The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.
Authors are solicited to contribute to the journal by submitting articles that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in the areas of Multimedia & its applications Address: India
This paper focuses on the significance of culturally tailored digital products for Arabic-speakin... more This paper focuses on the significance of culturally tailored digital products for Arabic-speaking users,examining how cultural relevance influences user satisfaction and engagement. This research study aimed to provide guidelines for incorporating cross-cultural designs in interfaces for Arabic-speaking users.Utilizing Hofstede's cultural dimensions as a framework, the study employs A/B testing, surveys, and interviews to reveal the importance of cultural inclusivity in interface design. The finding of this research demonstrated that the ease of understanding and interaction with digital products varies for native Arabic speakers and that feature and functionality requirements differ based on users' nationality. This, in turn, highlighted the pivotal role of culturally adapted UI/UX in improving user experience, advocating for digital products that are both empathetic and inclusive. By emphasizing cultural considerations, this research contributes to the broader discourse on creating user-centric digital environments that resonate with a diverse global audience, aiming to enhance connectivity between brands and their diverse user bases.
This research inverstigates the Campus News Video Library (CNVL) to confirm whether it has a sig... more This research inverstigates the Campus News Video Library (CNVL) to confirm whether it has a significant impact on the cultivation of students’ sense of social responsibility and self-awareness ability. The finding shows that there were differences in social responsibility among students of different grades, and there were also differences in the ways in which students of different sexes were affected in self-awareness. These findings not only enrich the understanding of the effect of CNVL on students’ learning, but also provide useful reference for educational practice and further research. In summary, the research results show that CNVL could serve as an effective teaching tools to improve the moral education level in general, and social responsibility and self-awareness of secondary vocational school students.
This study primarily aims to investigate the effectiveness of the HoloLens-based learning system,... more This study primarily aims to investigate the effectiveness of the HoloLens-based learning system, RTCHoloLS, in enhancing collaborative learning skills in undergraduate photography courses. It provides empirical evidence showing how RTC-HoloLS addresses pedagogical challenges and improves collaborative learning outcomes, offering a holistic approach to photography education. Although Augmented Reality (AR) technology helps students theoretically understand camera operations in photography courses, it lacks in promoting collaborative learning skills during hands-on practice. To address this limitation, this study introduces the RTC-HoloLS, a HoloLens-based learning system with Real-Time Communication, and compares it to the conventional video streaming-based HoloLS (CVSHoloLS). The results indicate that RTC-HoloLS significantly enhances collaborative learning skills compared to CVS-HoloLS, highlighting the importance of integrating Real-Time Communication technologies in AR learning environments. Additionally, RTC-HoloLS was equally effective for both male and female students, whereas CVS-HoloLS showed greater benefits for male students. This suggests the need to consider gender differences in design and development to ensure the learning system accommodates all students. The findings have significant implications for instructional technology design and implementation, suggesting that educational institutions should prioritize real-time communication features in AR learning tools to enhance collaboration and interaction
Augmented Reality has been widely used in various level of education such as higher-level educati... more Augmented Reality has been widely used in various level of education such as higher-level education, secondary education (lower/upper secondary level), primary education, and in informal learning. However, the implementation in early childhood education is still limited.
International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-re... more International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.
Virtual Reality (VR) games provide players with an immersive experience by mimicking a virtual wo... more Virtual Reality (VR) games provide players with an immersive experience by mimicking a virtual world that seems authentic to them. However, designing and developing virtual reality games present a significant challenge in addressing issues related to prolonged use of head-mounted display (HDM) equipment, which can lead to digital vertigo or cybersickness. Accordingly, this study aims to create a VR game centred to address and alleviate issues related to digital vertigo, immersive settings, and interactive controls.
The International Journal of Multimedia & Its Applications (IJMA)
is a bi monthly open access pee... more The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on under standing recent developments this arena, and establishing new collaborations in these areas.
Features play an important role in representing classes in the hierarchy structure, and using uns... more Features play an important role in representing classes in the hierarchy structure, and using unsuitable features will affect classification performance. The discrete wavelet transform (DWT) approach provides the ability to create the appropriate features to represent data. DWT can produce global and local features using different wavelet families and decomposition levels. These two parameters are essential to obtain a suitable representation for classes in the hierarchy structure. This study proposes using a particle swarm optimisation (PSO) algorithm to select the suitable wavelet family and decomposition level for G-protein coupled receptor (GPCR) hierarchical class representation. The results indicate that the PSO algorithm mostly selects Biorthogonal wavelets and decomposition level 2 to represent GPCR protein. Concerning the performance, the proposed method achieved an accuracy of 97.9%, 85.9%, and 77.5% at the family, subfamily, and subsubfamily levels, respectively.
This research compared the effectiveness of two microlearning systems, the Adaptive Microlearning... more This research compared the effectiveness of two microlearning systems, the Adaptive Microlearning (AMlearning) System and the Conventional Microlearning (CM-learning) System, in enhancing the learning achievement and adaptability of on-the-job adults. The AM-learning system is an enhanced adaptive microlearning system, serving as the experimental group with adaptive qualities, compared to the control group, CM-learning.
Educational robotics is employed in both formal education and extracurricular activities to foste... more Educational robotics is employed in both formal education and extracurricular activities to foster student interest, engagement, and academic performance across various subjects. The research on robot-based learning and its impact on academics has been continuously growing in recent years. Hence, this mini Systematic Literature Review (SLR) is aimed at reviewing previous studies on using robotics in education. Articles accessed from 2019-2023 across three databases, Scopus, Springer and ScienceDirect, to discover relevant papers and documents for highlighting were considered. This research implements the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) mode. The findings of the articles from the nations demonstrated that ASIA had carried out more research. The research method employed in educational robotics articles focused on survey questionnaires with the highest ratings of 40%. Most of the articles focused on primary education. The findings can guide future research that needs to be conducted concerning educational robotics among remedial students.
nternational Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-rev... more nternational Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.
Baling Tin is one of Malaysia's popular traditional children's games. However, as time passes, Ba... more Baling Tin is one of Malaysia's popular traditional children's games. However, as time passes, Baling Tin has practically almost vanished. Children nowadays are more interested on digital games. This study aims to preserve the traditional games by digitalising it in tandem with the current interest. The challenge in this study is to recreate the physical game play into a digital game play. The game application which was developed for primary and middle school childrenalso includes interactive 3-D objects, images, sounds, and suitable theme colours.Furthermore, the user can explore many other captivating pages, including Shop and Quest. Even though the game was designed for Malaysian community, it comes with dual language to enhance user preference. The functionality of the game mechanics was tested. The game fulfils game characteristics and imitate the traditional physical gaming.This application is believed to help younger generations become more familiar with one of Malaysia's traditional games, Baling Tin, and preserve traditional games.
The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access pee... more The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.
Autism spectrum disorder is a developmental disability that can cause significant social, communi... more Autism spectrum disorder is a developmental disability that can cause significant social, communication and behavioural challenges. Parents of children on the spectrum find it difficult for their kids to communicate with them and other people, which makes it challenging for social interactions. Researchers have introduced different solutions such as Therapy Robot that Teaches Social Skills to Children with Autism. Additionally, Virtual reality was used to teach emotional and social skills to children with autism spectrum disorder. However, these solutions focus only on the person on the spectrum, neglecting the fact that the social challenges that people on the spectrum face are partly due to the lack of understanding on the neurotypicals' end. In this study, the solution introduced focuses on the neurotypical perspective; An advanced and interactive intelligent technology that can educate neurotypical people on how to communicate with people on the spectrum in different scenarios and environments. It also allows the learner to see the consequences of the different interactions from the point of view of a person on the spectrum, be aware of their actions, and fully engage in the scenarios through Virtual Reality (VR). Virtual Reality is a technology that simulates experiences that can be similar to the real world. The project aim was achieved by implementing a storyline game that is VR-based.
International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-re... more International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.
The International Journal of Multimedia & Its Applications (IJMA)
is a bi monthlyopen access peer... more The International Journal of Multimedia & Its Applications (IJMA) is a bi monthlyopen access peer-reviewed journal that publishes articles which contribute new results inall areas of the Multimedia & its applications. The journal focuses on all technical andpractical aspects of Multimedia and its applications. The goal of this journal is to bringtogether researchers and practitioners from academia and industry to focus onunderstanding recent developments this arena, and establishing new collaborations inthese areas.
The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access pee... more The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas
The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access pee... more The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.
The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access pee... more The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.
This paper aims to examine the themes of five extant pansoris, Korean traditional music. Therefor... more This paper aims to examine the themes of five extant pansoris, Korean traditional music. Therefore, this study collected the lyrics of the five works, including Chunhyangga, Simcheongga, Heungboga, Jeokbyeokga, and Sugungga. This study examined the theme of each pansori using thematic analysis of the collected data. According to the results of this study, the themes of the five works could be summarized as love, loyalty, filial piety, moderation, and Confucianism and humor. This study has the significance of deriving a common theme through thematic analysis of the lyrics of five extant pansoris.
This paper focuses on the significance of culturally tailored digital products for Arabic-speakin... more This paper focuses on the significance of culturally tailored digital products for Arabic-speaking users,examining how cultural relevance influences user satisfaction and engagement. This research study aimed to provide guidelines for incorporating cross-cultural designs in interfaces for Arabic-speaking users.Utilizing Hofstede's cultural dimensions as a framework, the study employs A/B testing, surveys, and interviews to reveal the importance of cultural inclusivity in interface design. The finding of this research demonstrated that the ease of understanding and interaction with digital products varies for native Arabic speakers and that feature and functionality requirements differ based on users' nationality. This, in turn, highlighted the pivotal role of culturally adapted UI/UX in improving user experience, advocating for digital products that are both empathetic and inclusive. By emphasizing cultural considerations, this research contributes to the broader discourse on creating user-centric digital environments that resonate with a diverse global audience, aiming to enhance connectivity between brands and their diverse user bases.
This research inverstigates the Campus News Video Library (CNVL) to confirm whether it has a sig... more This research inverstigates the Campus News Video Library (CNVL) to confirm whether it has a significant impact on the cultivation of students’ sense of social responsibility and self-awareness ability. The finding shows that there were differences in social responsibility among students of different grades, and there were also differences in the ways in which students of different sexes were affected in self-awareness. These findings not only enrich the understanding of the effect of CNVL on students’ learning, but also provide useful reference for educational practice and further research. In summary, the research results show that CNVL could serve as an effective teaching tools to improve the moral education level in general, and social responsibility and self-awareness of secondary vocational school students.
This study primarily aims to investigate the effectiveness of the HoloLens-based learning system,... more This study primarily aims to investigate the effectiveness of the HoloLens-based learning system, RTCHoloLS, in enhancing collaborative learning skills in undergraduate photography courses. It provides empirical evidence showing how RTC-HoloLS addresses pedagogical challenges and improves collaborative learning outcomes, offering a holistic approach to photography education. Although Augmented Reality (AR) technology helps students theoretically understand camera operations in photography courses, it lacks in promoting collaborative learning skills during hands-on practice. To address this limitation, this study introduces the RTC-HoloLS, a HoloLens-based learning system with Real-Time Communication, and compares it to the conventional video streaming-based HoloLS (CVSHoloLS). The results indicate that RTC-HoloLS significantly enhances collaborative learning skills compared to CVS-HoloLS, highlighting the importance of integrating Real-Time Communication technologies in AR learning environments. Additionally, RTC-HoloLS was equally effective for both male and female students, whereas CVS-HoloLS showed greater benefits for male students. This suggests the need to consider gender differences in design and development to ensure the learning system accommodates all students. The findings have significant implications for instructional technology design and implementation, suggesting that educational institutions should prioritize real-time communication features in AR learning tools to enhance collaboration and interaction
Augmented Reality has been widely used in various level of education such as higher-level educati... more Augmented Reality has been widely used in various level of education such as higher-level education, secondary education (lower/upper secondary level), primary education, and in informal learning. However, the implementation in early childhood education is still limited.
International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-re... more International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.
Virtual Reality (VR) games provide players with an immersive experience by mimicking a virtual wo... more Virtual Reality (VR) games provide players with an immersive experience by mimicking a virtual world that seems authentic to them. However, designing and developing virtual reality games present a significant challenge in addressing issues related to prolonged use of head-mounted display (HDM) equipment, which can lead to digital vertigo or cybersickness. Accordingly, this study aims to create a VR game centred to address and alleviate issues related to digital vertigo, immersive settings, and interactive controls.
The International Journal of Multimedia & Its Applications (IJMA)
is a bi monthly open access pee... more The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on under standing recent developments this arena, and establishing new collaborations in these areas.
Features play an important role in representing classes in the hierarchy structure, and using uns... more Features play an important role in representing classes in the hierarchy structure, and using unsuitable features will affect classification performance. The discrete wavelet transform (DWT) approach provides the ability to create the appropriate features to represent data. DWT can produce global and local features using different wavelet families and decomposition levels. These two parameters are essential to obtain a suitable representation for classes in the hierarchy structure. This study proposes using a particle swarm optimisation (PSO) algorithm to select the suitable wavelet family and decomposition level for G-protein coupled receptor (GPCR) hierarchical class representation. The results indicate that the PSO algorithm mostly selects Biorthogonal wavelets and decomposition level 2 to represent GPCR protein. Concerning the performance, the proposed method achieved an accuracy of 97.9%, 85.9%, and 77.5% at the family, subfamily, and subsubfamily levels, respectively.
This research compared the effectiveness of two microlearning systems, the Adaptive Microlearning... more This research compared the effectiveness of two microlearning systems, the Adaptive Microlearning (AMlearning) System and the Conventional Microlearning (CM-learning) System, in enhancing the learning achievement and adaptability of on-the-job adults. The AM-learning system is an enhanced adaptive microlearning system, serving as the experimental group with adaptive qualities, compared to the control group, CM-learning.
Educational robotics is employed in both formal education and extracurricular activities to foste... more Educational robotics is employed in both formal education and extracurricular activities to foster student interest, engagement, and academic performance across various subjects. The research on robot-based learning and its impact on academics has been continuously growing in recent years. Hence, this mini Systematic Literature Review (SLR) is aimed at reviewing previous studies on using robotics in education. Articles accessed from 2019-2023 across three databases, Scopus, Springer and ScienceDirect, to discover relevant papers and documents for highlighting were considered. This research implements the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) mode. The findings of the articles from the nations demonstrated that ASIA had carried out more research. The research method employed in educational robotics articles focused on survey questionnaires with the highest ratings of 40%. Most of the articles focused on primary education. The findings can guide future research that needs to be conducted concerning educational robotics among remedial students.
nternational Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-rev... more nternational Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.
Baling Tin is one of Malaysia's popular traditional children's games. However, as time passes, Ba... more Baling Tin is one of Malaysia's popular traditional children's games. However, as time passes, Baling Tin has practically almost vanished. Children nowadays are more interested on digital games. This study aims to preserve the traditional games by digitalising it in tandem with the current interest. The challenge in this study is to recreate the physical game play into a digital game play. The game application which was developed for primary and middle school childrenalso includes interactive 3-D objects, images, sounds, and suitable theme colours.Furthermore, the user can explore many other captivating pages, including Shop and Quest. Even though the game was designed for Malaysian community, it comes with dual language to enhance user preference. The functionality of the game mechanics was tested. The game fulfils game characteristics and imitate the traditional physical gaming.This application is believed to help younger generations become more familiar with one of Malaysia's traditional games, Baling Tin, and preserve traditional games.
The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access pee... more The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.
Autism spectrum disorder is a developmental disability that can cause significant social, communi... more Autism spectrum disorder is a developmental disability that can cause significant social, communication and behavioural challenges. Parents of children on the spectrum find it difficult for their kids to communicate with them and other people, which makes it challenging for social interactions. Researchers have introduced different solutions such as Therapy Robot that Teaches Social Skills to Children with Autism. Additionally, Virtual reality was used to teach emotional and social skills to children with autism spectrum disorder. However, these solutions focus only on the person on the spectrum, neglecting the fact that the social challenges that people on the spectrum face are partly due to the lack of understanding on the neurotypicals' end. In this study, the solution introduced focuses on the neurotypical perspective; An advanced and interactive intelligent technology that can educate neurotypical people on how to communicate with people on the spectrum in different scenarios and environments. It also allows the learner to see the consequences of the different interactions from the point of view of a person on the spectrum, be aware of their actions, and fully engage in the scenarios through Virtual Reality (VR). Virtual Reality is a technology that simulates experiences that can be similar to the real world. The project aim was achieved by implementing a storyline game that is VR-based.
International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-re... more International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.
The International Journal of Multimedia & Its Applications (IJMA)
is a bi monthlyopen access peer... more The International Journal of Multimedia & Its Applications (IJMA) is a bi monthlyopen access peer-reviewed journal that publishes articles which contribute new results inall areas of the Multimedia & its applications. The journal focuses on all technical andpractical aspects of Multimedia and its applications. The goal of this journal is to bringtogether researchers and practitioners from academia and industry to focus onunderstanding recent developments this arena, and establishing new collaborations inthese areas.
The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access pee... more The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas
The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access pee... more The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.
The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access pee... more The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.
This paper aims to examine the themes of five extant pansoris, Korean traditional music. Therefor... more This paper aims to examine the themes of five extant pansoris, Korean traditional music. Therefore, this study collected the lyrics of the five works, including Chunhyangga, Simcheongga, Heungboga, Jeokbyeokga, and Sugungga. This study examined the theme of each pansori using thematic analysis of the collected data. According to the results of this study, the themes of the five works could be summarized as love, loyalty, filial piety, moderation, and Confucianism and humor. This study has the significance of deriving a common theme through thematic analysis of the lyrics of five extant pansoris.
International Conference on Education and Artificial Intelligence (EDUAI 2024) serves as a pivota... more International Conference on Education and Artificial Intelligence (EDUAI 2024) serves as a pivotal virtual forum for showcasing groundbreaking ideas, innovative approaches, and significant research developments at the intersection of education and AI. This event aims to foster a dynamic exchange of ideas, focusing on emerging trends that require greater attention and exploration. By offering a platform for collaboration and discussion, EDUAI 2024 seeks to publish and promote proposals that align with and strengthen our collective goals, driving forward the integration of AI in educational contexts.
2nd International Conference on Computer Graphics, Animation & Signal Processing (CGASP 2024) Com... more 2nd International Conference on Computer Graphics, Animation & Signal Processing (CGASP 2024) Computer graphics and animation have has become a key technology in determining future research and development activities in many academic and industrial branches. The aim of the conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the fields. The conference focuses on specific challenges in Computer Graphics, Animation and Signal, Image Processing. Topics of interest include (but not limited to):
9th International Conference on Signal, Image Processing (SIPO 2025) is a forum for presenting ne... more 9th International Conference on Signal, Image Processing (SIPO 2025) is a forum for presenting new advances and research results in the fields of Signal and Image Processing. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world.
2nd International Conference on Semantic Technology (SEMTEC 2024) will provide an excellent inter... more 2nd International Conference on Semantic Technology (SEMTEC 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Semantic Technology. Authors are solicited to contribute to this Conference by submitting articles that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in the Semantic Technology.
15th International Conference on Computer Science, Engineering and Information Technology(CCSEIT ... more 15th International Conference on Computer Science, Engineering and Information Technology(CCSEIT 2025) focuses on Complex systems, information and computation using Computer Science, Engineering and Information Technology. This conference will act as a major forum for the presentation of innovative ideas, approaches, developments and research projects in the area of Computation theory and applications. It will also serve to facilitate the exchange of information between researchers and industry professionals to discuss the latest issues and advancement in the area of advanced Computation and its applications will be covered during the conference.
10th International Conference on Fuzzy Logic Systems (Fuzzy 2024) will provide an excellent inter... more 10th International Conference on Fuzzy Logic Systems (Fuzzy 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology, and applications of Fuzzy Logic Systems. The Conference looks for significant contributions to all major fields of the Fuzzy Logic Systems in theoretical and practical aspects.
5th International Conference on Data Science and Applications (DSA 2024) will act as a major for... more 5th International Conference on Data Science and Applications (DSA 2024) will act as a major forum for the presentation of innovative ideas, approaches, developments, and research projects in the areas of Data Science and Applications.
10th International Conference on Signal and Image Processing (SIGPRO 2024) is a forum for present... more 10th International Conference on Signal and Image Processing (SIGPRO 2024) is a forum for presenting new advances and research results in the fields of Digital Image Processing. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. The scope of the conference covers all theoretical and practical aspects of the Signal, Image Processin & Pattern Recognition. Authors are solicited to contribute to the conference by submitting articles that illustrate research results, projects, surveying works and industrial experiences.
5th International Conference on Software Engineering and Managing Information Technology (SEMIT 2... more 5th International Conference on Software Engineering and Managing Information Technology (SEMIT 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Software Engineering and Applications. The goal of this conference is to bring together researchers and practitioners from academia and industry to focus on understanding Modern software engineering and Information Management concepts and establishing new collaborations in these areas.
2nd International Conference on Computer Graphics, Animation & Signal Processing (CGASP 2024) Com... more 2nd International Conference on Computer Graphics, Animation & Signal Processing (CGASP 2024) Computer graphics and animation have has become a key technology in determining future research and development activities in many academic and industrial branches. The aim of the conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the fields. The conference focuses on specific challenges in Computer Graphics, Animation and Signal, Image Processing. Topics of interest include (but not limited to):
3rd International Conference on Software Engineering and Automation (SEAU 2024) will provide an e... more 3rd International Conference on Software Engineering and Automation (SEAU 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Software Engineering and Automation. The goal of this Conference is to bring together researchers and practitioners from academia and industry to focus on understanding Modern software engineering concepts and establishing new collaborations in these areas.
10th International Conference on Signal, Image Processing and Embedded Systems (SIGEM 2024) is a ... more 10th International Conference on Signal, Image Processing and Embedded Systems (SIGEM 2024) is a forum for presenting new advances and research results in the fields of Digital Image Processing and Embedded Systems. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. The scope of the conference covers all theoretical and practical aspects of the Signal, Image Processing, Pattern Recognition and Embedded Systems.
14th International Conference on Advances in Computing and Information Technology (ACITY 2024) wi... more 14th International Conference on Advances in Computing and Information Technology (ACITY 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Computing and Information Technology. The conference focuses on all technical and practical aspects of high performance computing, green computing, pervasive computing, cloud computing etc.
2nd International Conference on Operations Research and Applications (CORAJ 2024) will provide an... more 2nd International Conference on Operations Research and Applications (CORAJ 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Operations Research. The conference focuses on all technical and practical aspects of Operations Research, applications and Implementation techniques. The goal of this conference is to bring together researchers and practitioners from academia and industry to focus on understanding advances in Operations Research and establishing new collaborations in these areas.
13th International Conference on Information Technology Convergence and Services (ITCS 2024) will... more 13th International Conference on Information Technology Convergence and Services (ITCS 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Information Technology Convergence and Services. The Conference looks for significant contributions to all major fields of the Computer Science and Information Technology in theoretical and practical aspects. The aim of the conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the field.
5th International Conference on Advances in Software Engineering (ASOFT 2024) will provide an exc... more 5th International Conference on Advances in Software Engineering (ASOFT 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Software Engineering and Applications. The goal of this conference is to bring together researchers and practitioners from academia and industry to focus on understanding Modern software engineering concepts and establishing new collaborations in these areas.
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IJMA Papers by The International Journal of Multimedia (IJMA) - ERA Indexed
to provide guidelines for incorporating cross-cultural designs in interfaces for Arabic-speaking users.Utilizing Hofstede's cultural dimensions as a framework, the study employs A/B testing, surveys, and interviews to reveal the importance of cultural inclusivity in interface design. The finding of this research demonstrated that the ease of understanding and interaction with digital products varies for native Arabic speakers and that feature and functionality requirements differ based on users' nationality. This, in turn, highlighted the pivotal role of culturally adapted UI/UX in improving user experience, advocating for digital products that are both empathetic and inclusive. By emphasizing cultural considerations, this research contributes to the broader discourse on creating user-centric digital environments that resonate
with a diverse global audience, aiming to enhance connectivity between brands and their diverse user bases.
students’ learning, but also provide useful reference for educational practice and further research. In summary, the research results show that CNVL could serve as an effective teaching tools to improve the
moral education level in general, and social responsibility and self-awareness of secondary vocational school students.
empirical evidence showing how RTC-HoloLS addresses pedagogical challenges and improves collaborative learning outcomes, offering a holistic approach to photography education. Although Augmented Reality (AR) technology helps students theoretically understand camera operations in photography courses, it lacks in promoting collaborative learning skills during hands-on practice. To address this limitation, this study introduces the RTC-HoloLS, a HoloLens-based learning system with
Real-Time Communication, and compares it to the conventional video streaming-based HoloLS (CVSHoloLS). The results indicate that RTC-HoloLS significantly enhances collaborative learning skills compared to CVS-HoloLS, highlighting the importance of integrating Real-Time Communication technologies in AR learning environments. Additionally, RTC-HoloLS was equally effective for both male and female students, whereas CVS-HoloLS showed greater benefits for male students. This suggests the need to consider gender differences in design and development to ensure the learning system accommodates all students. The findings have significant implications for instructional technology design and implementation, suggesting that educational institutions should prioritize real-time communication features in AR learning tools to enhance collaboration and interaction
is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on under standing recent developments this arena, and establishing new collaborations in these areas.
features will affect classification performance. The discrete wavelet transform (DWT) approach provides the
ability to create the appropriate features to represent data. DWT can produce global and local features using
different wavelet families and decomposition levels. These two parameters are essential to obtain a suitable
representation for classes in the hierarchy structure. This study proposes using a particle swarm optimisation
(PSO) algorithm to select the suitable wavelet family and decomposition level for G-protein coupled receptor
(GPCR) hierarchical class representation. The results indicate that the PSO algorithm mostly selects
Biorthogonal wavelets and decomposition level 2 to represent GPCR protein. Concerning the performance,
the proposed method achieved an accuracy of 97.9%, 85.9%, and 77.5% at the family, subfamily, and subsubfamily levels, respectively.
achievement and adaptability of on-the-job adults. The AM-learning system is an enhanced adaptive microlearning system, serving as the experimental group with adaptive qualities, compared to the control
group, CM-learning.
interest, engagement, and academic performance across various subjects. The research on robot-based
learning and its impact on academics has been continuously growing in recent years. Hence, this mini
Systematic Literature Review (SLR) is aimed at reviewing previous studies on using robotics in education.
Articles accessed from 2019-2023 across three databases, Scopus, Springer and ScienceDirect, to discover
relevant papers and documents for highlighting were considered. This research implements the Preferred
Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) mode. The findings of the articles
from the nations demonstrated that ASIA had carried out more research. The research method employed in
educational robotics articles focused on survey questionnaires with the highest ratings of 40%. Most of the
articles focused on primary education. The findings can guide future research that needs to be conducted
concerning educational robotics among remedial students.
is a bi monthlyopen access peer-reviewed journal that publishes articles which contribute new results inall areas of the Multimedia & its applications. The journal focuses on all technical andpractical aspects of Multimedia and its applications. The goal of this journal is to bringtogether researchers and practitioners from academia and industry to focus onunderstanding recent developments this arena, and establishing new collaborations inthese areas.
to provide guidelines for incorporating cross-cultural designs in interfaces for Arabic-speaking users.Utilizing Hofstede's cultural dimensions as a framework, the study employs A/B testing, surveys, and interviews to reveal the importance of cultural inclusivity in interface design. The finding of this research demonstrated that the ease of understanding and interaction with digital products varies for native Arabic speakers and that feature and functionality requirements differ based on users' nationality. This, in turn, highlighted the pivotal role of culturally adapted UI/UX in improving user experience, advocating for digital products that are both empathetic and inclusive. By emphasizing cultural considerations, this research contributes to the broader discourse on creating user-centric digital environments that resonate
with a diverse global audience, aiming to enhance connectivity between brands and their diverse user bases.
students’ learning, but also provide useful reference for educational practice and further research. In summary, the research results show that CNVL could serve as an effective teaching tools to improve the
moral education level in general, and social responsibility and self-awareness of secondary vocational school students.
empirical evidence showing how RTC-HoloLS addresses pedagogical challenges and improves collaborative learning outcomes, offering a holistic approach to photography education. Although Augmented Reality (AR) technology helps students theoretically understand camera operations in photography courses, it lacks in promoting collaborative learning skills during hands-on practice. To address this limitation, this study introduces the RTC-HoloLS, a HoloLens-based learning system with
Real-Time Communication, and compares it to the conventional video streaming-based HoloLS (CVSHoloLS). The results indicate that RTC-HoloLS significantly enhances collaborative learning skills compared to CVS-HoloLS, highlighting the importance of integrating Real-Time Communication technologies in AR learning environments. Additionally, RTC-HoloLS was equally effective for both male and female students, whereas CVS-HoloLS showed greater benefits for male students. This suggests the need to consider gender differences in design and development to ensure the learning system accommodates all students. The findings have significant implications for instructional technology design and implementation, suggesting that educational institutions should prioritize real-time communication features in AR learning tools to enhance collaboration and interaction
is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on under standing recent developments this arena, and establishing new collaborations in these areas.
features will affect classification performance. The discrete wavelet transform (DWT) approach provides the
ability to create the appropriate features to represent data. DWT can produce global and local features using
different wavelet families and decomposition levels. These two parameters are essential to obtain a suitable
representation for classes in the hierarchy structure. This study proposes using a particle swarm optimisation
(PSO) algorithm to select the suitable wavelet family and decomposition level for G-protein coupled receptor
(GPCR) hierarchical class representation. The results indicate that the PSO algorithm mostly selects
Biorthogonal wavelets and decomposition level 2 to represent GPCR protein. Concerning the performance,
the proposed method achieved an accuracy of 97.9%, 85.9%, and 77.5% at the family, subfamily, and subsubfamily levels, respectively.
achievement and adaptability of on-the-job adults. The AM-learning system is an enhanced adaptive microlearning system, serving as the experimental group with adaptive qualities, compared to the control
group, CM-learning.
interest, engagement, and academic performance across various subjects. The research on robot-based
learning and its impact on academics has been continuously growing in recent years. Hence, this mini
Systematic Literature Review (SLR) is aimed at reviewing previous studies on using robotics in education.
Articles accessed from 2019-2023 across three databases, Scopus, Springer and ScienceDirect, to discover
relevant papers and documents for highlighting were considered. This research implements the Preferred
Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) mode. The findings of the articles
from the nations demonstrated that ASIA had carried out more research. The research method employed in
educational robotics articles focused on survey questionnaires with the highest ratings of 40%. Most of the
articles focused on primary education. The findings can guide future research that needs to be conducted
concerning educational robotics among remedial students.
is a bi monthlyopen access peer-reviewed journal that publishes articles which contribute new results inall areas of the Multimedia & its applications. The journal focuses on all technical andpractical aspects of Multimedia and its applications. The goal of this journal is to bringtogether researchers and practitioners from academia and industry to focus onunderstanding recent developments this arena, and establishing new collaborations inthese areas.
conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the fields. The conference focuses on specific challenges in Computer Graphics, Animation and Signal, Image Processing. Topics of
interest include (but not limited to):
research projects in the area of Computation theory and applications. It will also serve to facilitate the exchange of information between researchers and industry professionals to discuss the latest issues and advancement in the area of advanced Computation and its applications will be covered during the conference.
the Fuzzy Logic Systems in theoretical and practical aspects.
interest from around the world. The scope of the conference covers all theoretical and practical aspects of the Signal, Image Processin & Pattern Recognition. Authors are solicited to contribute to the conference by submitting articles that illustrate research results, projects, surveying works and industrial experiences.
The goal of this conference is to bring together researchers and practitioners from academia and industry to focus on understanding Modern software engineering and Information Management
concepts and establishing new collaborations in these areas.
from both academia as well as industry to meet and share cutting-edge development in the fields. The conference focuses on specific challenges in Computer Graphics, Animation and Signal, Image Processing. Topics of interest include (but not limited to):
and practical aspects of Operations Research, applications and Implementation techniques. The goal of this conference is to bring together researchers and practitioners from academia and
industry to focus on understanding advances in Operations Research and establishing new collaborations in these areas.
and Information Technology in theoretical and practical aspects. The aim of the conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the field.