I am an Assistant Professor and Chairman of Interior Design department, College of Architectural Engineering and Design, Kingdom University, Kingdom of Bahrain. I was awarded my Ph.D. degree in Urban Design in 2006 from Cairo University, Egypt. My Research interests include Man-Environment Relationship (MER), Urban Design, Urban Simulation, Virtual Reality, Tangible interaction, Multisensory design, Quality Assurance in Higher Education, Architectural Education, Qualitative Research Methods, and Content Analysis. I have 24 years of experience in private higher education. I Joined the Egyptian Housing and Building Research Centre (HBRC) after graduation and participated in many research projects that are oriented to Housing strategies in Egypt. I published a book entitled: “Urban Design and Users' Preferences - Virtual Reality Simulation as a tool to test users' preferences for Urban Design Alternatives”, in 2010. In 2019, I got the fellowship of UK Higher Education Academy (FHEA). In 2020, I was nominated to chair the NQF validation panel for the Bachelor of Architecture program offered by University of Bahrain. During my chairmanship of the Interior Design Department, I facilitated the international accreditation of the Bachelor in Interior Design program by the Society of British and International Interior Design (SBID) in July, 2023.
Proceedings of the 3rd Smart Cities Symposium, 21-23rd of September 2020, organized by University of Bahrain and The Institution of Engineering and Technology (IET), IET, 2021
The applications of the 4th industrial revolution have become indispensable part in our daily lif... more The applications of the 4th industrial revolution have become indispensable part in our daily life. Technologies such as Internet of Things (IoT) and tangible interaction helped in bridging the gap between the physical world and the digital world. Moreover, virtual reality (VR) and augmented reality (AR) technology helped in digitalizing the physical environment, adding enormous interaction capabilities. This research paper is an attempt to develop a theoretical framework for integrating VR and IoT technologies in the interior design process. Specially, the suggested framework will be used to test the users’ preferences of artificial lighting variations in virtual reality model of a typical guestroom in “Five Stars” hotel. The IoT contribution in the framework will be through controlling the “Intensity” parameter of artificial lighting based on variations in other internal design elements and external environmental factors. The framework can be used as a design tool to help the interior designer in determining the appropriate intensity of artificial light needed in a typical “5 stars” guest room in order to enhance the guest’s satisfaction level.
Turkish Online Journal OF Educational Technology, TOJET, Special Issue, Turkey, 2018
The shift in the educational concepts from “teacher-centred education” to “student-centred educat... more The shift in the educational concepts from “teacher-centred education” to “student-centred education” led to the necessity of re-assessing teaching, learning and assessment strategies used in education. Active learning strategies are examples of the conceptual shift in education. Group based assessments are examples of active learning strategies that are believed to support this change in educational ideologies. This study highlights the concept of active learning and group-based assessment through an experience of applying two different methods of group-based quizzes on fourth year students of architectural engineering program. The two methods are: quiz bowl, and sit group quiz. The study also tries to track the effect of the selected quiz methods on students’ academic progress through their performance in these group assessments as well as in the individual assessments. The output of this experience is compared to previous semesters in which only individual assessment strategies were applied. It is found that incorporating group based quizzes helps in boosting the academic progress of low achievers, and reducing the gap between low and high achievers.
The Online Journal of Quality in Higher Education, Vol. 1, No. 3, TOJQIH, Turkey, 2014
This paper discusses the importance of designing well structured assignments that are based on In... more This paper discusses the importance of designing well structured assignments that are based on Intended Learning Outcomes (ILOs). Through the researcher experience as an assistant professor in the department of Architectural Engineering, it is found that the quality of students' response to required assignments in the course of "Construction Management" together with their output was affected by the structure and design of the assignment itself. The researcher designed an assignment about an important topic "Trade-off in Construction Projects Management" without writing the relative weight of tested ILOs in the assignment. After receiving students output of the assignment and marking it, the researcher modified the assignment in order to incorporate certain ILOs (Knowledge and Understanding skills, subject-specific skills, intellectual skills and transferable skills) with a relative weight assigned to each. The updated assignment was re-submitted to students. While re-marking students' output, it was found that the students' response and quality of their output was significantly improved.
Electronic Government, an International Journal, Vol. 9, No. 1, Inderscience Publishers, U.K., 2012
Countries are engaged in a race towards acquiring a leading position in the e-Government era thro... more Countries are engaged in a race towards acquiring a leading position in the e-Government era through strategic plans to increase its services offered to citizens. However, in order to compete globally, it is also important to develop the quality of services and the interactivity of databases offered through e-Government websites’ interface through using state of the art Information and Communication Technology (ICT). This paper presents an approach to develop the quality, interactivity as well as the visual appearance of services and information offered to citizens in e-Government websites that deal with real estates development and urban planning through engaging Virtual Reality technology (VR) as an advanced interactive visual form of information in such websites. The Survey and Land Registration Bureau (SLRB) and the Ministry of Municipalities and Agriculture Affairs in the Kingdom of Bahrain are chosen as case studies to apply the approach. It has been found that applying such approach on information offered by websites of certain governmental authorities can dramatically affect the framework that governs the interoperability between such authorities. Moreover, it can also affect the interaction between sub-directorates of each authority.
International Journal of Engineering & Technology (IJET), 2011
Recent years have witnessed a rapid development in the technologies that are related to digital v... more Recent years have witnessed a rapid development in the technologies that are related to digital visualization and simulation together with the technologies that try to link between digital and physical modelling. Many engineering and design practitioners have begun to apply selective technologies in their practices. The research attempts to classify the possible technologies that can be used throughout stages of urban design projects according to their purpose. An overview of different applications of such technologies in urban design is conducted. A decision-making chart for engaging technology in different stages of urban design projects is developed.
proceedings of the 5rd International Conference, Architectural Engineering Dept., Faculty of Engineering, Cairo University, Egypt, 2009
The evolution of information and communication technology together with the breakthrough in inter... more The evolution of information and communication technology together with the breakthrough in interactive 3D modeling and Virtual Reality systems have led to a shifting in the conception of architectural design education. Tangible Interaction Devices are examples of such evolution. They are considered as advanced Virtual Reality systems through which physical models can be hyperlinked to virtual representations of such models. Through this technology, students can totally be immersed in their design proposals and they can visually experience, touch as well as feel the development of these proposals. This paper presents different scenarios of Tangible Interaction Devices and predicts their effects on the pedagogy of architectural design education (i.e. the roles of both the instructor and the student, in addition to the space planning of the design studio). The paper also addresses a suggested frame work for applying the technology of Tangible Interaction Devices on architectural design education.
Proceedings of the 3rd Smart Cities Symposium, 21-23rd of September 2020, organized by University of Bahrain and The Institution of Engineering and Technology (IET), IET, 2021
The applications of the 4th industrial revolution have become indispensable part in our daily lif... more The applications of the 4th industrial revolution have become indispensable part in our daily life. Technologies such as Internet of Things (IoT) and tangible interaction helped in bridging the gap between the physical world and the digital world. Moreover, virtual reality (VR) and augmented reality (AR) technology helped in digitalizing the physical environment, adding enormous interaction capabilities. This research paper is an attempt to develop a theoretical framework for integrating VR and IoT technologies in the interior design process. Specially, the suggested framework will be used to test the users’ preferences of artificial lighting variations in virtual reality model of a typical guestroom in “Five Stars” hotel. The IoT contribution in the framework will be through controlling the “Intensity” parameter of artificial lighting based on variations in other internal design elements and external environmental factors. The framework can be used as a design tool to help the interior designer in determining the appropriate intensity of artificial light needed in a typical “5 stars” guest room in order to enhance the guest’s satisfaction level.
Turkish Online Journal OF Educational Technology, TOJET, Special Issue, Turkey, 2018
The shift in the educational concepts from “teacher-centred education” to “student-centred educat... more The shift in the educational concepts from “teacher-centred education” to “student-centred education” led to the necessity of re-assessing teaching, learning and assessment strategies used in education. Active learning strategies are examples of the conceptual shift in education. Group based assessments are examples of active learning strategies that are believed to support this change in educational ideologies. This study highlights the concept of active learning and group-based assessment through an experience of applying two different methods of group-based quizzes on fourth year students of architectural engineering program. The two methods are: quiz bowl, and sit group quiz. The study also tries to track the effect of the selected quiz methods on students’ academic progress through their performance in these group assessments as well as in the individual assessments. The output of this experience is compared to previous semesters in which only individual assessment strategies were applied. It is found that incorporating group based quizzes helps in boosting the academic progress of low achievers, and reducing the gap between low and high achievers.
The Online Journal of Quality in Higher Education, Vol. 1, No. 3, TOJQIH, Turkey, 2014
This paper discusses the importance of designing well structured assignments that are based on In... more This paper discusses the importance of designing well structured assignments that are based on Intended Learning Outcomes (ILOs). Through the researcher experience as an assistant professor in the department of Architectural Engineering, it is found that the quality of students' response to required assignments in the course of "Construction Management" together with their output was affected by the structure and design of the assignment itself. The researcher designed an assignment about an important topic "Trade-off in Construction Projects Management" without writing the relative weight of tested ILOs in the assignment. After receiving students output of the assignment and marking it, the researcher modified the assignment in order to incorporate certain ILOs (Knowledge and Understanding skills, subject-specific skills, intellectual skills and transferable skills) with a relative weight assigned to each. The updated assignment was re-submitted to students. While re-marking students' output, it was found that the students' response and quality of their output was significantly improved.
Electronic Government, an International Journal, Vol. 9, No. 1, Inderscience Publishers, U.K., 2012
Countries are engaged in a race towards acquiring a leading position in the e-Government era thro... more Countries are engaged in a race towards acquiring a leading position in the e-Government era through strategic plans to increase its services offered to citizens. However, in order to compete globally, it is also important to develop the quality of services and the interactivity of databases offered through e-Government websites’ interface through using state of the art Information and Communication Technology (ICT). This paper presents an approach to develop the quality, interactivity as well as the visual appearance of services and information offered to citizens in e-Government websites that deal with real estates development and urban planning through engaging Virtual Reality technology (VR) as an advanced interactive visual form of information in such websites. The Survey and Land Registration Bureau (SLRB) and the Ministry of Municipalities and Agriculture Affairs in the Kingdom of Bahrain are chosen as case studies to apply the approach. It has been found that applying such approach on information offered by websites of certain governmental authorities can dramatically affect the framework that governs the interoperability between such authorities. Moreover, it can also affect the interaction between sub-directorates of each authority.
International Journal of Engineering & Technology (IJET), 2011
Recent years have witnessed a rapid development in the technologies that are related to digital v... more Recent years have witnessed a rapid development in the technologies that are related to digital visualization and simulation together with the technologies that try to link between digital and physical modelling. Many engineering and design practitioners have begun to apply selective technologies in their practices. The research attempts to classify the possible technologies that can be used throughout stages of urban design projects according to their purpose. An overview of different applications of such technologies in urban design is conducted. A decision-making chart for engaging technology in different stages of urban design projects is developed.
proceedings of the 5rd International Conference, Architectural Engineering Dept., Faculty of Engineering, Cairo University, Egypt, 2009
The evolution of information and communication technology together with the breakthrough in inter... more The evolution of information and communication technology together with the breakthrough in interactive 3D modeling and Virtual Reality systems have led to a shifting in the conception of architectural design education. Tangible Interaction Devices are examples of such evolution. They are considered as advanced Virtual Reality systems through which physical models can be hyperlinked to virtual representations of such models. Through this technology, students can totally be immersed in their design proposals and they can visually experience, touch as well as feel the development of these proposals. This paper presents different scenarios of Tangible Interaction Devices and predicts their effects on the pedagogy of architectural design education (i.e. the roles of both the instructor and the student, in addition to the space planning of the design studio). The paper also addresses a suggested frame work for applying the technology of Tangible Interaction Devices on architectural design education.
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Papers by Sherif Elwageeh
This research paper is an attempt to develop a theoretical framework for integrating VR and IoT technologies in the interior design process. Specially, the suggested framework will be used to test the users’ preferences of artificial lighting variations in virtual reality model of a typical guestroom in “Five Stars” hotel. The IoT contribution in the framework will be through controlling the “Intensity” parameter of artificial lighting based on variations in other internal design elements and external environmental factors.
The framework can be used as a design tool to help the interior designer in determining the appropriate intensity of artificial light needed in a typical “5 stars” guest room in order to enhance the guest’s satisfaction level.
This study highlights the concept of active learning and group-based assessment through an experience of applying two different methods of group-based quizzes on fourth year students of architectural engineering program. The two methods are: quiz bowl, and sit group quiz. The study also tries to track the effect of the selected quiz methods on students’ academic progress through their performance in these group assessments as well as in the individual assessments. The output of this experience is compared to previous semesters in which only individual assessment strategies were applied. It is found that incorporating group based quizzes helps in boosting the academic progress of low achievers, and reducing the gap between low and high achievers.
The researcher designed an assignment about an important topic "Trade-off in Construction Projects Management" without writing the relative weight of tested ILOs in the assignment. After receiving students output of the assignment and marking it, the researcher modified the assignment in order to incorporate certain ILOs (Knowledge and Understanding skills, subject-specific skills, intellectual skills and transferable skills) with a relative weight assigned to each. The updated assignment was re-submitted to students. While re-marking students' output, it was found that the students' response and quality of their output was significantly improved.
This paper presents an approach to develop the quality, interactivity as well as the visual appearance of services and information offered to citizens in e-Government websites that deal with real estates development and urban planning through engaging Virtual Reality technology (VR) as an advanced interactive visual form of information in such websites. The Survey and Land Registration Bureau (SLRB) and the Ministry of Municipalities and Agriculture Affairs in the Kingdom of Bahrain are chosen as case studies to apply the approach. It has been found that applying such approach on information offered by websites of certain governmental authorities can dramatically affect the framework that governs the interoperability between such authorities. Moreover, it can also affect the interaction between sub-directorates of each authority.
This paper presents different scenarios of Tangible Interaction Devices and predicts their effects on the pedagogy of architectural design education (i.e. the roles of both the instructor and the student, in addition to the space planning of the design studio). The paper also addresses a suggested frame work for applying the technology of Tangible Interaction Devices on architectural design education.
This research paper is an attempt to develop a theoretical framework for integrating VR and IoT technologies in the interior design process. Specially, the suggested framework will be used to test the users’ preferences of artificial lighting variations in virtual reality model of a typical guestroom in “Five Stars” hotel. The IoT contribution in the framework will be through controlling the “Intensity” parameter of artificial lighting based on variations in other internal design elements and external environmental factors.
The framework can be used as a design tool to help the interior designer in determining the appropriate intensity of artificial light needed in a typical “5 stars” guest room in order to enhance the guest’s satisfaction level.
This study highlights the concept of active learning and group-based assessment through an experience of applying two different methods of group-based quizzes on fourth year students of architectural engineering program. The two methods are: quiz bowl, and sit group quiz. The study also tries to track the effect of the selected quiz methods on students’ academic progress through their performance in these group assessments as well as in the individual assessments. The output of this experience is compared to previous semesters in which only individual assessment strategies were applied. It is found that incorporating group based quizzes helps in boosting the academic progress of low achievers, and reducing the gap between low and high achievers.
The researcher designed an assignment about an important topic "Trade-off in Construction Projects Management" without writing the relative weight of tested ILOs in the assignment. After receiving students output of the assignment and marking it, the researcher modified the assignment in order to incorporate certain ILOs (Knowledge and Understanding skills, subject-specific skills, intellectual skills and transferable skills) with a relative weight assigned to each. The updated assignment was re-submitted to students. While re-marking students' output, it was found that the students' response and quality of their output was significantly improved.
This paper presents an approach to develop the quality, interactivity as well as the visual appearance of services and information offered to citizens in e-Government websites that deal with real estates development and urban planning through engaging Virtual Reality technology (VR) as an advanced interactive visual form of information in such websites. The Survey and Land Registration Bureau (SLRB) and the Ministry of Municipalities and Agriculture Affairs in the Kingdom of Bahrain are chosen as case studies to apply the approach. It has been found that applying such approach on information offered by websites of certain governmental authorities can dramatically affect the framework that governs the interoperability between such authorities. Moreover, it can also affect the interaction between sub-directorates of each authority.
This paper presents different scenarios of Tangible Interaction Devices and predicts their effects on the pedagogy of architectural design education (i.e. the roles of both the instructor and the student, in addition to the space planning of the design studio). The paper also addresses a suggested frame work for applying the technology of Tangible Interaction Devices on architectural design education.