DOI: 10.37200/IJPR/V24I5/PR2020243 Received: 14 Mar 2020 | Revised: 30 Mar 2020 | Accepted: 06 Ap... more DOI: 10.37200/IJPR/V24I5/PR2020243 Received: 14 Mar 2020 | Revised: 30 Mar 2020 | Accepted: 06 Apr 2020 5367 Abstract--The study employed will employ LEGO Mindstorms Ev3 robotics in the learning environment of the computer curriculum of the 3rd level of Saudi Arabia middle schools to examine whether this kind of learning environment enhances computational thinking skills and learning programming concepts and attitude toward learning. The study will conduct in Riyadh of 60 student participants will be selected through purposive sampling techniques to participate in a quasi-experimental study. Before the implementation of the experimental study, a preliminary study will be conducted through a descriptive survey among students who are randomly selected of middle schools in Saudi Arabia to respond to computational thinking tests and attitude questionnaires to determine their level of CT and their attitude toward learning programming. After that, the researcher will do the experimental s...
DOI: 10.37200/IJPR/V24I5/PR2020243 Received: 14 Mar 2020 | Revised: 30 Mar 2020 | Accepted: 06 Ap... more DOI: 10.37200/IJPR/V24I5/PR2020243 Received: 14 Mar 2020 | Revised: 30 Mar 2020 | Accepted: 06 Apr 2020 5367 Abstract--The study employed will employ LEGO Mindstorms Ev3 robotics in the learning environment of the computer curriculum of the 3rd level of Saudi Arabia middle schools to examine whether this kind of learning environment enhances computational thinking skills and learning programming concepts and attitude toward learning. The study will conduct in Riyadh of 60 student participants will be selected through purposive sampling techniques to participate in a quasi-experimental study. Before the implementation of the experimental study, a preliminary study will be conducted through a descriptive survey among students who are randomly selected of middle schools in Saudi Arabia to respond to computational thinking tests and attitude questionnaires to determine their level of CT and their attitude toward learning programming. After that, the researcher will do the experimental s...
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