In this paper, we discuss monitoring of the state of murals, retrieval of data pertaining to this... more In this paper, we discuss monitoring of the state of murals, retrieval of data pertaining to this state and management and storing of the said data. We discuss the possibility of integration of traditional methods of mural mapping and modern methods of data visualization, including Project Tango for fixation of complex textures of inner 3D volumes of architectural monuments. We further discuss the express-scanning of automated cartogramming for further comparison of states and methods of assessing the damage done to the mural.Статья посвящена проблеме создания методики мониторинга состояния и систематизации сведений о фресковой живописи объектов культурного наследия. Проблема может быть решена путем компиляции традиционного метода картографирования фресок с применением современных средств визуализации. Описана новая технология Project Tango для фиксации текстур сложных 3D внутренних объёмов архитектурных памятников. Предложены методика экспресс сканирования с автоматическим картограммированием для дальнейшего сравнительного анализа изменения состояния стенописей и методика оценки процента утраты
Вестник компьютерных и информационных технологий, Dec 1, 2020
The tool for automatically executing and validating test sets of actions is not native to applica... more The tool for automatically executing and validating test sets of actions is not native to applications, which causes problems with recognizing interaction elements due to the abundance or, conversely, lack of GUI elements. This work describes the design and development of an internal tool that provides accurate recognition of interaction elements by decorating the input reading mechanisms of the Unity game engine. Previously, there were no solutions for Unity to automate success tests, testing the main flow of a use case, or other approaches for functional testing of applications, except through the mechanisms of the standard unit testing package. However, no matter how good the approach of using unit testing tools is, in order to cover all possible scenarios of actions within the project, you would have to either write your own test module for each of the aspects, or implement a complex universal system on its basis. The article's graceful workaround for the technical limitation of the standard Input class dramatically reduces the time required for the application testing phase. In addition to solving testing problems, such a form of recording user actions in a virtual environment can be used to generate training simulator scenarios, which will help to avoid the routine work of generating training tracks. So, immersion in a virtual biotechnology laboratory of an expert who can correctly pass all phases of the selected analysis (for example, ELISA) is enough to record the checkpoints of such a scenario for teaching students.
The main aid of this work is exploring the powers-up influences in the game for health for improv... more The main aid of this work is exploring the powers-up influences in the game for health for improving the communication model. One video game was created to implement Signals-Noises-Aides approach and was used for amblyopic children in rehabilitation. Important stats were analyzed and like result, some heuristics were created for computing the powers-up influence taking into account the success and fail in task execution. The results permitted to identify that power-up can be designed as an aide for improving the communication model through patient's performances in treatment. Each powers-up is a noise suppressor with different influence levels, which were computed and compared applying the some heuristics and classic statistical method, both with similar results.
In this paper, we discuss monitoring of the state of murals, retrieval of data pertaining to this... more In this paper, we discuss monitoring of the state of murals, retrieval of data pertaining to this state and management and storing of the said data. We discuss the possibility of integration of traditional methods of mural mapping and modern methods of data visualization, including Project Tango for fixation of complex textures of inner 3D volumes of architectural monuments. We further discuss the express-scanning of automated cartogramming for further comparison of states and methods of assessing the damage done to the mural.Статья посвящена проблеме создания методики мониторинга состояния и систематизации сведений о фресковой живописи объектов культурного наследия. Проблема может быть решена путем компиляции традиционного метода картографирования фресок с применением современных средств визуализации. Описана новая технология Project Tango для фиксации текстур сложных 3D внутренних объёмов архитектурных памятников. Предложены методика экспресс сканирования с автоматическим картограммированием для дальнейшего сравнительного анализа изменения состояния стенописей и методика оценки процента утраты
Вестник компьютерных и информационных технологий, Dec 1, 2020
The tool for automatically executing and validating test sets of actions is not native to applica... more The tool for automatically executing and validating test sets of actions is not native to applications, which causes problems with recognizing interaction elements due to the abundance or, conversely, lack of GUI elements. This work describes the design and development of an internal tool that provides accurate recognition of interaction elements by decorating the input reading mechanisms of the Unity game engine. Previously, there were no solutions for Unity to automate success tests, testing the main flow of a use case, or other approaches for functional testing of applications, except through the mechanisms of the standard unit testing package. However, no matter how good the approach of using unit testing tools is, in order to cover all possible scenarios of actions within the project, you would have to either write your own test module for each of the aspects, or implement a complex universal system on its basis. The article's graceful workaround for the technical limitation of the standard Input class dramatically reduces the time required for the application testing phase. In addition to solving testing problems, such a form of recording user actions in a virtual environment can be used to generate training simulator scenarios, which will help to avoid the routine work of generating training tracks. So, immersion in a virtual biotechnology laboratory of an expert who can correctly pass all phases of the selected analysis (for example, ELISA) is enough to record the checkpoints of such a scenario for teaching students.
The main aid of this work is exploring the powers-up influences in the game for health for improv... more The main aid of this work is exploring the powers-up influences in the game for health for improving the communication model. One video game was created to implement Signals-Noises-Aides approach and was used for amblyopic children in rehabilitation. Important stats were analyzed and like result, some heuristics were created for computing the powers-up influence taking into account the success and fail in task execution. The results permitted to identify that power-up can be designed as an aide for improving the communication model through patient's performances in treatment. Each powers-up is a noise suppressor with different influence levels, which were computed and compared applying the some heuristics and classic statistical method, both with similar results.
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