One click for a living cell, two clicks for a spore.
Periodic
Spore Patterns
(α=1)
Different grid sizes
Transition Rules
Spore Life is based on the notion that the number
of living cells in a 8-cell neighborhoud can be
taken as an indicator of local enviromental conditions.
Organisms transform into a
spore
when enviromental conditions are borderline, viz
when only a single living neighbor is present.
Spores resuscitate when enviromental conditions improved,
viz when having two living neighbors.
Spore Life is
markoviancellular
automaton. Transitions take place as a function of
the number of alive neighbors, $N_L\in[0,8]$.
A given cell can be dead, alive, or a spore (D/L/S).
0
1
2
3
4
5
6
7
8
D
D
D
D
L
D
D
D
D
D
S
S
S
L
L
S
S
S
S
S
L
D
S
L
L
D
D
D
D
D
Shallow vs. deep dormancy
The decay of spores is governed by a parameter
$\alpha\in[0,1]$.
S→Dwith
probability (1-α)
The decay process is applied individually after each update step.
Shallow/deep dormancy correspond to small/large $\alpha$.
$\alpha=0$ leads to the original game of life.
$\alpha=1$ corresponds to determistic rules.
Periodic patterns are then possible.
Spore Life contains a stochastic component for $\alpha\ne0/1$.
box for printing runtime messages
Legal note: We do not take any responsibility for the content of
webPages linked here-in. Bitte bachten Sie die
Datenschutzerklärung