Through and post-COVID, disembodied technological interactions were experienced at an unprecedent... more Through and post-COVID, disembodied technological interactions were experienced at an unprecedented, often involuntary level in households across the world, with the human voice often providing a link between geographically disconnected individuals, resulting in a decrease in perceived social connectedness. Recent research suggests that effects of social isolation and sensory deprivation can be mitigated through participatory media arts experiences (; , ). Over the last ten years, the art collective Analema Group has explored the pivotal role of the human voice as means for social connectedness through their artwork KIMA (Tate, National Gallery, Barbican). The current development of KIMA: Voice seeks to challenge experiences of embodiment in remote environments. This article and artwork presentation will present a new development KIMA: Voice designed to provide new forms of embodied experiences across a distance. The publication will be supported by a demonstration and exhibition of...
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Live performers often describe "playing to the audience" as shifts in emphasis, timing ... more Live performers often describe "playing to the audience" as shifts in emphasis, timing and even content according to perceived audience reactions. Traditional staging allows the transmission of physiological signals through the audience's eyes, skin, odor, breathing, vocalizations and motions such as dancing, stamping and clapping, some of which are audible. The Internet and other mass media broaden access to live performance, but they efface traditional channels for "liveness," which we specify as physiological feedback loops that bind performers and audience through shared agency. During online events, contemporary performers enjoy text and icon-based feedback, but current technology limits expression of physiological reactions by remote audiences. Looking to a future Internet of Neurons where humans and AI co-create via neurophysiological interfaces, this paper examines the possibility of reestablishing audience agency during live performance by using hemo...
ART IN FLUX London curated the exhibition ART IN FLUX at Event Two, a selection of pioneering med... more ART IN FLUX London curated the exhibition ART IN FLUX at Event Two, a selection of pioneering media arts to celebrate the Computer Arts Society's 30 year anniversary. The exhibition took place at the Royal College of Art, the exact space where the very first exhibit of the Computer Arts Society had taken place 30 years earlier
International Journal of Film and Media Arts, 2021
Coinciding with the one-year anniversary of the Grenfell tragedy, local artistic practitioners Ol... more Coinciding with the one-year anniversary of the Grenfell tragedy, local artistic practitioners Oliver M. Gingrich, of media art platform ART IN FLUX, and artist researcher Sara Choudhrey, curated a series of workshops and events as part of the project AYAH – Sign. Significantly, the project places collaboration at all stages of its conception, implementation, and its outcome. Members of the local community and the wider general public were invited to explore new forms of artistic practice with a focus on Islamic pattern-making. These practice-based community-focused activities contributed towards a collaborative digital artwork, publicly displayed as a site-specific installation opposite the Grenfell Tower site. The participatory activity and artwork were designed to bring the community together in a time of need, to provide mutual support through joint creative engagement. Social connectedness, i.e. the experience of belonging, and relatedness between people (Van Bel et al 2009),...
Ghost in the Machine is a holographic brainwave interface that allows the audience to connect wit... more Ghost in the Machine is a holographic brainwave interface that allows the audience to connect with their own brain activity. A real-time stream of measured electromagnetic brainwaves is visually represented inside a Pepper's Ghost display. The piece was presented at the British Science Festival 2019 in Coventry
KIMA: Voice is a participatory art piece enquiring the role of the arts in perceived social conne... more KIMA: Voice is a participatory art piece enquiring the role of the arts in perceived social connectednes
Transmission is both a telepresence performance and a research project. As a real-time visualizat... more Transmission is both a telepresence performance and a research project. As a real-time visualization tool, Transmission creates alternate representations of neural activity through sound and vision, investigating the effect of interaction on human consciousness. As a sonification project, it creates an immersive experience for two users: a soundscape created by the human mind and the influence of kinetic interaction. An electroencephalographic (EEG) headset interprets a user’s neural activity. An Open Sound Control (OSC) script then translates this data into a real-time particle stream and sound environment at one end. A second user in a remote location modifies this stream in real time through body movement. Together they become a telematic musical interface-communicating through visual and sonic representation of their interactions.
Through and post-COVID, disembodied technological interactions were experienced at an unprecedent... more Through and post-COVID, disembodied technological interactions were experienced at an unprecedented, often involuntary level in households across the world, with the human voice often providing a link between geographically disconnected individuals, resulting in a decrease in perceived social connectedness. Recent research suggests that effects of social isolation and sensory deprivation can be mitigated through participatory media arts experiences (; , ). Over the last ten years, the art collective Analema Group has explored the pivotal role of the human voice as means for social connectedness through their artwork KIMA (Tate, National Gallery, Barbican). The current development of KIMA: Voice seeks to challenge experiences of embodiment in remote environments. This article and artwork presentation will present a new development KIMA: Voice designed to provide new forms of embodied experiences across a distance. The publication will be supported by a demonstration and exhibition of...
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Live performers often describe "playing to the audience" as shifts in emphasis, timing ... more Live performers often describe "playing to the audience" as shifts in emphasis, timing and even content according to perceived audience reactions. Traditional staging allows the transmission of physiological signals through the audience's eyes, skin, odor, breathing, vocalizations and motions such as dancing, stamping and clapping, some of which are audible. The Internet and other mass media broaden access to live performance, but they efface traditional channels for "liveness," which we specify as physiological feedback loops that bind performers and audience through shared agency. During online events, contemporary performers enjoy text and icon-based feedback, but current technology limits expression of physiological reactions by remote audiences. Looking to a future Internet of Neurons where humans and AI co-create via neurophysiological interfaces, this paper examines the possibility of reestablishing audience agency during live performance by using hemo...
ART IN FLUX London curated the exhibition ART IN FLUX at Event Two, a selection of pioneering med... more ART IN FLUX London curated the exhibition ART IN FLUX at Event Two, a selection of pioneering media arts to celebrate the Computer Arts Society's 30 year anniversary. The exhibition took place at the Royal College of Art, the exact space where the very first exhibit of the Computer Arts Society had taken place 30 years earlier
International Journal of Film and Media Arts, 2021
Coinciding with the one-year anniversary of the Grenfell tragedy, local artistic practitioners Ol... more Coinciding with the one-year anniversary of the Grenfell tragedy, local artistic practitioners Oliver M. Gingrich, of media art platform ART IN FLUX, and artist researcher Sara Choudhrey, curated a series of workshops and events as part of the project AYAH – Sign. Significantly, the project places collaboration at all stages of its conception, implementation, and its outcome. Members of the local community and the wider general public were invited to explore new forms of artistic practice with a focus on Islamic pattern-making. These practice-based community-focused activities contributed towards a collaborative digital artwork, publicly displayed as a site-specific installation opposite the Grenfell Tower site. The participatory activity and artwork were designed to bring the community together in a time of need, to provide mutual support through joint creative engagement. Social connectedness, i.e. the experience of belonging, and relatedness between people (Van Bel et al 2009),...
Ghost in the Machine is a holographic brainwave interface that allows the audience to connect wit... more Ghost in the Machine is a holographic brainwave interface that allows the audience to connect with their own brain activity. A real-time stream of measured electromagnetic brainwaves is visually represented inside a Pepper's Ghost display. The piece was presented at the British Science Festival 2019 in Coventry
KIMA: Voice is a participatory art piece enquiring the role of the arts in perceived social conne... more KIMA: Voice is a participatory art piece enquiring the role of the arts in perceived social connectednes
Transmission is both a telepresence performance and a research project. As a real-time visualizat... more Transmission is both a telepresence performance and a research project. As a real-time visualization tool, Transmission creates alternate representations of neural activity through sound and vision, investigating the effect of interaction on human consciousness. As a sonification project, it creates an immersive experience for two users: a soundscape created by the human mind and the influence of kinetic interaction. An electroencephalographic (EEG) headset interprets a user’s neural activity. An Open Sound Control (OSC) script then translates this data into a real-time particle stream and sound environment at one end. A second user in a remote location modifies this stream in real time through body movement. Together they become a telematic musical interface-communicating through visual and sonic representation of their interactions.
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Papers by Oliver Gingrich