Ophthalmology is a medical profession with a tradition in teaching that has developed throughout ... more Ophthalmology is a medical profession with a tradition in teaching that has developed throughout history. Although ophthalmologists are generally considered to only prescribe contact lenses, and they handle more than half of eye-related enhancements, diagnoses, and treatments. The training of qualified ophthalmologists is generally carried out under the traditional settings, where there is a supervisor and a student, and training is based on the use of animal eyes or artificial eye models. These models have significant disadvantages, as they are not immersive and are extremely expensive and difficult to acquire. Therefore, technologies related to Augmented Reality (AR) and Virtual Reality (VR) are rapidly and prominently positioning themselves in the medical sector, and the field of ophthalmology is growing exponentially both in terms of the training of professionals and in the assistance and recovery of patients. At the same time, it is necessary to highlight and analyze the develo...
In this paper, Augmented Reality (AR) and Videogames are presented as two technologies suitable t... more In this paper, Augmented Reality (AR) and Videogames are presented as two technologies suitable to be applied (independently and mixed) to Climate Change issues. The article is centered on teaching-learning, sensitization and awareness campaigns about Climate Change. On one hand, Augmented Reality and some examples of Climate-Change-related applications are presented. On the other hand, videogames are presented as useful tools for learning under the philosophy of Digital Game-Based Learning (DGBL). Some principles of DGBL are discussed and some examples of videogames applied to Climate Change issues are presented. Lastly Augmented Reality games are explored and an early classification is introduced. Finally, it is concluded that videogames and Augmented Reality are two current technologies that must be applied to processes related to education on climate change due to their features and nature.
Augmented Reality (AR) and Digital Game Based Learning (DGBL) are two tendencies being applied br... more Augmented Reality (AR) and Digital Game Based Learning (DGBL) are two tendencies being applied broadly in education around the globe. However, the implications on a simultaneous application of them to inclusive learning have yet to be observed. We designed an inclusive AR-enriched videogame for Logical Math Skills Learning. We tested the game with a set of 20 students with diverse learning needs. Our experiment showed that the performance on the game is similar for kids with different needs. The results and feedback from teaching staff suggest that AR and DGBL allow the integration of children with special needs into the learning process.
La comunicacio que es presenta recull el treball realitzat per la Xarxa Tic i docencia, de la Uni... more La comunicacio que es presenta recull el treball realitzat per la Xarxa Tic i docencia, de la Universitat de Girona, amb el que s’ha buscat de concretar les competencies informatiques i informacionals que haurien de tenir tots els estudiants de grau quan acaben els seus estudis, i que pensem li permetran desenvolupar-se com a bon professional, cadascu en el seu ambit. El text recull, per una banda, el treball realitzat en la concrecio i classificacio de les diferents competencies informatiques i informacionals; i, per l’altra, una serie d’activitats que es proposa que es facin a l’aula i les competencies que es pretenen assolir amb cada una d’elles.
Recommender systems have become an essential part in many applications and websites to address th... more Recommender systems have become an essential part in many applications and websites to address the information overload problem. For example, people read opinions about recommended products before buying them. This action is time-consuming due to the number of opinions available. It is necessary to provide recommender systems with methods that add information about the experiences of other users, along with the presentation of the recommended products. These methods should help users by filtering reviews and presenting the necessary answers to their questions about recommended products. The contribution of this work is the description of a recommender system that recommends products using a collaborative filtering method, and which adds only relevant feedback from other users about recommended products. A prototype of a hotel recommender system was implemented and validated with real users.
A way to motivate high ability students in their learning process is by involving them in the co-... more A way to motivate high ability students in their learning process is by involving them in the co-creation of educational material. In doing so, the knowledge gained from the ensuing interaction between the high ability students, their parents and teachers can be very useful because it not only enhances the co-creation process itself, but also the subsequent activities as they are able to be adjusted to the students’ particular needs and goals. This paper describes two parts of a Knowledge Management System that focuses on utilizing students’ personal interests and encouraging their active participation to make improvements to the co-creation process by sharing the responsibility for their learning materials. To achieve this, we propose and develop a knowledge model that can identify the knowledge used in a co-creation process. Based on this knowledge model, we present a Knowledge Management System design which considers processing, support and general informatic system components.
Resumen Una de las competencias basicas en torno a la materia de bases de datos consiste en reali... more Resumen Una de las competencias basicas en torno a la materia de bases de datos consiste en realizar el diseno conceptual y logico de una base de datos relacional. En este articulo se presenta la experiencia realizada en el diseno de una base de datos con un numero considerable de tablas y en relacion a la organizacion y gestion de una empresa real. Para facilitar las tareas de correccion y evaluacion a los profesores implicados se ha utilizado una plataforma de e-learning que corrige diagramas entidad/relacion y los esquemas de bases de datos generados. 1. Motivacion A partir de varias reuniones que tuvimos con empresarios del sector informatico para el desarrollo del nuevo plan de estudios de grado en Ingenieria Informatica, detectamos varias deficiencias en la formacion de los actuales egresados de Ingenieria Tecnica en Informatica de Gestion (ITIG). Por una parte los empresarios se quejaban de que los alumnos no estaban familiarizados con la estructura, organizacion y funcionami...
ACME-DB is a web-based e-learning tool for skills training and automatic assessment of main datab... more ACME-DB is a web-based e-learning tool for skills training and automatic assessment of main database course topics. This tool is composed of a set of correction modules each one designed for a specific type of problems. Among them, entity-relationship diagrams, relational database schemas, normalization, relational algebra and SQL. In this paper we describe how ACME-DB has been used in teaching/learning of database design in our university and how it has influenced in the academic results.
Currently there are many standards that impinge on accessibility issues regarding users’ models, ... more Currently there are many standards that impinge on accessibility issues regarding users’ models, learning scenarios, interaction preferences, devices capabilities, metadata for specifying the delivery of any resource to meet users’ needs, and software accessibility and usability. Each standard represents a different viewpoint with its own sets of goals and scope and it is difficult to understand the existing relationships between them. This paper gives an overview on the existing standards addressing accessibility, usability and adaptation issues in e-learning, and discusses their application to cope with the objectives of the A2UN@ project, which focuses on attending the accessibility and adaptation needs for ALL in Higher Education.
High ability or gifted students with difficulties in learning? This is a statement that many peop... more High ability or gifted students with difficulties in learning? This is a statement that many people think is incoherent because of the characteristics of these students, but it is more common than we think. One way of helping high ability students to develop their skills and be more motivated about their learning process is to encourage them be more active in creating learning activities through a co-creation process. However, a co-creation process in itself is not enough and so it is important to ensure that the students are the real protagonists by adapting to their characteristics, interests, needs, goals, personalities, multiple intelligences and cognitive styles. This paper presents a theoretical proposal for such an adaptation.
El estándar IMS-CP(IMS Content Packing) utilizado como contenedor de contenidos educativos, prove... more El estándar IMS-CP(IMS Content Packing) utilizado como contenedor de contenidos educativos, provee al aprendizaje móvil (m-learning) un instrumento muy útil, que facilita en gran medida la portabilidad, organización e intercambio de cualquier tipo de paquete educativo diseñado bajo este esquema. Por ser IMS-CP un estándar, se facilita el diseño de herramientas para la interpretación de estos, bajo plataformas, móviles, desktop o web, independientemente de lenguajes de programación, es decir, con IMS-CP es posible el diseño de todo tipo de herramientas apoyo al aprendizaje, bajo todo tipo de plataformas, con requerimientos mínimos muy bajos o muy altos, por ejemplo para el m-learning, solo con diseñar aplicaciones que permitan la lectura de paquetes IMS-CP desde aplicaciones móviles se está dando un gran salto, ya que la otra parte va de mano del educador, pues éste es quien se debe dar a la tarea de acumular actividades, recursos y demás contenidos para almacenarlos dentro de un IMS...
The large number of vehicles constantly seeking access to congested areas in cities means that fi... more The large number of vehicles constantly seeking access to congested areas in cities means that finding a public parking place is often difficult and causes problems for drivers and citizens alike. In this context, strategies that guide vehicles from one point to another, looking for the most optimal path, are needed. Most contributions in the literature are routing strategies that take into account different criteria to select the optimal route required to find a parking space. This paper aims to identify the types of smart parking systems (SPS) that are available today, as well as investigate the kinds of vehicle detection techniques (VDT) they have and the algorithms or other methods they employ, in order to analyze where the development of these systems is at today. To do this, a survey of 274 publications from January 2012 to December 2019 was conducted. The survey considered four principal features: SPS types reported in the literature, the kinds of VDT used in these SPS, the a...
International Journal of Emerging Technologies in Learning (iJET)
In order to solve the problem of multi-objective optimization for multimedia English teaching, th... more In order to solve the problem of multi-objective optimization for multimedia English teaching, this paper proposes a multi-objective optimization algorithm for multimedia English teaching (MOAMET) based on computer network traffic prediction model, which is based on the computer network traffic prediction model strategy. This algorithm establishes time series for individuals correlated to same reference points, and for such time series through computer network traffic model optimizes multimedia English teaching objectives. Meanwhile, it feeds back the prediction error of the historical moment to the current prediction to improve the accuracy of the optimization, and adds disturbance in each optimized individual to increase the diversity of initial multimedia English teaching so as to speed up the convergence speed of the algorithm in the new environment. Through experiments it teats the algorithm, also makes comparison and analysis with two existing algorithms, the results show that...
En esta investigación, el uso de la co-creación busca apoyar la generación de material educativo ... more En esta investigación, el uso de la co-creación busca apoyar la generación de material educativo por parte de estudiantes con altas capacidades, gracias a la participación de profesores y padres de los estudiantes. Durante este proceso, las características de los estudiantes como la personalidad, los gustos, las necesidades y habilidades deben ser consideradas y consolidadas, para que el material educativo co-creado sea de interés para ellos. La creación de material educativo para estudiantes tiende a aislar a estos y sus aportes, lo que deriva en materiales genéricos que pueden no ser un apoyo para el proceso de todos los estudiantes. Adicionalmente, los estudiantes con altas capacidades, debido a sus características, tienden a perder interés en el uso de los materiales educativos, razón por la que resulta importante involucrarlos en su creación, a fin de que su conocimiento aporte valor al producto. Para que todos los participantes tengan en cuenta el conocimiento generado durante...
Con el objetivo de ayudar a motivar a los estudiantes con altas capacidades en su proceso de apre... more Con el objetivo de ayudar a motivar a los estudiantes con altas capacidades en su proceso de aprendizaje, se propone que participen en la co-creación de su material educativo. Pero la participación no es suficiente, es importante hacer que esta se convierta en una experiencia personal y cercana a sus características y a su contexto. Para conseguirlo, se ha definido un proceso de co-creación de material educativo, denominado Co-CreHAs, en el que se orienta su adaptación de acuerdo a las necesidades del estudiante con altas capacidades. Esta adaptación se desarrolla en AdaptHAs, que es el módulo de adaptación de Co-CreHAs. En este artículo, se presentan el diseño y la validación de la arquitectura de los servicios adaptativos de AdaptHAs, de los cuales, el diseño se basa en el análisis de las características de las altas capacidades y del proceso de co-creación. Gracias a dicho análisis, se identificaron el tipo de perfiles de adaptación a definir, los aspectos de los participantes qu...
Ophthalmology is a medical profession with a tradition in teaching that has developed throughout ... more Ophthalmology is a medical profession with a tradition in teaching that has developed throughout history. Although ophthalmologists are generally considered to only prescribe contact lenses, and they handle more than half of eye-related enhancements, diagnoses, and treatments. The training of qualified ophthalmologists is generally carried out under the traditional settings, where there is a supervisor and a student, and training is based on the use of animal eyes or artificial eye models. These models have significant disadvantages, as they are not immersive and are extremely expensive and difficult to acquire. Therefore, technologies related to Augmented Reality (AR) and Virtual Reality (VR) are rapidly and prominently positioning themselves in the medical sector, and the field of ophthalmology is growing exponentially both in terms of the training of professionals and in the assistance and recovery of patients. At the same time, it is necessary to highlight and analyze the develo...
In this paper, Augmented Reality (AR) and Videogames are presented as two technologies suitable t... more In this paper, Augmented Reality (AR) and Videogames are presented as two technologies suitable to be applied (independently and mixed) to Climate Change issues. The article is centered on teaching-learning, sensitization and awareness campaigns about Climate Change. On one hand, Augmented Reality and some examples of Climate-Change-related applications are presented. On the other hand, videogames are presented as useful tools for learning under the philosophy of Digital Game-Based Learning (DGBL). Some principles of DGBL are discussed and some examples of videogames applied to Climate Change issues are presented. Lastly Augmented Reality games are explored and an early classification is introduced. Finally, it is concluded that videogames and Augmented Reality are two current technologies that must be applied to processes related to education on climate change due to their features and nature.
Augmented Reality (AR) and Digital Game Based Learning (DGBL) are two tendencies being applied br... more Augmented Reality (AR) and Digital Game Based Learning (DGBL) are two tendencies being applied broadly in education around the globe. However, the implications on a simultaneous application of them to inclusive learning have yet to be observed. We designed an inclusive AR-enriched videogame for Logical Math Skills Learning. We tested the game with a set of 20 students with diverse learning needs. Our experiment showed that the performance on the game is similar for kids with different needs. The results and feedback from teaching staff suggest that AR and DGBL allow the integration of children with special needs into the learning process.
La comunicacio que es presenta recull el treball realitzat per la Xarxa Tic i docencia, de la Uni... more La comunicacio que es presenta recull el treball realitzat per la Xarxa Tic i docencia, de la Universitat de Girona, amb el que s’ha buscat de concretar les competencies informatiques i informacionals que haurien de tenir tots els estudiants de grau quan acaben els seus estudis, i que pensem li permetran desenvolupar-se com a bon professional, cadascu en el seu ambit. El text recull, per una banda, el treball realitzat en la concrecio i classificacio de les diferents competencies informatiques i informacionals; i, per l’altra, una serie d’activitats que es proposa que es facin a l’aula i les competencies que es pretenen assolir amb cada una d’elles.
Recommender systems have become an essential part in many applications and websites to address th... more Recommender systems have become an essential part in many applications and websites to address the information overload problem. For example, people read opinions about recommended products before buying them. This action is time-consuming due to the number of opinions available. It is necessary to provide recommender systems with methods that add information about the experiences of other users, along with the presentation of the recommended products. These methods should help users by filtering reviews and presenting the necessary answers to their questions about recommended products. The contribution of this work is the description of a recommender system that recommends products using a collaborative filtering method, and which adds only relevant feedback from other users about recommended products. A prototype of a hotel recommender system was implemented and validated with real users.
A way to motivate high ability students in their learning process is by involving them in the co-... more A way to motivate high ability students in their learning process is by involving them in the co-creation of educational material. In doing so, the knowledge gained from the ensuing interaction between the high ability students, their parents and teachers can be very useful because it not only enhances the co-creation process itself, but also the subsequent activities as they are able to be adjusted to the students’ particular needs and goals. This paper describes two parts of a Knowledge Management System that focuses on utilizing students’ personal interests and encouraging their active participation to make improvements to the co-creation process by sharing the responsibility for their learning materials. To achieve this, we propose and develop a knowledge model that can identify the knowledge used in a co-creation process. Based on this knowledge model, we present a Knowledge Management System design which considers processing, support and general informatic system components.
Resumen Una de las competencias basicas en torno a la materia de bases de datos consiste en reali... more Resumen Una de las competencias basicas en torno a la materia de bases de datos consiste en realizar el diseno conceptual y logico de una base de datos relacional. En este articulo se presenta la experiencia realizada en el diseno de una base de datos con un numero considerable de tablas y en relacion a la organizacion y gestion de una empresa real. Para facilitar las tareas de correccion y evaluacion a los profesores implicados se ha utilizado una plataforma de e-learning que corrige diagramas entidad/relacion y los esquemas de bases de datos generados. 1. Motivacion A partir de varias reuniones que tuvimos con empresarios del sector informatico para el desarrollo del nuevo plan de estudios de grado en Ingenieria Informatica, detectamos varias deficiencias en la formacion de los actuales egresados de Ingenieria Tecnica en Informatica de Gestion (ITIG). Por una parte los empresarios se quejaban de que los alumnos no estaban familiarizados con la estructura, organizacion y funcionami...
ACME-DB is a web-based e-learning tool for skills training and automatic assessment of main datab... more ACME-DB is a web-based e-learning tool for skills training and automatic assessment of main database course topics. This tool is composed of a set of correction modules each one designed for a specific type of problems. Among them, entity-relationship diagrams, relational database schemas, normalization, relational algebra and SQL. In this paper we describe how ACME-DB has been used in teaching/learning of database design in our university and how it has influenced in the academic results.
Currently there are many standards that impinge on accessibility issues regarding users’ models, ... more Currently there are many standards that impinge on accessibility issues regarding users’ models, learning scenarios, interaction preferences, devices capabilities, metadata for specifying the delivery of any resource to meet users’ needs, and software accessibility and usability. Each standard represents a different viewpoint with its own sets of goals and scope and it is difficult to understand the existing relationships between them. This paper gives an overview on the existing standards addressing accessibility, usability and adaptation issues in e-learning, and discusses their application to cope with the objectives of the A2UN@ project, which focuses on attending the accessibility and adaptation needs for ALL in Higher Education.
High ability or gifted students with difficulties in learning? This is a statement that many peop... more High ability or gifted students with difficulties in learning? This is a statement that many people think is incoherent because of the characteristics of these students, but it is more common than we think. One way of helping high ability students to develop their skills and be more motivated about their learning process is to encourage them be more active in creating learning activities through a co-creation process. However, a co-creation process in itself is not enough and so it is important to ensure that the students are the real protagonists by adapting to their characteristics, interests, needs, goals, personalities, multiple intelligences and cognitive styles. This paper presents a theoretical proposal for such an adaptation.
El estándar IMS-CP(IMS Content Packing) utilizado como contenedor de contenidos educativos, prove... more El estándar IMS-CP(IMS Content Packing) utilizado como contenedor de contenidos educativos, provee al aprendizaje móvil (m-learning) un instrumento muy útil, que facilita en gran medida la portabilidad, organización e intercambio de cualquier tipo de paquete educativo diseñado bajo este esquema. Por ser IMS-CP un estándar, se facilita el diseño de herramientas para la interpretación de estos, bajo plataformas, móviles, desktop o web, independientemente de lenguajes de programación, es decir, con IMS-CP es posible el diseño de todo tipo de herramientas apoyo al aprendizaje, bajo todo tipo de plataformas, con requerimientos mínimos muy bajos o muy altos, por ejemplo para el m-learning, solo con diseñar aplicaciones que permitan la lectura de paquetes IMS-CP desde aplicaciones móviles se está dando un gran salto, ya que la otra parte va de mano del educador, pues éste es quien se debe dar a la tarea de acumular actividades, recursos y demás contenidos para almacenarlos dentro de un IMS...
The large number of vehicles constantly seeking access to congested areas in cities means that fi... more The large number of vehicles constantly seeking access to congested areas in cities means that finding a public parking place is often difficult and causes problems for drivers and citizens alike. In this context, strategies that guide vehicles from one point to another, looking for the most optimal path, are needed. Most contributions in the literature are routing strategies that take into account different criteria to select the optimal route required to find a parking space. This paper aims to identify the types of smart parking systems (SPS) that are available today, as well as investigate the kinds of vehicle detection techniques (VDT) they have and the algorithms or other methods they employ, in order to analyze where the development of these systems is at today. To do this, a survey of 274 publications from January 2012 to December 2019 was conducted. The survey considered four principal features: SPS types reported in the literature, the kinds of VDT used in these SPS, the a...
International Journal of Emerging Technologies in Learning (iJET)
In order to solve the problem of multi-objective optimization for multimedia English teaching, th... more In order to solve the problem of multi-objective optimization for multimedia English teaching, this paper proposes a multi-objective optimization algorithm for multimedia English teaching (MOAMET) based on computer network traffic prediction model, which is based on the computer network traffic prediction model strategy. This algorithm establishes time series for individuals correlated to same reference points, and for such time series through computer network traffic model optimizes multimedia English teaching objectives. Meanwhile, it feeds back the prediction error of the historical moment to the current prediction to improve the accuracy of the optimization, and adds disturbance in each optimized individual to increase the diversity of initial multimedia English teaching so as to speed up the convergence speed of the algorithm in the new environment. Through experiments it teats the algorithm, also makes comparison and analysis with two existing algorithms, the results show that...
En esta investigación, el uso de la co-creación busca apoyar la generación de material educativo ... more En esta investigación, el uso de la co-creación busca apoyar la generación de material educativo por parte de estudiantes con altas capacidades, gracias a la participación de profesores y padres de los estudiantes. Durante este proceso, las características de los estudiantes como la personalidad, los gustos, las necesidades y habilidades deben ser consideradas y consolidadas, para que el material educativo co-creado sea de interés para ellos. La creación de material educativo para estudiantes tiende a aislar a estos y sus aportes, lo que deriva en materiales genéricos que pueden no ser un apoyo para el proceso de todos los estudiantes. Adicionalmente, los estudiantes con altas capacidades, debido a sus características, tienden a perder interés en el uso de los materiales educativos, razón por la que resulta importante involucrarlos en su creación, a fin de que su conocimiento aporte valor al producto. Para que todos los participantes tengan en cuenta el conocimiento generado durante...
Con el objetivo de ayudar a motivar a los estudiantes con altas capacidades en su proceso de apre... more Con el objetivo de ayudar a motivar a los estudiantes con altas capacidades en su proceso de aprendizaje, se propone que participen en la co-creación de su material educativo. Pero la participación no es suficiente, es importante hacer que esta se convierta en una experiencia personal y cercana a sus características y a su contexto. Para conseguirlo, se ha definido un proceso de co-creación de material educativo, denominado Co-CreHAs, en el que se orienta su adaptación de acuerdo a las necesidades del estudiante con altas capacidades. Esta adaptación se desarrolla en AdaptHAs, que es el módulo de adaptación de Co-CreHAs. En este artículo, se presentan el diseño y la validación de la arquitectura de los servicios adaptativos de AdaptHAs, de los cuales, el diseño se basa en el análisis de las características de las altas capacidades y del proceso de co-creación. Gracias a dicho análisis, se identificaron el tipo de perfiles de adaptación a definir, los aspectos de los participantes qu...
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