 IEEE International Conference on Systems, Man and Cybernetics, 2009
Abstract This paper describes the use of gyroscopes to provide three-dimensional data acquisition... more Abstract This paper describes the use of gyroscopes to provide three-dimensional data acquisition capabilities to an eddy current inspection system. The prototype combines positional and eddy-current data to produce a C-scan of tested material. The preliminary ...
This paper presents a complete and integrated demo scenario through which an access platform and ... more This paper presents a complete and integrated demo scenario through which an access platform and residential gateway prototypes, both developed under the scope of MUSE project, will be shown. The paper also intends to clearly expose the innovative aspects of each one of the prototypes.
ABSTRACT The Choice Stepping Reaction Time (CSRT) task is time-based clinical test that has shown... more ABSTRACT The Choice Stepping Reaction Time (CSRT) task is time-based clinical test that has shown to reliably predict falls in older adults. Its current mode of delivery involves the use of a custom-made dance mat device. This mat is a measurement tool that can reliably obtain step data to discriminate between fallers and non-fallers. One of the pitfalls of this test is that the technology in use still imposes an obstacle on the degree of freedom to be able to perform adaptive exercises suitable for the elderly. In this paper, we describe a Kinect-based system that measures stepping performance through the use of a hybrid version of the CSRT task. This study focuses on assessing this system’s capabilities to reliably measure a time-based clinical test of fall risk. Results showed a favorable correspondence and agreement between the two systems, suggesting that this platform could be potentially useful in the clinical practice.
The IETF P2PSIP WG is currently standardising a protocol for distributed mul- timedia services co... more The IETF P2PSIP WG is currently standardising a protocol for distributed mul- timedia services combining the media session functionality of SIP and the decen- tralised distribution and localisation of resources in peer-to-peer networks. The cur- rent P2PSIP scenarios only consider the infrastructure for the connectivity inside a single domain. This paper proposes an extension of the current work to a
This paper presents methods based on information filters for solving matching problems with empha... more This paper presents methods based on information filters for solving matching problems with emphasis on real time, or effectively real-time applications. Both applications discussed in this paper deal with ultrasound-based rigid registration in computer-assisted orthopedic surgery. In the first application, the usual workflow of rigid registration is reformulated such that registration algorithms would iterate while the surgeon is acquiring ultrasound images of the anatomy to be operated. Using this effectively real-time approach to registration, the surgeon would then receive feedback in order to better gauge the quality of the final registration outcome. The second application considered in this paper circumvents the need to attach physical markers to bones for anatomical referencing. Experiments using anatomical objects immersed in water are performed in order to evaluate and compare the different methods presented herein, using both 2-D as well as real-time 3-D ultrasound.
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Papers by Jaime Garcia