ACM Transactions on Computer-Human Interaction, 2021
Widespread sensing devices enable a world in which physical spaces become personalised in the pre... more Widespread sensing devices enable a world in which physical spaces become personalised in the presence of mobile users. An important example of such personalisation is the use of pervasive displays to show content that matches the requirements of proximate viewers. Despite prior work on prototype systems that use mobile devices to personalise displays, no significant attempts to trial such systems have been carried out. In this article, we report on our experiences of designing, developing and operating the world’s first comprehensive display personalisation service for mobile users. Through a set of rigorous quantitative measures and 11 potential user/stakeholder interviews, we demonstrate the success of the platform in realising display personalisation, and offer a series of reflections to inform the design of future systems.
A Quantitative Method for Revealing and Comparing Places in the Home.- Principles of Smart Home C... more A Quantitative Method for Revealing and Comparing Places in the Home.- Principles of Smart Home Control.- Historical Analysis: Using the Past to Design the Future.- Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer.- Automated Generation of Basic Custom Sensor-Based Embedded Computing Systems Guided by End-User Optimization Criteria.- An Experimental Comparison of Physical Mobile Interaction Techniques: Touching, Pointing and Scanning.- An Exploratory Study of How Older Women Use Mobile Phones.- Farther Than You May Think: An Empirical Investigation of the Proximity of Users to Their Mobile Phones.- No More SMS from Jesus: Ubicomp, Religion and Techno-spiritual Practices.- Scribe4Me: Evaluating a Mobile Sound Transcription Tool for the Deaf.- SenseCam: A Retrospective Memory Aid.- Development of a Privacy Addendum for Open Source Licenses: Value Sensitive Design in Industry.- Mobility Detection Using Everyday GSM Traces.- Practical Metropolitan-Scale Positioning for GSM Phones.- Predestination: Inferring Destinations from Partial Trajectories.- Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game.- Hitchers: Designing for Cellular Positioning.- Embedding Behavior Modification Strategies into a Consumer Electronic Device: A Case Study.- Instrumenting the City: Developing Methods for Observing and Understanding the Digital Cityscape.- Voting with Your Feet: An Investigative Study of the Relationship Between Place Visit Behavior and Preference.- Lo-Fi Matchmaking: A Study of Social Pairing for Backpackers.- Experiences from Real-World Deployment of Context-Aware Technologies in a Hospital Environment.- Doing Community: Co-construction of Meaning and Use with Interactive Information Kiosks.- Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences.- Ferret: RFID Localization for Pervasive Multimedia.- PowerLine Positioning: A Practical Sub-Room-Level Indoor Location System for Domestic Use.- UbiREAL: Realistic Smartspace Simulator for Systematic Testing.- Instant Matchmaking: Simple and Secure Integrated Ubiquitous Computing Environments.- A Wirelessly-Powered Platform for Sensing and Computation.- Automated Application-Specific Tuning of Parameterized Sensor-Based Embedded System Building Blocks.
High data transfer rates in modern networks allow the transfer of multimedia data. The increasing... more High data transfer rates in modern networks allow the transfer of multimedia data. The increasing data transfer rates in wireless networks made it also possible to transfer multimedia data to mobile computers. However, the wireless link has its own characteristics which makes special handling necessary.
Page 1. Building Context-Aware Systems for the Real World Adrian Friday (and a cast of thousands)... more Page 1. Building Context-Aware Systems for the Real World Adrian Friday (and a cast of thousands) adrian@comp.lancs.ac.uk Computing Department Lancaster University, UK Page 2. Guide ● The city is compact and all major tourist attractions are within 2km. Requirement for context-aware, dynamic information and interactive services Page 3. By context we mean ● Many factors affect the information displayed and the calculation of tours! Page 4. Context or content? ● Guide = 15.3Mb of content, 409 navigation points & 250 users/ month castle café ...
The background to this work is the vision of ubiquitous computing: to make many computers availab... more The background to this work is the vision of ubiquitous computing: to make many computers available throughout the physical environment, while making them effectively invisible to the user. The user should be able to continuously interact with many wirelessly interconnected devices, without the underlying computing architectures, and networks “getting in the way”[Weiser].
ACM Transactions on Computer-Human Interaction, 2021
Widespread sensing devices enable a world in which physical spaces become personalised in the pre... more Widespread sensing devices enable a world in which physical spaces become personalised in the presence of mobile users. An important example of such personalisation is the use of pervasive displays to show content that matches the requirements of proximate viewers. Despite prior work on prototype systems that use mobile devices to personalise displays, no significant attempts to trial such systems have been carried out. In this article, we report on our experiences of designing, developing and operating the world’s first comprehensive display personalisation service for mobile users. Through a set of rigorous quantitative measures and 11 potential user/stakeholder interviews, we demonstrate the success of the platform in realising display personalisation, and offer a series of reflections to inform the design of future systems.
A Quantitative Method for Revealing and Comparing Places in the Home.- Principles of Smart Home C... more A Quantitative Method for Revealing and Comparing Places in the Home.- Principles of Smart Home Control.- Historical Analysis: Using the Past to Design the Future.- Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer.- Automated Generation of Basic Custom Sensor-Based Embedded Computing Systems Guided by End-User Optimization Criteria.- An Experimental Comparison of Physical Mobile Interaction Techniques: Touching, Pointing and Scanning.- An Exploratory Study of How Older Women Use Mobile Phones.- Farther Than You May Think: An Empirical Investigation of the Proximity of Users to Their Mobile Phones.- No More SMS from Jesus: Ubicomp, Religion and Techno-spiritual Practices.- Scribe4Me: Evaluating a Mobile Sound Transcription Tool for the Deaf.- SenseCam: A Retrospective Memory Aid.- Development of a Privacy Addendum for Open Source Licenses: Value Sensitive Design in Industry.- Mobility Detection Using Everyday GSM Traces.- Practical Metropolitan-Scale Positioning for GSM Phones.- Predestination: Inferring Destinations from Partial Trajectories.- Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game.- Hitchers: Designing for Cellular Positioning.- Embedding Behavior Modification Strategies into a Consumer Electronic Device: A Case Study.- Instrumenting the City: Developing Methods for Observing and Understanding the Digital Cityscape.- Voting with Your Feet: An Investigative Study of the Relationship Between Place Visit Behavior and Preference.- Lo-Fi Matchmaking: A Study of Social Pairing for Backpackers.- Experiences from Real-World Deployment of Context-Aware Technologies in a Hospital Environment.- Doing Community: Co-construction of Meaning and Use with Interactive Information Kiosks.- Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences.- Ferret: RFID Localization for Pervasive Multimedia.- PowerLine Positioning: A Practical Sub-Room-Level Indoor Location System for Domestic Use.- UbiREAL: Realistic Smartspace Simulator for Systematic Testing.- Instant Matchmaking: Simple and Secure Integrated Ubiquitous Computing Environments.- A Wirelessly-Powered Platform for Sensing and Computation.- Automated Application-Specific Tuning of Parameterized Sensor-Based Embedded System Building Blocks.
High data transfer rates in modern networks allow the transfer of multimedia data. The increasing... more High data transfer rates in modern networks allow the transfer of multimedia data. The increasing data transfer rates in wireless networks made it also possible to transfer multimedia data to mobile computers. However, the wireless link has its own characteristics which makes special handling necessary.
Page 1. Building Context-Aware Systems for the Real World Adrian Friday (and a cast of thousands)... more Page 1. Building Context-Aware Systems for the Real World Adrian Friday (and a cast of thousands) adrian@comp.lancs.ac.uk Computing Department Lancaster University, UK Page 2. Guide ● The city is compact and all major tourist attractions are within 2km. Requirement for context-aware, dynamic information and interactive services Page 3. By context we mean ● Many factors affect the information displayed and the calculation of tours! Page 4. Context or content? ● Guide = 15.3Mb of content, 409 navigation points & 250 users/ month castle café ...
The background to this work is the vision of ubiquitous computing: to make many computers availab... more The background to this work is the vision of ubiquitous computing: to make many computers available throughout the physical environment, while making them effectively invisible to the user. The user should be able to continuously interact with many wirelessly interconnected devices, without the underlying computing architectures, and networks “getting in the way”[Weiser].
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