Since completing his PhD in Community Participation in Mobile Entertainment Services, Mark’s research interests have grown to include the exploration and design of playful interfaces, interactions and technologies. He focusses these works around the human experience and to what effect it has on the wider communities.The majority of Mark’s research is invested in working with people, understanding the challenges, journeys and stories that underpin a project. Through a series of processes and techniques, Mark is able to extract these elements in order to get the most out of people and to have a greater impact. He believes the key to success is a strong founding in collaboration and interdisciplinarity. Primarily through combining academics, practitioners and end users, he feels that this is where the true impact can be released and one that is a key component of his work throughout the project’s life cycle
Proceedings of the Sigchi Conference, Apr 26, 2014
ABSTRACT This paper challenges the sustainable HCI community to move away from a focus on demand ... more ABSTRACT This paper challenges the sustainable HCI community to move away from a focus on demand and instead address climate change as a supply problem. We identify a new route to impact, namely addressing the psychological barriers that interfere with political mobilization toward limiting the use of fossil fuels. Five barriers are explored as a means of re-focusing research objectives for the community.
... During the final week of the TV show 244 unique agents were used, 100 of which were classifie... more ... During the final week of the TV show 244 unique agents were used, 100 of which were classified as MOBILE, 100 NON-MOBILE and 44 MIXED, the most popular agents for tweeting were 'Twitter's web site 36%', 'TweetDeck 15%', 'Twitter for iPhone 12%', 'Twitter for Blackberry ...
The interaction design of mixed reality location based games typically focuses upon the digital c... more The interaction design of mixed reality location based games typically focuses upon the digital content of the mobile screen, as this is characteristically the primary navigational tool players use to traverse the game space. This emphasis on the digital over the physical means the opportunity for player immersion in mixed reality games is often limited to the single (digital) dimension. This research seeks to redress this imbalance, which is caused, in part, by the requirement for the player's attention to be systematically switched between the two worlds, defined in this research as the 'Dichotomy of Immersion'. Using different design strategies we propose minimising the reliance of the player upon the mobile screen by encouraging greater observation of their physical surroundings. Using a 'research through design' approach for the mixed reality game PAC-LAN: Zombie Apocalypse, we illustrate design strategies for increasing immersion in location based games, wh...
Proceedings of the Sigchi Conference, Apr 26, 2014
ABSTRACT This paper challenges the sustainable HCI community to move away from a focus on demand ... more ABSTRACT This paper challenges the sustainable HCI community to move away from a focus on demand and instead address climate change as a supply problem. We identify a new route to impact, namely addressing the psychological barriers that interfere with political mobilization toward limiting the use of fossil fuels. Five barriers are explored as a means of re-focusing research objectives for the community.
... During the final week of the TV show 244 unique agents were used, 100 of which were classifie... more ... During the final week of the TV show 244 unique agents were used, 100 of which were classified as MOBILE, 100 NON-MOBILE and 44 MIXED, the most popular agents for tweeting were 'Twitter's web site 36%', 'TweetDeck 15%', 'Twitter for iPhone 12%', 'Twitter for Blackberry ...
The interaction design of mixed reality location based games typically focuses upon the digital c... more The interaction design of mixed reality location based games typically focuses upon the digital content of the mobile screen, as this is characteristically the primary navigational tool players use to traverse the game space. This emphasis on the digital over the physical means the opportunity for player immersion in mixed reality games is often limited to the single (digital) dimension. This research seeks to redress this imbalance, which is caused, in part, by the requirement for the player's attention to be systematically switched between the two worlds, defined in this research as the 'Dichotomy of Immersion'. Using different design strategies we propose minimising the reliance of the player upon the mobile screen by encouraging greater observation of their physical surroundings. Using a 'research through design' approach for the mixed reality game PAC-LAN: Zombie Apocalypse, we illustrate design strategies for increasing immersion in location based games, wh...
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